Forums » Suggestions
The hound nerf had about 6 pages of bickering before the suggested nerf was implemented.
And we're on page 7!
And we're on page 7!
"Is this issue really worth 6 pages of bickering? If we're not going to lock this thread, then at least move it to Role Play."
It really doesn't matter whether you care about the suggestion, nor how much bickering has gone on. It is a suggestion and the bulk of comments have been on-topic, therefor it belongs in this section of the forum. If you don't care about the discussion, simply do not read it.
It really doesn't matter whether you care about the suggestion, nor how much bickering has gone on. It is a suggestion and the bulk of comments have been on-topic, therefor it belongs in this section of the forum. If you don't care about the discussion, simply do not read it.
-1 If you wrongly get vote muted, grab a nuet and blow up ships after you file the ticket. I know from the experience of being muted that the silence allows you to concentrate on making enemy targets explode.
So let's take this a step further. Should plugins be disabled of you are /vote muted?
I ask this because we seem to want to completely ruin the user experience if someone gets muted.
I also ask this because in FAMY, we use a plugin which allows us to communicate entirely through the plugin, bypassing game chat. Yes, I just admitted to being completely immune to the problem we have spent 7 pages arguing.
This plugin uses the same type of TCP connection that TGFT's plugin uses. I'm leaving RP out of this, but I have to ask myself, why is it almost universally TGFT opposing this? Could it be because they have the same functionality and are similarly unaffected by guild chat being muted?
So I'm going to let the detractors decide whether they want to rethink their opposition to removing guild/group chat from /vote mute. Continue to oppose it, and I'll share the client server code necessary for ITAN and SKV to set up their own network chat, making them similarly immune.
I ask this because we seem to want to completely ruin the user experience if someone gets muted.
I also ask this because in FAMY, we use a plugin which allows us to communicate entirely through the plugin, bypassing game chat. Yes, I just admitted to being completely immune to the problem we have spent 7 pages arguing.
This plugin uses the same type of TCP connection that TGFT's plugin uses. I'm leaving RP out of this, but I have to ask myself, why is it almost universally TGFT opposing this? Could it be because they have the same functionality and are similarly unaffected by guild chat being muted?
So I'm going to let the detractors decide whether they want to rethink their opposition to removing guild/group chat from /vote mute. Continue to oppose it, and I'll share the client server code necessary for ITAN and SKV to set up their own network chat, making them similarly immune.
Well I guess this thread isn't locked yet.
Should plugins be disabled of you are /vote muted?
I ask this because we seem to want to completely ruin the user experience if someone gets muted.
Obviously if the intent was to completely ruin the experience of the the /vote mute target then we would be advocating a game ban, not a communication halt. I've honestly given up on trying to explain to you the nature and intent of punishment in this case. If you don't understand it by now you never will.
And Savet, your argument doesn't work because there are plenty of supporters of the OP that don't use your plugin or something similar. And I'm the loudest voice of opposition here, and I don't use the TGFT plugin or yours in any regularity.
I think this marks the first time I've seen an actual threat made for opposition to a suggestion thread. Time now for you to grow up Savet. Perhaps a good time to lock?
Should plugins be disabled of you are /vote muted?
I ask this because we seem to want to completely ruin the user experience if someone gets muted.
Obviously if the intent was to completely ruin the experience of the the /vote mute target then we would be advocating a game ban, not a communication halt. I've honestly given up on trying to explain to you the nature and intent of punishment in this case. If you don't understand it by now you never will.
And Savet, your argument doesn't work because there are plenty of supporters of the OP that don't use your plugin or something similar. And I'm the loudest voice of opposition here, and I don't use the TGFT plugin or yours in any regularity.
I think this marks the first time I've seen an actual threat made for opposition to a suggestion thread. Time now for you to grow up Savet. Perhaps a good time to lock?
For the record, my primary character has been a member of TGFT for many years and I support the OP.
I also stand by my other insinuations that this is imo an issue with little real value to the game as it would apply rarely and only to a very small number of players.
So I guess I would amend my +1 as follows.
+1 if this takes up no more than 5 minutes of dev time, meaning all they have to do is change some settings.
-1 if this will require significant developer time because they have to rework the code to accommodate.
I also stand by my other insinuations that this is imo an issue with little real value to the game as it would apply rarely and only to a very small number of players.
So I guess I would amend my +1 as follows.
+1 if this takes up no more than 5 minutes of dev time, meaning all they have to do is change some settings.
-1 if this will require significant developer time because they have to rework the code to accommodate.
Greenwall, you count as tgft. Sorry.
Also, I'm not threatening. I'm offering to level the playing field. It's not fair for one guild to be able to chat muted, but not another, so I'm just shifting the goalpost a bit and letting people decide if we want to relax restrictions or go full retard and disable plugins.
Also, I'm not threatening. I'm offering to level the playing field. It's not fair for one guild to be able to chat muted, but not another, so I'm just shifting the goalpost a bit and letting people decide if we want to relax restrictions or go full retard and disable plugins.
And fluffy, I agree about the effort. This may be "not insignificant" making it all a moot issue, in which case actual development should come first. But it should be added to the backlog for eventual implementation. I'm just opposed to the implication that a player should have their guild experienced impacted because they irritated 10 people in public chat.
Also, I'm not threatening. I'm offering to level the playing field. It's not fair for one guild to be able to chat muted, but not another, so I'm just shifting the goalpost a bit and letting people decide if we want to relax restrictions or go full retard and disable plugins.
You are both theatening and creating a retarded straw man.
I'm sorry my offer has completely pulled the teeth from your "argument"
What benefit remains for muting guild chat now?
What benefit remains for muting guild chat now?
I'm equally sorry that my peeling an orange just now caused someone in the international space station to have constipation.
The retardation just gets stronger and stronger
Waiting for Greenwall to copy my bump. Because imitation is the sincerest form of flattery!
Now that Greenwall is distracted on another thread, let's go ahead and implement this.
Still a better suggestion than Greenwall's
So if a cricket is muted in the forest, and nobody's there to hear it not chirp, does it still make silence?
Is there still a forest if nobody can talk about it because they are muted?