Forums » General

New TPG ship in development?

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Sep 13, 2005 KixKizzle link
What's the HAC's requirements?
40 I think?
A total of 40 levels should be required to get a cap ship.
This requires at least 4 individuals.
(Unless your an INSANE BP and crack botter)

That settles everything.
Sep 13, 2005 mgl_mouser link
I personally think it doesn't make sense for anyone to be able to buy a CAP ship. I dont know about the PinTPG thing or the Trident, but CAP ship truely doesn't make sense.

It's a large ship that requires many to wield. It should be limited to guilds, and as such, should probably only be bought by a guild's commander. Perhaps Lieutenants as well (although there's an obvious bias here).

Basically, this means that such a Capital ship (aka, Capital! not Personal) requires a governing body to own/operate. Joe Blow BP Freak and everyone with time to waste but no sense of purpose should not be able to get his hand on a Cap ship. If he wants, then he ought to be part of some community (a Guild) and enjoy the ride. If not, he can get a few people interested and form a Guild for himself.

I dont want to start seeing a bazillion cap ships running around because of some slack requirements. Wouldn't make any sense. Soon enough, we'd end up with 12 cap ships fighting for the same CtC. BP would become impossible and smashing everything and anything in sight (Leviathan, hive queens, etc) would become so trivial the game would end up outright boring.

Set aside your lust for your own personal cap ship and realize this doesn't make sense. Leave it to guild admins (or even Commanders only).

Now, a trident might make more sense as a personal ship. invite a friend over for some duck hunting and have a ball.

That TPG thing, though, no one can make a judgment. We just dont have enough specs.

If the game allowed some sort of Nation elections so that any one player, if elected, would become "president" of a nation, then I'd leave it to the "president" only to have access to the CAPITAL ship, leaving the mid-size TPG thing for guilds. Trident would still be a player ship.

This presidency thing is actually a cool idea. Anyone ever suggested it? It should run every few months or so. It'd be fricking cool.

EDIT

It's never been suggested. I've submitted here: http://www.vendetta-online.com/x/msgboard/3/11557?page=#137285

Please avoid talking about presidency in this tread to stay on topic.
Sep 13, 2005 roguelazer link
I agree with you right up until the point where you talk about "nation presidents". Then you just fall flat on your face. But that's okay- the gist of it was a good idea.
Sep 13, 2005 mainbutter link
mgl_mouser don't forget that you can't fight for CtC by yourself in a capship. You WOULD need a guild, or at the very least a group of friends to man the turrets while the pilot flies the thing.
Sep 13, 2005 Gavan link
What about the fact that a cap should cost somewhere around 50-100 mill (bloody rough estimate). Even if everyone could get one, it would only be cap madness for a week, the it would even off (assuming BP and like exploits were fixed).
Sep 13, 2005 mgl_mouser link
Even if it costs millions, it still doesn't make sense for anyone to be able to get one. It's the kind of equipment that should not (and can not) be readilly available.

Bill Gates might be a super rich SOB, he still can't buy nukes and aircraft carriers.
Sep 14, 2005 Harry Seldon link
Please excuse my earlier, uh, distraction. I was thinking that 'capital ship' would include Trident on up. Clearly, this is not what the rest of the board was thinking...so yeah. Lots of money + guild effort makes sense. I'd still like to see the Trident and TPG ship be available to high level players (level 10 or so) for a reasonable cost (100k?). We do want this to be *fun* afterall... besides, armaments have always cost the most.
Sep 14, 2005 Person link
We don't even know yet IF they're going to introduce CAPITOL ships for players. Let's talk about the subject on hand: The TPG minicap and the Trident.

Does everyone agree with me that it should require a lot of mined stuff? discuss

Does everyone agree that it should be a lot of money, (like 5-10 mil) along with the mineral requirements? discuss

Does everyone agree that not only guilds can own it, but anyone who can either by themselves gather the minerals and the credits, or pay other people to gather the minerals, can own a cap ship? discuss

Those are the big things, now for some technicalities:

1) How many turrets does the TPG Bugger have? The Trident?

2) How many ships can the TPG Bugger hold, (assuming you'll be able to home at it)? Personally, I don't think you should be able to home in the trident, (because it looks much smaller,) but up to five players and their ship can be in it at once.

3) Who actually OWNS the minicap, the pilot?

4) Once inside, should the pilot be able to switch positions to a turret, and should the gunners be able to switch into the pilot's spot?

5) What weapons *do* they each have?

6) Can you equip different weapons?

I think this is a good place to introduce weapon-widgets and:
UI for giving another play items you have in a station. We could forget the weapon-widgets all together and in the sell tab, have an option to give crap to another player also in the station.

7) Can the pilot choose who enters?

Sorry, another idea. For the pilot, on the side of their screen is a list of people waiting in the "reception area" of the cap ship. They have entered, but cannot man a turret or pilot the ship until the pilot gives them the ok. Players would be able to talk to each other inside the reception room without being overheard, but they could also talk to the captain to plead their case. Once refused entry, a player would be jettisoned and would be automatically be refused entry to the reception room in the future. If the pilot accessed their in-flight screen, a portion of it would be dedicated to a table: On one side are the players not to be let in. On the other are the players automatically let into the ship. Anyone not on either list would have to wait in the reception area.

