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Actually, I agree with Niki too. Sorry slime =)
I agree with raising the prices, but not until combat pilots have ways of making money through combat. Then blast the hell out of those valk/prommie prices, start making the jocks sweat!
I agree with diqrtvpe, as long as the prices are still somewhat reasonable.
:P
:P
Another 12k should be sufficient for valks and proms imho. Any more than that and we're just punishing specialized pilots.
Kay. So the big issues seem to be:
a) Need more money-making schemes for combat people! - Fair enough, will try to address this as soon as I can (end of the week, maybe? We'll see.. have to talk others about it).
b) Repairing costs too much!. At the moment I favor just reducing the added "parts transport cost" for ships that are far away from where they're manufactured. Those are the situations that cost the most. We do some kind of multiply-by-number-of-hops thing. We can reduce this a bit and it'll probably help a lot.
c) The IBG/SVG/RevC/X-1/Whatever aren't priced right!. Does anyone have any suggestions? I am not going to drop them to 25k. That's just silly. I don't honestly think the pricing for the IBG/SVG is that out of line. I could either raise the X-1, or maybe drop the IBG/SVG/RevC into like the mid-to-high 50s range. Not sure. Feedback welcome.
a) Need more money-making schemes for combat people! - Fair enough, will try to address this as soon as I can (end of the week, maybe? We'll see.. have to talk others about it).
b) Repairing costs too much!. At the moment I favor just reducing the added "parts transport cost" for ships that are far away from where they're manufactured. Those are the situations that cost the most. We do some kind of multiply-by-number-of-hops thing. We can reduce this a bit and it'll probably help a lot.
c) The IBG/SVG/RevC/X-1/Whatever aren't priced right!. Does anyone have any suggestions? I am not going to drop them to 25k. That's just silly. I don't honestly think the pricing for the IBG/SVG is that out of line. I could either raise the X-1, or maybe drop the IBG/SVG/RevC into like the mid-to-high 50s range. Not sure. Feedback welcome.
Hmm... how 'bout this?
Warthog TD: ~20000 (unless it gets buffed)
IBG/SVG: ~55000
RevC: ~50000
All Valks: current cost + 500
All Proms: current cost + 500
Warthog TD: ~20000 (unless it gets buffed)
IBG/SVG: ~55000
RevC: ~50000
All Valks: current cost + 500
All Proms: current cost + 500
I'd vote for keeping the IBG/SVG where it is and raising the x-1/SCP to 100k.
I'd be okay with the x-1 and SCP around 80-90k. Maybe 100k if we get those ways for combat pilots to make money. That and Slime's suggestion of all other prom/valks +500 or even 1000. Slime's other suggestion of IBG/SVG at 55k sounds pretty accurate. I would make the warthog TD even lower than 20k, maybe 15k or so, unless, of course, it gets buffed. There's still no real reason to use it over a hog mkIII, and if the prices between a mkIII and a TD become that drastically different, the already rare TD seen flying through space will quickly become extinct.
Er, by "all valks and proms +500, or even 1000".. do you seriously mean change, say, the Prom MkI from 25,000 to 25,500? Or am I missing some other.. meaning. That seems like an awfully irrelevant change.
Maybe slime missed two 0's?
...
Or two K's?
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Or two K's?
Inc, how about repair costs on cap ships docks? It seems prohibitive...
I don't think +500 or +1000 is even worth the effort. You don't see many of the low end proms or valks anyway, keeping them where they are may increase their attractiveness some. I could definitely see IDF/X-1/SCP at 80, 90, and 100k respectively. I don't have much of an opinion on the SVG/IBG/RevC, but it seems they should all fall somewhere close to each other.
10,000 increase on the base valk and prom inc.
Also, don't remove the parts transport multiplier, please. A little tweak would be okay, but it really needs to stay.
Additionally- you may have missed the comments regarding the mineral hog, axia wraith, light moth, and Hog TD.
Also, don't remove the parts transport multiplier, please. A little tweak would be okay, but it really needs to stay.
Additionally- you may have missed the comments regarding the mineral hog, axia wraith, light moth, and Hog TD.
Incarnate doesn't want to remove the multiplier, just make it reasonable.
Why don't you let Incarnate speak for Incarnate, and me speak for me? I don't think anyone on this forum needs your help to communicate. In point of fact, you are an obstacle.
It's funny, because either one of you could've said the exact same thing aramarth just said, and I would have agreed just as much as I do now.
God I hate itanis.
God I hate itanis.
"b) Repairing costs too much!. At the moment I favor just reducing the added "parts transport cost" for ships that are far away from where they're manufactured. Those are the situations that cost the most. We do some kind of multiply-by-number-of-hops thing. We can reduce this a bit and it'll probably help a lot."
Nothing in what Incarnate says mentions removing, only reducing.
Nothing in what Incarnate says mentions removing, only reducing.
Prom Mk1 should be 24,999.99. Seriously. Also, buy one get one half off.
IBG/SVG are available at low levels but are priced as top of the line ships.
I suggest you up level requirements for them to combat 7 and keep their price in the 50k range.
X-1 and SCP should be priced at 150k to stick out of the crowd. After all they are the best nations can offer atm.
I suggest you up level requirements for them to combat 7 and keep their price in the 50k range.
X-1 and SCP should be priced at 150k to stick out of the crowd. After all they are the best nations can offer atm.
I generally agree with bojansplash.
Anyway, my from point of view ...
1) Keep IBG/SVG prices high, while SVG should cost more than IBG - check its parameters.
2) Raise prices of X-1 and SCP. 100 or 150 would be much. The X-1 is not THAT better than SVG, is it at all?
Next ...
3) This one I see as the most important part and it is more about principles than about money: Make a significant benefit for those who stays alive. In other words, make repairing WAY cheaper than buying new ships. What about the small slot repairing module? It can force more players to cooperate.
4) And, of course, let fighters make their money by fighting. Good pilot even in an expensive ship should be able to make money for its maintenance, buying new one and for living at all. Also these ships are intended for fighting, aren't they? I would not like VO where everyone pilots X-1, Rag Mk III, etc. just for the sake of it, for the prestige factor, and then goes fighting with some crappy one ... as we can see last days.
Anyway, my from point of view ...
1) Keep IBG/SVG prices high, while SVG should cost more than IBG - check its parameters.
2) Raise prices of X-1 and SCP. 100 or 150 would be much. The X-1 is not THAT better than SVG, is it at all?
Next ...
3) This one I see as the most important part and it is more about principles than about money: Make a significant benefit for those who stays alive. In other words, make repairing WAY cheaper than buying new ships. What about the small slot repairing module? It can force more players to cooperate.
4) And, of course, let fighters make their money by fighting. Good pilot even in an expensive ship should be able to make money for its maintenance, buying new one and for living at all. Also these ships are intended for fighting, aren't they? I would not like VO where everyone pilots X-1, Rag Mk III, etc. just for the sake of it, for the prestige factor, and then goes fighting with some crappy one ... as we can see last days.