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New TPG ship in development?

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Sep 09, 2005 CrazySpence link
oooh am i finally going to get my own ship after all these years!
Sep 09, 2005 johnhawl218 link
Anyone that meets the requirements Genka, not a 0/0/0/0/0 or even a 5/5/5/5/5, but to any who meet the Guild Soft. preset license levels.
Sep 09, 2005 Spellcast link
john, you comment about not paying to beta test and bugs being fair game is exactly why you really are delusional if you think that guildsoftware would in any way, shape, or form be wrong to let people they trust test (not have exclusive access to forever, but TEST) something like the capital ships on the production server.
Sep 09, 2005 RelayeR link
It looks like a 2-seater, john...I'll abuse my power and take you for a ride, don't worry. =)
Sep 09, 2005 Lord Q link
in all honesty all the have to do is make the things cost 25 - 30 million each and require 13/ 13/ 13 or so lisence levels and most of the playerbase wouln't be able to use them.
Sep 09, 2005 Harry Seldon link
but where's the fun in that?
Sep 09, 2005 icbm1987 link
Technically... a capship should have relatively high license levels... because... why would they trust you with a capship if you didn't have the levels for the equipment?

High license levels for it would make sense...

yes... they would...

-Zoras
Sep 09, 2005 Starfisher link
I don't know why the devs would restrict access to the capships... doesn't make much sense. I can't see any reason to do so. Give them high levels, yes, but restrict access to a trusted few? That doesn't make sense. They'll test them internally for the big bugs, and after that, it's just like any other ship. Not like a cap ship is going to magically give you money or XP, and if it's unbalanced they can do a quick nerf patch.
Sep 10, 2005 Harry Seldon link
Cap ships are slow and unwieldy, and not that much fun to fly around, unless you're in a big battle, and people can just avoid you. So, people won't all fly around in cap ships. I mean, why do people fly fighters? Because they're fast.

As for levels, something like 10/10/10 would do the job fine. 13/13/13 is exorbitant, especially since new stuff stops at 9, and even then, that's just one ship that you get. Newer players will take lots and lots of time to get there, sans things like Crackbotting, or Uber-BP.

Price being too high would also make them rare, and unused. So, 1 mil or so (less? current ships are pretty cheap...) per capship I can see as being reasonable.
Sep 10, 2005 jexkerome link
Looks too small to be a true capship, and it should be expensive enough and cumbersome enough that people will think twice about just buying one to take it to B8 to have it wrecked.
Sep 10, 2005 Hazaanko link
- Maybe its true that this new ship will be available to alpha players... maybe its not. But the idea makes sense to me. I'm from the alpha days (Kamikaze Superbus). Not anymore, really. I stopped playing and my old account got deleted. But that's beside the point. Yeah, it would be kind-of a bummer for the players who would not initially 'get one,' but I'm actually glad that I won't be able to get one. It adds a kind of romance to the game, if I might use that term.
- The nature of a capitol ship is such that there's really not supposed to be that many. I know, I know... all the other things you could do to to make it available in other ways; liscencing/etc. Which is something they'll probably do in the long run. But I wouldn't complain about it too much. I would trust that since its Guild's creation, they would know better than anyone what would be the best way to place initially in the game. There's an _extremely_ large chance that it would be misused by the general public in many different ways. Best to let the most dependable and trusted people to take it for a test run, as any actual government/business would do with their valuable equipment.
- Consider it an aspect of the game. Let it motivate YOU to be more dependable. Maybe guild will give YOU some special equipment in the future. Its not really interesting if everyone is the same, right? Diversity is the flavor of life... or something like that. But of course, all that could just be a rumor/lie. So it doesn't really matter, does it?
Sep 10, 2005 Spellcast link
given that the idea came from genka, i'd say it probably falls into the rumor/lie band. =D

regardless i'm not saying that the devs would want to limit the capships to trusted players forever, just for a few weeks or so.

""They'll test them internally for the big bugs, and after that, it's just like any other ship. Not like a cap ship is going to magically give you money or XP, and if it's unbalanced they can do a quick nerf patch.""

actually there are times when the big bugs just dont show up on the test server. it just doesn't have as many actions occuring as the production server, not as many variables in play at any given time.

as to the levels for them, I really think the devs are going at this from the wrong side, capships should only be availible to people with certain reputations, (in game) who have completed specialized and focused mission trees. IMO missions, an economy redux, and a rebalance of the faction/reputation system should all be higher priority. =D
Sep 10, 2005 Spellcast link
after spending some time studying the image and playing with it a bit, I dont think its a double cockpit. I think we are looking at the bottom of it. If i had to guess, I'd say that it might be a hanger deck dropping out of the bottom of the ship that everyone thinks is a "cockpit"
Sep 10, 2005 Reno 911 link
I think it should be levels and faction not rep cuz then some people would die from everyone with the ship.
Sep 10, 2005 Spellcast link
umm, reputation IS faction.
Sep 10, 2005 Reno 911 link
oh oops
Sep 10, 2005 RelayeR link
Spell: "...I think we are looking at the bottom of it."

Look at my post on page 3 in this thread.
Sep 10, 2005 Starfisher link
What in the name of heck could a cap ship DO that would be such a big problem? It's not a mission. It's doesn't give XP or give money. You can't "exploit" a ship for gain, and if it's unbalanced, as every other damn ship release has been they'll nerf it.

There is absolutely no reason to artificially restrict access to the capital ships. I like Spellcast's "Captain Mission Tree" idea - that makes a lot of sense. Some in game mechanism is the way to go. But only giving them to alphas simply doesn't make sense.

Let me reiterate. There is no potential to "misuse" a capital ship beyond that which already exists for any other ship. There is no potential to "exploit" a capital ship, beyond what already exists for any other ship. So why restrict them?
Sep 10, 2005 icbm1987 link
Capships don't have turbo... that sucks... does it not?

and a Captain mission tree would be cool.

-Zoras
Sep 10, 2005 Spellcast link
""What in the name of heck could a cap ship DO that would be such a big problem?""

you are assuming that the problem will be a balance issue.
what if its just an undiscovered navigation or control bug that causes the capship to perform the equivalent of a wingbug and the devs dont want to listen to 150 people BITCH because thier shiny new 10million credit capship crashed and burned. Its easier to monitor a small number of ships/players to extract meaningful bug reports than it is to try to pull that data from the entire playerbase.

And just for reference I can think of 4 or 5 ways a capship could cause serious balance problems or XP/money concnerns depending on how thier subsystems are implemented, but i wont speculate on such things until I see exactly HOW they are done.

Additionally new capships probably mean new weapons, which DO mean balance issues. Giving them to a few select people to TEST makes more sense than dumping them into the pot all at once. Getting feedback from trusted testers and making adjustemnts based on them reduces the amount of "OMFG J00 sux, WTF did you nerf the L33T Uberness for?" that they get from the less mature members of the playerbase who prefer to take advantage of the "easy" road.