8) How much armor do the minicaps have?
This is a widly disputed issue. Please make your point while resisting flames and the like.

9) How much does each cost and what are the precise mineral requirements?

10) What levels?
Again, not flames please.
Sep 14, 2005 mgl_mouser link
I certainly agree with the million range for the TPG mid-class cappy thing but given we dont have any specs on it, it's a bit early to put a price tag on it.

I dont understand the reason for a high MINING requirements for a MILITARY ship. Doesn't make sense. I would put a high on Combat piloting. Perhaps, too, on heavy weapon.

1) How many turrets does the TPG Bugger have? The Trident?

TPG is anyone's guess. Trident, some people have seen so someone might know the numbers on this.

2) How many ships can the TPG Bugger hold

Anyone's guess. I would assume half or a third of the full size cap ship. 5-7.

3) Who actually OWNS the minicap, the pilot?

Who else?

4) Once inside, should the pilot be able to switch positions to a turret, and should the gunners be able to switch into the pilot's spot?

I would assume the pilot would end up with the forward turret so he can shoot while driving the bugger.

5) What weapons *do* they each have?
6) Can you equip different weapons?

Would make sense.

7) Can the pilot choose who enters?

Anyone knows? Given size, it would make sense to be anyone part of the pilot's group (or Guild).

8) How much armor do the minicaps have?
9) How much does each cost and what are the precise mineral requirements?


Full size cap: 5-10 millions
TPG mid-class frigate: ~2 millions
Trident: ~100k to 250k

I stand by my claim that mining requirement doesn't have a purpose in this particular issue. I dont see a bunch of miners grouping into a cap ship to go asteroid gang-banging.

10) What levels?
Trident, I'd put it circa 10/-/12/-/- + admired rating within nation. Perhaps even with Hated rating from opposing nation. For UIT, admired on either side and hated on other side.

TPG Mid-size cappy, I stand by my claim that it should be reserved for Guild admins or Commanders with high levels (such as Trident).

The Full size Cap, I'd reserve it for an even higher governing body. So far, opinions on the "nation president" suggestions aren't much positive (ya bunch of lawless freaks!), but something along these lines.
Sep 14, 2005 ghostieboy link
THIS IS NO FAIR!!! JUST WHEN MY ACCOUNT EXPIRES THIS CAP SHIP COMES ON!!! :( no fiar.... :( *sobs* Now i must find a way to pay for VO again.. =D
Sep 14, 2005 malo7000 link
Whoever said 40 levels... thats just stupid, its hard enough to get 12 ><
Sep 14, 2005 LeberMac link
I said 40. But I'm thinking closer to 50.

Yeah it's hard, but with BP you can just go straight to level 8/8/8/0/0 quite easily in one day. Do not pass go, do not collect $200.
Sep 14, 2005 who? me? link
collect, 10 million dollars
Sep 14, 2005 LeberMac link
only if you provide the Neural Spike, Who?Me? !!!
Sep 14, 2005 greengeek link
As far as the weaponry goes, I think we're going to have to wait and see. We know what the HACs are armed with, and all of the controversy surrounding that. The new TPG ship will probably have turrets of some type. The Trident that some of us saw a1kon flying around was very much incomplete at the time. The docking bay was non-functional, it seemed to be difficult to control, and it only had a bunch of forward-facing S-ports. I expect it would need at least a couple turrets, possibly with different armaments.
Sep 15, 2005 RelayeR link
mainbutter: docking isn't the problem, undocking is. =-)

http://homepage.mac.com/flip402/Frigation/PhotoAlbum42.html
Sep 15, 2005 LeberMac link
OMG Relayer. Hehe.
Sep 15, 2005 tumblemonster link
My hope would be for an individual player to use a trident or TPG cap or Hac as a support vessel. I'd like to be able to buy one as an individual player, and use it to transport ships, equipment, and cargo. It'd also be nice to use it as a mobile base, so I could home in it and move it whereever. It would also be nice if it could be programmed with a simple set of rules on how to repsond to threats when I'm not there (defend itself, jump to a safe location, etc)

Mostly, I want to be able to move Valks in bulk!
Sep 15, 2005 LeberMac link
OK, how about this:

The interface for the stations is currently used in the capships when you dock.

How about making a capship act essentially as a "mini-station?"

i.e. You could buy and sell stuff in it, tumblemonster could keep his Valks in there (up to a cargo limiter), you could re-arm ROCKETS & MISSILES when docking as well as be repaired. NPC's would run trade missions to and from capships if you like, etc. You could have settings that allowed certain people to dock (or not).

This might be an easy (?) first step towards player-owned stations.

You could use the new A.I. to control it when you're not in it. Like tumble said, have some guidelines to govern its behavior. (e.g. Aggressive, Defensive, Hold Position, Retreat to X Sector (s) if attacked, etc.)
Sep 15, 2005 mgl_mouser link
Retreat? RETREAT??

You're asking for sissybots??