Forums » General

Ship Price Increase - now in effect

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Oct 14, 2008 slime73 link
Making repairs be too cheap would just encourage running.
Oct 14, 2008 Infinitis link
Let others make their decision. If people want run, let them run or chase them but do not tell them what is right (good for them).

Back to topic, there must be a benefit for staying alive and penalty for dying. We can call it reality factor.
Oct 14, 2008 Aramarth link
I disagree with Infinitis on.. about everything he said. The SVG ought to be cheaper than the IBG for several reasons- mass production, and the fact that the prom costs more than the valk, for starters. But that is neither here nor there, and the balance between them was established long ago by the devs and we aren't here to break that now. The X-1 beats the tar out of the SVG. I doubt anyone would tell you otherwise.
Further, the benefit to running instead of dying is already there- your death total. No one needs more encouragement to cowardice.

@bojan: I'd prefer the levels on the IBG and SVG stay low, otherwise everyone will pass over them in favor of valks and proms, because they will virtually have the levels for the uberships already. Also, recall that Deneb combat will be supported by military missions which make the cost of ships FREE. If you raise the levels, then people can't choose them at low levels even when price is a non-issue.
Oct 14, 2008 Pointsman link
@Infinitis: newb.

[edit]
I always thought that the SVG > X-1 and the IBG > SCP (and SVG = IBG, SVG < SCP, IBG < X-1, and that the promy is both less than and greater than the valk), but I am, as many of you know, sort of crazy.

It's only when you factor in the running/ganking ability of a valk that there is no question of its superiority.

But, I think prices should reflect the ideal instead of the reality so I have no problem with a pricing scheme along the lines of what has been discussed.
Oct 14, 2008 Niki link
let them run...i will catch them!
Oct 14, 2008 Aramarth link
Oct 19, 2008 Surbius link
If this hasn't been reported yet, but the Atlas Mk2 costs 5,499c while the Atlas Mk3 costs 2,954c... is this correct because the Mk2 price would make it cost about 400c more than Centaur Mk1.

I'm saying the Atlas Mk2 should be dropped to fit the price between the Atlas Mk1 and Atlas Mk3.

This is found at Dau K-10 (TPG Capitol)
Oct 19, 2008 diqrtvpe link
It has been reported, and it's a bug with the Atlas MkIII, rather than the Atlas MkII. The MkIII still costs what it did before, everywhere.
Oct 20, 2008 Aramarth link
In addition to the Atlas adjustment- the Warthog Mineral Extractor, Axia Wraith, and Aeolus Behemoth are all priced too high for the benefits they provide.

The Mineral Hog is a low level mining ship, and should be priced for that demographic (change to ~7k). The Wraith costs more than some versions of Prometheus, which it is clearly outclassed by (~32k). The Aeolus moth, due to the fact that it was never actually made lighter than the standard moth, actually has little to no advantage if it is priced higher than the standard (~60k).

These fixes are all relatively minor, and I am honestly rather concerned that they were not addressed even in a forum reply the Monday after the price changes, as was promised. I am left to assume that in the flurry of posts by whiners, the information was lost.
Oct 20, 2008 incarnate link
Yeah, I was not aware of the Atlas issue. We've had some reporting-infrastructure breakdown lately.. Ray was checking the Lua bugs and (I thought) the web bugs (part of the same interface), but apparently wasn't doing the latter.

The Atlas MkIII should be priced properly now.

The Aeolus Moth had its mass reduced to 28000 and kept its current price.

The Wraith Guardian price is dropped to 32k, I was thinking more like 25, but Aramarth's numbers were more conservative there, so I used his.

The Mineral Hog has not yet changed, pending further review.

I've had some problems with Ray's (otherwise very cool) javascript app not actually pushing data into production when I commit it. This may be user error, or a bug somewhere, but that's how the Atlas and other bizarro-prices came to be.

I dropped station cargo capacities in advance of ship pricing, in part to mitigate speculation in the event of economy changes and bugs. Hopefully worth.. something.
Oct 20, 2008 chana link
Is nice to see you are willing to adjust the mass on the light moth, and I would use it a lot if it reflected it's current stats. it has 3/4 the cargo cap., 2/3 the armor, less thrust than the MKi. I would use it a lot for hauling heavy goods if the mass were around 20k. This more closely reflects it's structure.
Oct 21, 2008 Aramarth link
Thanks Inc. To the Wraith pilots, sorry for being conservative. :x

My balance for that one I took from the Atlas X price, as the Wraith is of similar combat value.
Oct 21, 2008 Johnny Pies link
It's OK, I can afford it :-)
Oct 27, 2008 Forboding_Angel link
I agree with the person on page on that said everything here should have an extra 0 tacked on the end.
Oct 27, 2008 incarnate link
Like I said before:

I think this ballpark is reasonable, and other changes are being made to the overall economic landscape.

The greater game economy is currently undergoing substantial change. Adding another zero, at this point, would not be in the best interests of the game.

To make an analogy, I'm trying to paint a picture. Changing ship costs is a single brush-stroke, not the entire picture. The overall picture requires a lot of brush-strokes working together for (hopefully) a balanced whole. Give me a few months, and it will become more apparent.
Oct 28, 2008 Forboding_Angel link
^^ Very nice description :-)
Oct 28, 2008 Professor Chaos link
Could you maybe do this with colored pencils instead of paint? It would look better, I think.

I wish I had time to play, these are good, exciting changes. Maybe I'll have some time next semester.