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Proposal: Spacecraft Design Contest

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Jun 14, 2005 myko link
http://www.myklittle.co.uk/stuff/elite/ItaniCap.jpg

adding detail is the most important bit now...
Jun 14, 2005 LaMas link
hey myko,

nice start. it's too close to the valk though. i have a little suggestion: let the left and the right "wing" be smoothly connected with the main corpus of the ship. both wings should become the thinner the closer they come to the main part of the ship. a consequence would be that the ships doesn't look like a hot dog anymore ;)

i would do it myself but i am a lousy 3d modeler....

/maso
Jun 14, 2005 pirate_n00b link
Ok. Now we are getting somewhere. But when are the devs gonna notice the topic?
Jun 14, 2005 momerath42 link
pirate_n00b: Do you really think we havent noticed a ten page thread? I expect Incarnate will explain the ins and outs of user-contributed designs as soon as he's got some time. And by the way- I really love some of these designs- the scorpion lookin one is my current fav.
Jun 14, 2005 Harry Seldon link
Awe, dang. myko beat me to it...and I'd modeled it and everything...*trashes* :P I still think that this ship would make a cool Itani cap:

http://img.photobucket.com/albums/v178/Dimpfinator/Astaroth2.jpg
http://img.photobucket.com/albums/v178/Dimpfinator/Faustus.jpg

While Nuthou5e's cap kinda fits with the current universe, which I find quite cartoony (which is a big turn off to me. A lot of it is the disproportioned parts of the ships, like the big cockpit thing >:| ), and I would like the game to stray from the "plastic-toy" look.

A lot of this could be done with pretty minor changes to the current ships, like...
• Streamlining the Centaur so it doesn't have a bulbous cockpit/head
• Making the Valk thinner on the Y axis and downsizing it's cockpit
• Replacing the Wraith with something else...I do like it's engines though. It just looks too much like a boat currently. With some tweaking, it could look cool.
• Smooth down the front of the Rag, so it doesn't have a pointy nose. Pointy noses are for ships that are supposed to go fast, in my book. It should also have larger engines, not these weenie little cylinder things that taper down to nothing. And yes, downsize it's cockpit too.
• Downsize cockpit size on the Vulture
• DOWNSIZE the cockpit size on the Centurion. A Lot. Honestly, anyone who flys a centurion is essentially strapped to a rocket.
• Downsize the size of the cockpit on the Atlas.

You get the idea.
Jun 14, 2005 johnhawl218 link
Harry the Faustus/Astaroth looks more like a passanger liner then a cap ship IMO, why not make this a player controlable transport ship for hauling npc passangers or trade goods.

Myko
I like that your trying to encorporate existing styles into an itani cap but I think it looks too small first of all and too much like the valk, perhaps make the central hull larger, widen the cirle and make it more of an oval and reduce the engines a bit. And definitely shrink the cockpit window.
Jun 14, 2005 myko link
yeah, i was going off the illustrator sketch to begin with too see what the poly constraints were like on that kinda design... i think it could *just* fit under the 2K triangle 'limit' with a decent amount of detail.
Jun 14, 2005 pirate_n00b link
momerath42 - Wait till you see the Interceptor i made. Small and Agile. I was just wondering why the hell you didnt respond.
Jun 14, 2005 CrippledPidgeon link
myko: I'm going to warn you, though, while your ship looks kinda nice now, the way to make sure it holds up as a large ship, is to move the camera so it looks like you're flying right next to the hull. If it doesn't look good from that close, then you might want to rework it.
Jun 14, 2005 LeberMac link
Professor Seldon, can you trim the pointy rear end of the Apollo a bit? Maybe just round it off to be flush with the external nacelle things?

I like the Apollo design best so far. 2 (L) ports? How about one (s) port somewhere? How much tonnage are you thinking? Marauder-size? Or heavier?

How about this, everyone: post some recommended ship stats for each of your designs.
Jun 14, 2005 nuthou5e link
Myko, that looks awesome! Thanks.

