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The old credit/new credit exchange system is the best thing I've seen yet. VO, in essence, has hyperinflation. Those who lived in shitty little countries that converted to the Euro a few years ago should understand how this works -- you can buy new credits with massive amounts of yer old credits. Or you can earn new credits. But you cannot buy new stuff with old credits. Simple enough.
As for the credit exchange... newbs who came in post-semi-redux would be seriously screwed. Though again, we're in the wrong thread for this topic.
edit: Lecter, this post was referring to the specific exchange rate that endercp12 suggested (1000cr : 1ncr).
edit: Lecter, this post was referring to the specific exchange rate that endercp12 suggested (1000cr : 1ncr).
newbs who came in post-semi-redux would be seriously screwed
No, that would depend on the exchange rate, you fucking idiot. No matter what, one must balance the screwing of vets who worked not particularly hard to amass heaps of overinflated, valueless credits against screwing noobs who just got here and are justly put at an economic disadvantage to those senior to them. If 100k old credits only buys you 1 new credit, I'd say the noobs aren't all that screwed.
No, that would depend on the exchange rate, you fucking idiot. No matter what, one must balance the screwing of vets who worked not particularly hard to amass heaps of overinflated, valueless credits against screwing noobs who just got here and are justly put at an economic disadvantage to those senior to them. If 100k old credits only buys you 1 new credit, I'd say the noobs aren't all that screwed.
Lecter, cut the bile. Moving on.
Of course it would depend on the exchange rate. The thing is, if you were to have an exchange rate that is high enough to bring the billionaires down to where you seem to want them... then yes, you will be screwing the newbs (I don't buy that this solution would be any better than the current system).
Moreover, your suggested rate of 100k cr : 1 ncr is incredibly newb-screwing (and vet-screwing even). That would put the price of a cent mkI at somewhere around 23,000,000 cr, which is around 80 times the payout of a decent escort mission.
Sure, people could grind again with new missions to make up for the lost cash... but that outcome still falls under the category of seriously screwing people.
Of course it would depend on the exchange rate. The thing is, if you were to have an exchange rate that is high enough to bring the billionaires down to where you seem to want them... then yes, you will be screwing the newbs (I don't buy that this solution would be any better than the current system).
Moreover, your suggested rate of 100k cr : 1 ncr is incredibly newb-screwing (and vet-screwing even). That would put the price of a cent mkI at somewhere around 23,000,000 cr, which is around 80 times the payout of a decent escort mission.
Sure, people could grind again with new missions to make up for the lost cash... but that outcome still falls under the category of seriously screwing people.
Full disclosure, asshat: after all these escort missions and various other ... issues ... of late, I am one of the billionares. So I think I can make a credible claim that those credits weren't earned in any sort of competitive market and they should be grossly devalued.
And I'm not sure how you got that I was suggesting a 100k:1 conversion rate, rather than throwing it out as one way of gutting the Old Money problem. It's not noob-screwing, though, unless you have some understanding of how new credits are earned and how ships are priced under my hypothetical, which you don't (unless you're making it up yourself, as you so often do).
So relax, sweetie: you don't understand much of anything, but that's OK. This is VO, and we all know no actual change will ever happen. SpaceQuake and mindless credit waves for all!
And I'm not sure how you got that I was suggesting a 100k:1 conversion rate, rather than throwing it out as one way of gutting the Old Money problem. It's not noob-screwing, though, unless you have some understanding of how new credits are earned and how ships are priced under my hypothetical, which you don't (unless you're making it up yourself, as you so often do).
So relax, sweetie: you don't understand much of anything, but that's OK. This is VO, and we all know no actual change will ever happen. SpaceQuake and mindless credit waves for all!
Lecter, you're being seriously inconsistent here. Not to mention an ass. Cut it out.
I'm not sure how you got that I was suggesting a 100k:1 conversion rate vs If 100k old credits only buys you 1 new credit. That's a conversion rate, with regards to a possible way to counter the hyperinflation you mentioned.
As for "gutting the Old Money problem"... you just don't get it. There are those of us, newbs and non-newbs alike, who didn't catch the various other "issues" and have spent a semi-significant portion of time earning the few million we do would be screwed, as our work now needs to be completely redone (to get to a comfortable level).
As you haven't provided any specifics for how your hypothetical would work post-exchange, I had to go with a reasonable assumption that it realized the dream you keep professing: a verse with ships/weps costing about the same (though there would probably be more manufacturing-type missions), but no escort-like missions (in terms of work:payout). Cut the crap. I get what you're saying, but what you're suggesting is not reasonable.
Under your "solution", newbs will have to redo the work they had just done, and less-than-wealthy vets will have to feel like a newb for a bit while they get back to a comfortable system. That's called screwing people. I don't care that you're one of the billionaires, especially as the currency exchange solution screws that group the least. Instead of a flat rate... a graduated rate would be much less screwing.
I'm not sure how you got that I was suggesting a 100k:1 conversion rate vs If 100k old credits only buys you 1 new credit. That's a conversion rate, with regards to a possible way to counter the hyperinflation you mentioned.
As for "gutting the Old Money problem"... you just don't get it. There are those of us, newbs and non-newbs alike, who didn't catch the various other "issues" and have spent a semi-significant portion of time earning the few million we do would be screwed, as our work now needs to be completely redone (to get to a comfortable level).
As you haven't provided any specifics for how your hypothetical would work post-exchange, I had to go with a reasonable assumption that it realized the dream you keep professing: a verse with ships/weps costing about the same (though there would probably be more manufacturing-type missions), but no escort-like missions (in terms of work:payout). Cut the crap. I get what you're saying, but what you're suggesting is not reasonable.
Under your "solution", newbs will have to redo the work they had just done, and less-than-wealthy vets will have to feel like a newb for a bit while they get back to a comfortable system. That's called screwing people. I don't care that you're one of the billionaires, especially as the currency exchange solution screws that group the least. Instead of a flat rate... a graduated rate would be much less screwing.
how about we remember this is a game that is evolving and people will be screwed to make the end result more desirable for the whole?
Agreed. But it would be best if we found a solution that is least detrimental, don't you think?
Instead of a flat rate... a graduated rate would be much less screwing.
The only intelligent thing you've ever said. Not a bad idea at all, though it would require that one convert old credits to new credits all in one shot.
The only intelligent thing you've ever said. Not a bad idea at all, though it would require that one convert old credits to new credits all in one shot.
That hard to admit you didn't get there first Lecter? Sheesh.
But yah, doing it all in one go means the transition is quicker (which means less in-game time dealing with it), which is good.
But yah, doing it all in one go means the transition is quicker (which means less in-game time dealing with it), which is good.
Nope; while I think it works well from a gameplay perspective, my near-pathalogical hatred for progressive taxation makes me not at all surprised it didn't occur to me as a solution here :D
I dont see that getting rid of the left over ships is really a problem - they will be destroyed eventually anyway....