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Proposal: Spacecraft Design Contest

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Jun 09, 2005 myko link
Jun 09, 2005 GRAIG link
OMG!!!!!!
Myko you're doing pretty well!
i LOVE your scorpion ship!
true serco soul !
Now could you try an Itani fighter ?
Jun 09, 2005 Fehdman Kassad link
I like this scorpio. Sharp and cutting. It would look better with less complex textures. The raw model radiates brutality and death. If you have the courage to rework the painting design, make it simpler.

When can I fly it?
Jun 09, 2005 Harry Seldon link
Alright. We're on page 8 of this thread. Methinks that it's about time to find out if any of these ships have a chance of getting ingame. ¬_¬

Devs?
Jun 09, 2005 Phaserlight link
Nice work, myko. Very original design. That thing is just begging to have 6s ports! >:D

Kudos.

Now do the Hammer, do the Hammer!

edit: I still have 3 ships to submit, I have nowhere near the modeling talent of Harry or myko, but I'd like to submit them anyway just for simple design inspiration. (first I have to figure out how to get them off my Mac OS 9 computer tho)
Jun 09, 2005 Harry Seldon link
The Arcadia

http://img.photobucket.com/albums/v178/Dimpfinator/Arcadia.jpg

Heavy UIT Hauler, displaying the traits of a resourceful people: modular, albeit ugly design. The chassis allows removal of the cargo pods in exchange for other things, such as scanner arrays, or even heavy weaponry. While being very slow, it can haul very large amounts of cargo. The grapling arms allow for quick unloading, by simply releasing it's cargo in the dock, and "grabbing" two new pairs of cargo containers. The arms are outfitted with electromagnets, holding the three boxes (which are in turn held together by clamps between them) together.

Yes, it is ugly, but it's also utilitarian. Fits the UIT nicely, I think.

Oh, and I've updated all my old links in this thread so they work again. They are:
http://img.photobucket.com/albums/v178/Dimpfinator/Arcadia.jpg
http://img.photobucket.com/albums/v178/Dimpfinator/Astaroth2.jpg
http://img.photobucket.com/albums/v178/Dimpfinator/Astaroth.jpg
http://img.photobucket.com/albums/v178/Dimpfinator/Mjolnir.jpg
http://img.photobucket.com/albums/v178/Dimpfinator/Sekhet.jpg
http://img.photobucket.com/albums/v178/Dimpfinator/Sepat.jpg
http://img.photobucket.com/albums/v178/Dimpfinator/Zephyrus.jpg
http://img.photobucket.com/albums/v178/Dimpfinator/Boanerges.jpg
http://img.photobucket.com/albums/v178/Dimpfinator/Apollo.jpg
http://img.photobucket.com/albums/v178/Dimpfinator/Hermes3.jpg

Various revisions of the Hermes:
http://img.photobucket.com/albums/v178/Dimpfinator/Hermes.jpg
http://img.photobucket.com/albums/v178/Dimpfinator/Hermes2.jpg
Jun 09, 2005 Phaserlight link
Nice! Harry out of all your designs the Arcadia is so far my favorite (Sekhet coming in a close second). Unquie design, having the cargo stack on either side like that, and modular as well, that's sweet. I could imagine a smaller freighter (like the behemoth?) that hauls a single one of those cargo units.
Jun 10, 2005 Harry Seldon link
I've gotten around to texturing the Hermes.

One has the customizable colors, the other does not.

http://img.photobucket.com/albums/v178/Dimpfinator/HermesTex.jpg
http://img.photobucket.com/albums/v178/Dimpfinator/GreenHermes.jpg
Jun 10, 2005 myko link
Seeing as adding any of these ships would likely not be a short term prospect (if at all), i'd like to propose a longer-term idea/suggestion.

I think it would be cool if a certain player-designed elements could be the basis for some basic player crafting. I envisiage player ships being crafted by guilds at a cost of trade goods, with attributes fixed by devs to begin with.

This would also force guilds to think carefully about who they work with/attack, and lead to more pvp with the supply runs a juicy target. Obviously this idea would require some changes to certain guild and trade elements, but i think they are in need of updating anyway.