Thanks for the effort Harry.

The reason the 'wings' are far apart is because there are one way docking bays in the black part. I think the Solaris needs one way docking bay system too. It would solve the docking problem. Just put the entry port right behind the tail.

I like the idea of the nation ships should have the same flavor as the fighters. It adds character to each faction. I was just working with the Valk design and playing with it.

I'm going to be a bit looser with the UIT ship, when I get around to it. :)
Jun 15, 2005 Harry Seldon link
I've modified the Apollo as per Leber's suggestions, and I think it looks worse than before. I'm just not seeing a way to chop off the back end without making it look silly. See for yourself:

http://img.photobucket.com/albums/v178/Dimpfinator/Apollo2.jpg <- new
http://img.photobucket.com/albums/v178/Dimpfinator/Apollo.jpg <- old

And Leber, if you look closely, there are a couple ports built into the nose. I'll come up with specs later for my various ships.
Jun 15, 2005 nuthou5e link
Jun 15, 2005 CrippledPidgeon link
"A lot of this could be done with pretty minor changes to the current ships, like...
• Streamlining the Centaur so it doesn't have a bulbous cockpit/head"

why? I like the Centaur's bulb nose. It gives it character.

"• Making the Valk thinner on the Y axis and downsizing it's cockpit"

why?

"• Replacing the Wraith with something else...I do like it's engines though. It just looks too much like a boat currently. With some tweaking, it could look cool."

I think it looks fine for a first level trading ship.

"• Smooth down the front of the Rag, so it doesn't have a pointy nose. Pointy noses are for ships that are supposed to go fast, in my book. It should also have larger engines, not these weenie little cylinder things that taper down to nothing. And yes, downsize it's cockpit too."

So... what about the F-117? It has a very similar nose to the rag, and doesn't even go supersonic.

"• Downsize cockpit size on the Vulture"

again, why? I think that the cockpit on the Vulture is scaled about right for a fighter the size of an F-16, but then again, I don't have a picture of the Vulture in front of me, atm.

"• DOWNSIZE the cockpit size on the Centurion. A Lot. Honestly, anyone who flys a centurion is essentially strapped to a rocket."

I personally like the idea that a person who flies the Centurion is strapped to a rocket. It is very fast, and very light. The only way you can have such a superfast, superlight fighter is if you strip away everything that is not essential, leaving a cockpit, avionics, a single gun (well okay, the IBG and the Rev-C have two), and the biggest engines the designers could find. I mean, that's basically what the designers of the F-16 did. They used the most powerful engines available (the Pratt & Whitney F100, or the General Electric F110, both also used on the F-15) and strapped on a cockpit and wings.

"• Downsize the size of the cockpit on the Atlas."

This one I'll agree with. With the windows the Atlas has, it looks a lot smaller than the Warthog, but in reality, it's larger.
Jun 15, 2005 LeberMac link
Digging the modified Apollo. Yay! Ports on the nose!
It's cool. All we need now is a wrap.
Jun 15, 2005 who? me? link
im not going back through to see if this has been posted before, but:

http://www.vendetta-online.com/x/msgboard/3/10433
Jun 15, 2005 Harry Seldon link
Thanks, Leber. I’ll be working on some other designs soon.

Crippled Pidgeon, I suggested making those changes because our current ships almost all look like small plastic models. They're far too parker-brothers to continue attracting customers, and I know a few people have left the game simply because the ship design needs work. A lot of this is simply because the ships are proportioned poorly. I don't mind if the Centurion seems like you're strapped to a rocket, but when the Cockpit itself is fuly the size of one of the engines, something is a little off. That said, I'll go through your "rebuttal" now.

Centaur: "why? I like the Centaur's bulb nose. It gives it character."

It looks cartoony. If you can find a way to make it look less cartoony without getting rid of the bulb, that's fine by me.

Valkyrie: "why?" (In regard to slimming it down and downsizing the cockpit)

I don't mean to make it razor thin like the Vult, but it looks like something that Apple Computer would design: Plump/Round, Plastic, and generally just looks like an iFighter. Slimming it down would make it much more streamlined and like it could actually do something.

