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maq: it shouldn't be pausing during refresh, if it is your hardware must be fairly dated (my bad I though I made it fast even on dated hardware) or there is another problem that I need to fix regardless (if that is the case). If you are complaining simply because you don't want ships jumping around the list, set it to sort by faction instead of distance :)
Secret Agent Muska: Are you running any other plugins? Should not be freezing up on you, but other plugins may interfere with the list refresh and freeze it, i'd like to know which ones. Also, the F5 issue is possibly (likely?) caused by another plugin, I do not experience any problems with F5 on my system.
Secret Agent Muska: Are you running any other plugins? Should not be freezing up on you, but other plugins may interfere with the list refresh and freeze it, i'd like to know which ones. Also, the F5 issue is possibly (likely?) caused by another plugin, I do not experience any problems with F5 on my system.
So, i was on old version.
Indeed currently there is no noticable pause on normal distance updates.
But there does seem to be one when changing targets.
You mentioned it triggers full refresh, i think it'd be good if that didn't happen.
btw, nice job on lastest version.
[edit]
or not, i was getting lots of small delays all throught the NW.
As i understand it, it now updates constantly?
Maybe it'd be good to introduce some optional delay.
Indeed currently there is no noticable pause on normal distance updates.
But there does seem to be one when changing targets.
You mentioned it triggers full refresh, i think it'd be good if that didn't happen.
btw, nice job on lastest version.
[edit]
or not, i was getting lots of small delays all throught the NW.
As i understand it, it now updates constantly?
Maybe it'd be good to introduce some optional delay.
Hi, thanks for the report/reply maq, and thanks for updating to latest version ;)
As for the optional delay, I'm hesitant to do so. I'd much rather just make it work, as you can probably tell it's moving in the right direction. There will (currently, but hopefully not for 1.8) still be a delay if/when you actually change targets (it forces instant refresh, will be buffered like the normal refresh is now for 1.8, well sort of).
I will again try testing in busy sectors/NW(if/when it's back) when I have time. Don't expect 1.8 too soon, but should be ready around the end of summer for all to enjoy :D
Please everyone keep up with reports on usability (performance/memory-usage/ui-interface/etc) as well as any bugs you may encounter. The more info I have from all of you the better I can make things work for everyone :D
As for the optional delay, I'm hesitant to do so. I'd much rather just make it work, as you can probably tell it's moving in the right direction. There will (currently, but hopefully not for 1.8) still be a delay if/when you actually change targets (it forces instant refresh, will be buffered like the normal refresh is now for 1.8, well sort of).
I will again try testing in busy sectors/NW(if/when it's back) when I have time. Don't expect 1.8 too soon, but should be ready around the end of summer for all to enjoy :D
Please everyone keep up with reports on usability (performance/memory-usage/ui-interface/etc) as well as any bugs you may encounter. The more info I have from all of you the better I can make things work for everyone :D
i was just wondering if you are ever going to put my character back on the top of the Targetless hud?
Armonia: http://trac.targetless.com/ticket/21
Yes it's planned for 1.8 (sometime later summer most likely). Sorry for the delays, but I didn't forget :)
Yes it's planned for 1.8 (sometime later summer most likely). Sorry for the delays, but I didn't forget :)
There is still some memory leakage though mostly minor. I did find a big "hole" though. When I cycle the list selector to not show any list, the memory hole becomes a pit. within 10-20 minutes it is at over 1 GB of memory. Otherwise with a list selected it can be used for hours with minimal increase in memory.
Will continue to test to get more details.
Will continue to test to get more details.
Oh wow, good spot Gulain... it's definately leaking lots with no list selected. I will have a fix out later tonight (all done, just need to test some before I post it). Thanks for reporting :D
1.7.7 up on targetless.com (main download link as before). This should fix the massive memory leak when no list selected, please let me know if it doesn't :)
http://trac.targetless.com/wiki/TargetLess for the download.
http://trac.targetless.com/wiki/TargetLess for the download.
Drazed,
Name the damn update like targetless1.7.7.zip vs targetless.zip. Specific is good, sides.. I don't have to keep renaming it all. :)
Name the damn update like targetless1.7.7.zip vs targetless.zip. Specific is good, sides.. I don't have to keep renaming it all. :)
I retain the name so links continue to work without me crawling the web and asking people to update their sites (or me updating forums/wiki's)... Sorry but that's not gonna change Vskye, so fun is the internet :p
(note, for historical purposes I do have much older versions on the site that use a versioned naming scheme, but I'm not gonna link those. sorry)
(note, for historical purposes I do have much older versions on the site that use a versioned naming scheme, but I'm not gonna link those. sorry)
Suggestion for list targeting.
Get permission first ;p. Use the code from quick hail to do something similar. You press a key that we bind then can press 1-0 for the the 1-10 on the list.
Get permission first ;p. Use the code from quick hail to do something similar. You press a key that we bind then can press 1-0 for the the 1-10 on the list.
Yess, excellent idea. Then I can keep my weapon groups AND use targetless
You could bind weapon gruops to !@#$ (ie. shift-number), they aren't used too often anyway.
Wow, really? Huh. I'll have to look into that (wonders if that will work with TCS cfire..)
Same as binding for example 't' and 'T'.
If I may make a suggestion here, I don't know if this is possible, but here goes. For pinned targets, can targetless draw a selection box around them in physical space like the game already does when a ship is targeted? This could be a simple option to enable in configuration "Draw box around pinned targets."
The targetless selection box could be an alternate (configurable) color to differentiate it from the normal selection box.
The targetless selection box could be an alternate (configurable) color to differentiate it from the normal selection box.
kihjin, unfortunately this is not possible with the lua functionality available to me :(
Everyone else regarding the quick-hail binds, I've considered doing something like this before. I may (or may not, since I will be expanding the controls muchly in different ways that may conflict) do this in a future version.
Thanks for all the feedback, keep it up :D
Everyone else regarding the quick-hail binds, I've considered doing something like this before. I may (or may not, since I will be expanding the controls muchly in different ways that may conflict) do this in a future version.
Thanks for all the feedback, keep it up :D
I fixed a minor cosmetic bug in 1.7.7.
Put this line in the init function
RegisterEvent(targetless.hudtoggle, "HUD_TOGGLE")
And put this somewhere else
function targetless.hudtoggle()
targetless.var.state = not targetless.var.state
targetless.Controller:update()
end
Without this, if you toggle the hud (via /hudtoggle) targetless leaves some stuff behind. Looks bad for screen shots. This fixes that.
Put this line in the init function
RegisterEvent(targetless.hudtoggle, "HUD_TOGGLE")
And put this somewhere else
function targetless.hudtoggle()
targetless.var.state = not targetless.var.state
targetless.Controller:update()
end
Without this, if you toggle the hud (via /hudtoggle) targetless leaves some stuff behind. Looks bad for screen shots. This fixes that.
Thanks kahjin, I'll add this fix/functionality to the next version :)
np... I'm actually working on some other neat, slightly more complex, stuff. Whether you want to include it or not is up to you but I'll share nonetheless.
It wont be practical to paste the changes here. I'll up it somewhere or email. Not done yet, so might be a day.. or week lol.
It wont be practical to paste the changes here. I'll up it somewhere or email. Not done yet, so might be a day.. or week lol.