BTW, the Hammer skin may take a while, hand painting asymmetrical ships' UV maps is not fun and really time consuming ;)
Jun 10, 2005 Phaserlight link
Slight OT on the Hammer; I like how the big engine has one exhaust that is slightly off-axis to compensate for the mass distribution. Not sure if you did that intentionally, but nice touch :)
Jun 10, 2005 CrippledPidgeon link
Jun 10, 2005 Person link
I like the:
http://www.myklittle.co.uk/stuff/elite/Itani_Hammer.jpg
http://www.kromekat.nildram.co.uk/stuff/Corvus_New2.jpg
http://www.myklittle.co.uk/stuff/elite/Serco_Scorpion.jpg

These would make great plans for mini cap-ships! We'd just need a UIT one and boom, they're about the right size and have about the right feel for player or guild owned cap ships. Possibly integrate a couple more for different factions and...

Think about it!

Sorry I'm drueling. NOOO! Not the keyboard! NOT THE KEYBOARD!!! It's flooded! Ruined!!! NNOOoo.
Jun 10, 2005 Harry Seldon link
¬_¬

The corvus one is Star Wars™, just so you know. I also don't think that the Hammer and Scorpion were designed as Cap Ships. However, the Hammer might make a good blockade runner/gunship kind of ship.
Jun 10, 2005 Seraph link
I like the hammer, the scorpion, Seldon's Arcadia and Hermes. However, the hammer hits me as a serco ship. It's too jagged and spiny for the Itani. They should have sweeping, swoopish designs, and very few blunt edges at all. Even the Valk is the most spherical of any ships. I'd say they should be more beautiful and graceful than fearsome, while Serco take the war-like category.

I really like CP's ships too—both of them. I wasn't sure about the WWII style for the gunship, but the design is really growing on me. Be interesting to see that thing in-game!

As for CP's short range fighter, I love the wings on that thing. However, here's something we could think about: lop off one of the wings on that thing, smooth the wing's jagged edges so it looks sculpted, and make the cockpit totally ellipsoid/spherical. Place a small but high-powered engine on the tip of the wing, put a little cannon at the cockpit's chin. Toy with the configuration as desired.

There's your Itani short-range fighter.
Jun 11, 2005 CrippledPidgeon link
actually, my little tyke was gonna be a UIT light, but I wanted a ball cockpit, and just couldn't get it to work
Jun 11, 2005 myko link
curvy, organic looking ships are quite hard to do in the poly count limit, especially on larger ships. There are one or two ways round this (basically either increase the poly count limit or implement normal mapping in the engine) but i think it would be more sensible to compromise that (IMO) the itani should be 'sleeker' while the serco are more 'jaggedy' and the UIT 'mashed together'.

As soon as you get past fighter size the distinction between them blurs a bit as sense of scale takes over - for example, would you say the cap ship is serco or itani in terms of design? If you look at itani stations they still have plenty of right angles, its the 'style' and colour schemes that change the most.

I'd love to do some curvy ships, but the trade off is in detail. A sphere in triangle polygons of any size takes ~ 20x the number of polygons of a cube or ends up looking more like a diamond than a sphere. So i'd say its more a question of practicality than artistic licence on my part.

Having said that, I don't mind the hammer being redesignated a serco/UIT/whatever ship, and seeing just how curvy a ship can be with a 2K triangle limit...
Jun 11, 2005 CrippledPidgeon link
I do know about how hard organic shapes are on the poly limit. Look at my assault fighter... And about the UIT ball thing, it's not that I couldn't keep the poly limit down, it's that I couldn't think of a design that looked good.
Jun 11, 2005 Harry Seldon link
Rofl...I was looking around on DA, and I found what Pirate_n00b was looking for....

http://www.deviantart.com/view/19204944/

Hehe.
Jun 11, 2005 pirate_n00b link
Bleh. Looks alright. But i want an SNES style. Not a crappy N64 Style Rip-Off.
Jun 12, 2005 Harry Seldon link
The Raubvogel

Dubbed the Raubvogel by the original creators after it's Pirating intent, this vessel combines excellent maneuverability with a very compact design, although it loses a good deal of weapons space. The term Raubvogel comes from german, meaning "Robbery Bird". While many languages have passed out of use over time, there is the occaisional group of people who still maintain their original languages, even the pirates.

Designed to support other pirate ships capable of hauling cargo, the Raubvogel, oftentimes nicknamed the Raub, or even Vogel (though Raub is oftentimes more accurate) is tasked to running down traders, though the occaisional Vigilante reverses the roles on the Pirate.

http://img.photobucket.com/albums/v178/Dimpfinator/Raubvogel.jpg

About 1900 polys. Could be taken down a bit though.