Wraith: "I think it looks fine for a first level trading ship."

My point is that it looks lame, not that it's a good n00b ship. Nobody would ever go and fly it again "just because." In my mind, none of the ships should be so useless that "it's okay" to have it look totally uninspired. Give it some defining features.

Vulture: "again, why? I think that the cockpit on the Vulture is scaled about right for a fighter the size of an F-16, but then again, I don't have a picture of the Vulture in front of me, atm."

Eh, if you can't agree with me on the Cent, you're never going to agree with me here. I'll save my breath for the Cent.

Centurion: "I personally like the idea that a person who flies the Centurion is strapped to a rocket. It is very fast, and very light. The only way you can have such a superfast, superlight fighter is if you strip away everything that is not essential, leaving a cockpit, avionics, a single gun (well okay, the IBG and the Rev-C have two), and the biggest engines the designers could find. I mean, that's basically what the designers of the F-16 did. They used the most powerful engines available (the Pratt & Whitney F100, or the General Electric F110, both also used on the F-15) and strapped on a cockpit and wings."

I understand that it *is* essentially a flying rocket, but I think that it could be done in a much more effective manner. I’ve compiled a series of picures that show Freespace ships, a game that is now 8 years old, versus our plastic toys.
http://img.photobucket.com/albums/v178/Dimpfinator/VOvsFS.jpg
I think the contrast is rather stark. We’re flying around in bathtub toys. As one of my buddies said to me in an AIM chat:

blacksabre584: they all look like children's toys
blacksabre584: it's like space combat by Parker Brothers
blacksabre584: okay, the cent.
blacksabre584: it looks infantile. the lines make it look like a baby toy
blacksabre584: the hornet looks fat. seriously, it looks like it retains water
blacksabre584: the 'hog is like a flying [censored]. I understand it's name coming from the long nose on it, but that's it's only defining feature. it's supposed to be an attack ship . . . make it look aggressive
blacksabre584: the rag is good, except for the engines. the engines look like twigs sticking out of an oak tree. they need to be bigger and bolder. they're powering one of the most powerful ships in the game, after all
blacksabre584: well, seriously
blacksabre584: I've seen a considerable lack of effort toward improving the situation on their part
blacksabre584: THEIR SHIPS LOOK PLASTIC FOR CHRISSAKES
blacksabre584: what do they expect?
Jun 15, 2005 Seraph link
Strong comparison there, and I do agree with what blacksabre's saying, though I wouldn't quite word it the same way.

I'm with you on this one though. Be reminded we're getting a boatload of content soon with the hive, but the aesthetics of the game, compared to even other MMOG's, are really lacking—at least in the ship (and perhaps station) department.

By the way, I finally made a model for my Itani Capital idea, based off of the Crescent Warship from EV:O. Texturing it is giving me some trouble due to the blue crystal designs on the original Crescent version, but I think you guys will really like it. Expect an image link from me SOON(tm). Just kidding, ;)
Jun 15, 2005 blacksabre584 link
Can I get a w00t for EV? :D

On that note: Yes, Seldon quoted directly from a conversation we had, and I agree with him 100%. I don't mean to belittle the work the devs have put into this game, but the room for improvement here is infinite.

I'd point to all three EV games (www.ambrosiasw.com/games/evn, see links at the bottom for the original EV and EVO) for comparison, as well as well-reknowned sci-fi names such as Star Wars, Babylon 5, Star Trek, Battlestar Galactica, etc. I'm not saying those are THE definitive answer to modeling challenges, nor am I saying the devs should rip off these designs; I'm saying that they're fine examples of how to branch out from the ordinary and add some definition and character to the models.

Another gripe of mine: the fact that all the ships are the same boring gray with a few streaks of adjustable color. BORING.
Jun 17, 2005 pirate_n00b link
Ok i have a couple of designs. I will have to wait for my brother to get off the Computer first.