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Proposal: Spacecraft Design Contest

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Jul 28, 2005 Snax_28 link
Thanks Kix. I forgot to add what I thought its capabilities should be.

I was thinking:

The weapons capabilities of a Prom (2 small, one large)
Moves like a Valk
Armour the same as a GovBus
No Cargo Capacity
55 drain.
Jul 28, 2005 johnhawl218 link
the wings are partially for the engines, and partially just cause I liked how it looked. The arms coming off the front will hold weapons at some point. Still a work in progress though…

And I too like your IBC! Can't wait to see it textured.
Jul 28, 2005 teh1ghool link
It's cool, Snax, but thre's a MAJOR problem. In space, any engine offset would result in MAJOR spinning. That would have to be an atmosphere craft for it to work. Sorry. Good design though.
Jul 28, 2005 waleran link
I don't think that spinning should be a concern for any ships you model for VO. It's evidently not a concern for some of the ships we're already flying in VO. Ditto with intakes -- make 'em look good and don't worry overmuch about realism. Not much about these spaceships are realistic anyway, right?
Jul 28, 2005 Snax_28 link
You sure teh1ghool? I thought that that had to do with drag? Why would offset cause spinning if there is nothing to hold back the offset hull?
Jul 29, 2005 teh1ghool link
Your forgetting one factor, though. Mass. Because it has to push all that mass, if it weren't even, the mass from one side would stay behind. I'm not sure if that makes sense, but i'm 100% sure that your ship would spin. IE: On space shuttle the space thrusters are plced as to make sure that the thrust, be it side, forward, reverse, is being evenly distrabuted.

And waleran. A good and realistic way to explain the 'intakes' could be reverse-thusters. Although it's unlikely that people make them for that!
Jul 29, 2005 Snax_28 link
I make intakes based on hydrogen scoops for the most part.

And I'm still not sure about the offset thing teh1ghool. I mean, maybe right now, you have to have the thrust completely aligned with your centre of mass. But I think that has to do with the fact that its only 2005 in RL, and we are still stuck using common materials (steel, fibres, etc). In spaceship designing land, its at least 4000 :)
Jul 29, 2005 johnhawl218 link
could it also have to do with the fact that the shuttle is still very close to the earth and is feeling the effects of it's gravity?

But honestly, does it matter if the model is good?? We are playing a game that has wormholes, AI bots and terraformed planets? =)
Jul 29, 2005 Harry Seldon link
Johnhawl: If it has offset engines, it won't matter if it's close to a large body.

The problem with having offset engines, is that it won't propel the entire ship straight forward, because there's no atmosphere to help keep it pointing in one direction. Ultimately, an offset engine will simply spin the ship around crazily in circles.

Of course, with our BS 'gravitic engine' stuff, we don't need to worry about that. ¬_¬
/me continues to insist flying a ship with a rocket engine is cooler. :p
Jul 29, 2005 teh1ghool link
Yeah. Let's change the engine to have enormous rock flares from the back. Let's bring everyone's frames down. That would be awesome! That toaly defeats the perpose of VO! Or at least one of them! Cool!

Actually, something like that wouldn't hurt fps that much if it were designed correctly.
Aug 01, 2005 johnhawl218 link
Still working on texturing in blender, but here are some of my test projects that I thought I'd share.

UIT Transport Barge (unnamed):
http://www.holtgraphicarts.com/archive_john/pictures/voimages/UIT_Ships/

This one still needs texture work but has some preliminary weapons, though I have not finished with smaller defensive turrets.

UIT Intercepter - BorderGuardian
http://holtgraphicarts.com/archive_john/pictures/voimages/UIT_Ships/UIT_BorderGuardian.jpg

Texture to follow, this is ment to compliment the IBG/SVG, with comperable speed and armor. Comes equipped with two small ports mounted on the top set of engine mounts.

Pirate Carrior (Hammerhead):
http://www.holtgraphicarts.com/archive_john/pictures/voimages/Pirate_Ships/

Still working on the texture on this one, just basic for now, and there are no weapons currently attached to the model.

*I've done these with the idea of them being in-game ships, though I understand that they may not fit with the story or style of the game in any way. Just fan art.

Comments, Suggestions, etc are always welcome.
Aug 15, 2005 runlevel0 link
Hi, I have been modelling in blender. And also are a great Wings3D fan.

I have made a heavy interceptor, designed to chase moths, 3L ports, lots of armor and only a bit more maneuverable as the moth.

I'm still working on it.
Aug 15, 2005 johnhawl218 link
http://www.holtgraphicarts.com/archive_john/pictures/voimages/UIT_Ships/UIT_BorderGuardian_perspective.jpg

here's an updated image with a material map, still working on texture and radiosity maps.
Aug 29, 2005 Harry Seldon link
*bump*

http://www.deviantart.com/deviation/22300426/

Been a while since I posted anything. It's also been a while since I've been around much...

Anyways, discuss.

As for texturing all my ships, I *can* do it, but I don't think they'll really fit with the current design scheme of the ships. Maybe it's just me, but I think it would be simpler, and more "usable" if the devs were to take my models into their own texture library, because we're clearly working off two separate palettes.

Anyways, I'm off to VO because I hear that Smittens has gone nuts.
Aug 29, 2005 KixKizzle link
Smitti has always been nuts.... Just.. more ppl are figuring it out now :)
Aug 30, 2005 mikmouse24 link
sooo- i havent really caught on why anyone even posts on this forum?- i mean- are they actually gonna use any of these ships?- no one even talks about adding ships to the game- even though we all want more--so where does this lead us?
its not even in incarnate's idea of the future of this game--
please explain and forgive my ignorace
Aug 30, 2005 CrippledPidgeon link
cuz it's fun?
Aug 31, 2005 myko link
Because even if there's a 0.000000001% chance that you'll be able to fly around in a ship you designed in vendetta that it's worth doing something for?

Because it's never a bad idea to see what kind of direction the playerbase would like to see the ship design go in?

Because it is something that a number of players can do that doesn't require access to any game files or code?

That's just a couple of reasons, deep down we all know that it is extremely unlikely any of the ships will be used but it's created one of the more active, visual and well-mannered threads on the board :)
Aug 31, 2005 Harry Seldon link
Werd. Well put, CP & myko.
Aug 31, 2005 LeberMac link
Hey Guild Software!

Use Seldon's designs! I mean come ON! >:)

Why don't you make them available as "goals" to work towards in the new crafting schemes that you are working on? Post a basic starting "formula" for the ships and then let the playerbase develop their own variants of them?

(Obviously players will not be able to change the overall "look" of the ships, just as the Vulture Mk I, II, III, IV, SVG and Corvus Vult all look EXACTLY the same.)