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TargetLess plugin

Nov 22, 2007 drazed link
Update to version 1.5. Lots of changes, I will post a changelog soon(tm) but it's mostly all re-coded with lots of new features ;)

new commands,

/targetls roids

/addroid adds a scanned roid to the roid list. You need to scan a roid before typing.
/targetls roids lets you manage added roids.

NOTE: if you have the old targetls installed I recommend deleting the folder before unzipping the new version.

EDIT: download link on first page at top of thread.
Nov 22, 2007 Lord~spidey link
Awesome :D'

too bad my laptop is borked :(
Nov 23, 2007 drazed link
Update to v1.5.1 to fix minor bug... the showNPC setting in /targetls config wasn't working, fixed now =)

download at top of thread.
Nov 23, 2007 EddyHolland link
Really sweet. The best and most useful plugin in VO.
Nov 29, 2007 drazed link
Update: version 1.5.2

I uploaded a new update last night but forgot to mention it. It should fix some lua error bugs (hopefully) and does fix some odd smiley behaviour. The link to the new version, as usual, is at the top of page 1 of this thread.

Please let me know if you experience any problems (bugs or usability issues). I will see about getting some web-stuff done and posting more detailed instructions somewhere. Thanks everyone who helped test beta =)
Nov 29, 2007 drazed link
Update: version 1.5.3

Fixed the boot lua errors again, and made targeting response quicker.
Nov 30, 2007 diqrtvpe link
First of all I'd like to say that this plugin kicks major ass. I can't believe I survived without it before. One quick question, though: how can one see the temperature of a roid? I've looked all over the screen, or at least I think I have, and I can't see anywhere where it says how hot a targeted roid is. Am I just missing something, or is there some trick to it? Thanks!
Nov 30, 2007 SuperMegaMynt link
Drazed, you've outdone yourself. ^_^
Nov 30, 2007 slime73 link
You need to have a mining beam equipped to see the temperature of an asteroid. :)

Amazing plugin Drazed! :D
Dec 08, 2007 Kierky link
Drazed, you are bloody awesome, keep it up!
Dec 09, 2007 Theomyr link
I would like to request an option to switch places of the ship and cargo/weapon info-boxes at the left side of screen. So the larger ship-info are to the left and cargo/weapon-info are the right.

if i find some time i maybe even look into it myself, lua seemed like pretty straight code.
Dec 19, 2007 drazed link
I did a minor update, should make things a little faster and more responsive, let me know if you experience any problems =)

I was gonna hold this stuff off till I got my bigger updates working proper, but seeing as X-mas is coming up I probably won't be able to work on this much till after the new year. Enjoy, and happy holidays =)
Dec 28, 2007 Ticho link
Wonderful plugin, thanks!
Feature request: possibility to show/hide roids with one command (like, I'm mining and suddenly bad guys appear, I don't need to see target list full of roids, but need to see other ships)
Dec 29, 2007 drazed link
Ticho, you can bind the switchlist action to a key by typing '/targetls config' in the chat (without the quotes), and clicking the "Set Binds" button, this will let you configure the binds for targetls, including target selection binds, switchlist bind, and addroid bind.

binding switchlist will let you switch between the roid list and the ships list with the press of a key ;)
Dec 29, 2007 Ticho link
Ah, right... You should have kicked me for not noticing this! Thanks. :)
Dec 31, 2007 slime73 link
To make TargetLS dissapear when you hide the HUD with F4 and when you're in a warp animation or loading a sector, change the first couple lines of the function targetls.func.update() (in func.lua) from this:

function targetls.func.update()
if targetls.var.updatelock == false then
targetls.var.updatelock = true

to this:

function targetls.func.update()
if targetls.var.updatelock == false then
if HUD.hud_toggled_off or not HUD.IsVisible then return end
targetls.var.updatelock = true
Dec 31, 2007 drazed link
Or you can download the new version (1.5.5), with slimes changes already included... Thanks slime =)
Jan 01, 2008 drazed link
More update, to 1.5.6

Changed the way roidlists are stored, so you can save more roids per sector. Let me know if any of your previously scanned roids disappear, and be sure to backup your config.ini file just in case ;)

Oh, and I made some other small improvements ;)

EDIT: 1.5.7, fixed minor config bugs.
Jan 09, 2008 Killdog Deathwad link
First of all, kick-arse plug.

I do have one small complaint/feature request though...

At the moment, when you add a roid to the list, the info is laid out like this:

# "This is where the user can add notes about the roid" id: <ID#>
<ore type 1>: % <ore type 2>: %
<ore type 3>: % <ore type 4>: %

The problem is that this takes up 3 lines for each roid (only 2 lines if there are <= 2 types of ore in the roid) and this takes up a fair chunk of screen real estate.

Since the ores are already colour coded, I would love to have the option to use a "Compact" mode that looks something like this:


1 Big round roid near station id: 64
F: 35.4% C:24.2% V:13.4% X:27%

Using just the first letter of the ore and keeping the colour coding would still make it readable while saving a lot of space.

Perhaps it would even be possible to put all of the info on a single line if the width is set to be wide enough:


1 Big round roid near station F: 35.4% C:24.2% V:13.4% X:27% id: 64

Do you think this is something that you would be interested in adding in a future release?


Jan 09, 2008 drazed link
I too think that the way roids are displayed is not optimal, and will take your suggestions along with anyone elses =)

Look for something similar in a future version =)