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"same crap every time he vomited"
I wonder: If these few notorious trolls endlessly insulting and uttering any conceivable verbal excretions, obvioiusly being completely unimpressed by any moderation, spitting on the ROC in dozens of posts per week would cause an odor - what would this forum smell like?
@ trolls, clinging to nothing but stupid flaming without even trying any argumentation shows nothing but a) you lost, b) wretchedness, c) you need a life.
@ Pizzasgood
"I know exactly what it is like to be in the situation"
"You" are a single player and now it is the third post in which you avoid to say if you are:
a) a member of a guild in a guild war where the own disadvantage (no Proms and no Valks) adds up and the corresponding advantage of the other guild (Proms or Valks as many as they like) also adds up,
or:
b) not.
"The Serco-Itani war might not have meaning to you, but it obviously has some meaning to the people who have played as nationalists for years"
The big difference is I don't want to spoil their gameplay but some of them want to spoil mine.
@ zam zix zam
"If you are truly neutral, than you have done nothing for either side in the Serco v Itani war. I fail to see why you would expect to have access to top end military ships of both sides when you have not done anything to earn them and further have done absolutely nothing to prove loyalty to either side."
It is a game, the most important thing that must be in place is the gameplay and not to avoid any irritation to the simplistic roleplay of ultranationalists for the price of severely hampering the gameplay of everybody else. Excluding a big part of the player base from the best equipment in the game would be a serious flaw in the game, ultranationalists whining because they can't bear to see "their" ship in neutral hands is just laughable compared to that.
The game has a science fiction scenario taking place in space which is dangerous ike the American Frontier where no one dared to stroll a street without a gun, so every ship is "military", even the EC-88 bus has a weapons port.
Possible compromises, once more:
1) It is only done to Itani and Serco players but not to UIT players who stay out of faction battles. Remember ultranationalists can always fight themselves instead of munching pop corn and watching the turrets.
2) It is also done to UIT but UIT gets a new fighter that is undoubtedly on a par with the Valk and the Prom. Not even any conceivable reason for any nationalist whining here.
3) Seperation of political entities and manufacturing companies which would also solve other balancing issues in the game. Not even any conceivable reason for any nationalist whining here.
4) Having good enough standing with one of the opposing factions to obtain high end eqipment lowers the standing with the other opposing faction but not below "Disliked". Remember ultranationalists can always fight themselves instead of munching pop corn and watching the turrets.
"Neutral parties will simply not have access to a few ships."
If they prefer that over simply not having access to half the game universe, and it would be the best ships.
"Your whole argument is so blatantly self serving"
Of course, but it is concrete gameplay hampering for nonfactionalists that I am concerned about in contrast to silly ultranationalist whining ("Buhuuh neutrals fly our ship but they are not worthy") withhout any gameplay relevance for them whatsoever.
If players in UIT guilds are not worthy enough to fly one of the game's two best ships in Serco or Itani space, why should players in Serco or Itani guilds be worthy enough to fly one of the game's two best ships in UIT space?
I decided I am a UIT ultranationalist now and I want all Itani and Serco who fly Proms or Valks to be KOS in UIT unless they are enlisted to UIT miltary. Either that or any Prom or Valk that enters UIT space is immediately transformed into a Marauder which can not be changed at any station for a year.
I wonder: If these few notorious trolls endlessly insulting and uttering any conceivable verbal excretions, obvioiusly being completely unimpressed by any moderation, spitting on the ROC in dozens of posts per week would cause an odor - what would this forum smell like?
@ trolls, clinging to nothing but stupid flaming without even trying any argumentation shows nothing but a) you lost, b) wretchedness, c) you need a life.
@ Pizzasgood
"I know exactly what it is like to be in the situation"
"You" are a single player and now it is the third post in which you avoid to say if you are:
a) a member of a guild in a guild war where the own disadvantage (no Proms and no Valks) adds up and the corresponding advantage of the other guild (Proms or Valks as many as they like) also adds up,
or:
b) not.
"The Serco-Itani war might not have meaning to you, but it obviously has some meaning to the people who have played as nationalists for years"
The big difference is I don't want to spoil their gameplay but some of them want to spoil mine.
@ zam zix zam
"If you are truly neutral, than you have done nothing for either side in the Serco v Itani war. I fail to see why you would expect to have access to top end military ships of both sides when you have not done anything to earn them and further have done absolutely nothing to prove loyalty to either side."
It is a game, the most important thing that must be in place is the gameplay and not to avoid any irritation to the simplistic roleplay of ultranationalists for the price of severely hampering the gameplay of everybody else. Excluding a big part of the player base from the best equipment in the game would be a serious flaw in the game, ultranationalists whining because they can't bear to see "their" ship in neutral hands is just laughable compared to that.
The game has a science fiction scenario taking place in space which is dangerous ike the American Frontier where no one dared to stroll a street without a gun, so every ship is "military", even the EC-88 bus has a weapons port.
Possible compromises, once more:
1) It is only done to Itani and Serco players but not to UIT players who stay out of faction battles. Remember ultranationalists can always fight themselves instead of munching pop corn and watching the turrets.
2) It is also done to UIT but UIT gets a new fighter that is undoubtedly on a par with the Valk and the Prom. Not even any conceivable reason for any nationalist whining here.
3) Seperation of political entities and manufacturing companies which would also solve other balancing issues in the game. Not even any conceivable reason for any nationalist whining here.
4) Having good enough standing with one of the opposing factions to obtain high end eqipment lowers the standing with the other opposing faction but not below "Disliked". Remember ultranationalists can always fight themselves instead of munching pop corn and watching the turrets.
"Neutral parties will simply not have access to a few ships."
If they prefer that over simply not having access to half the game universe, and it would be the best ships.
"Your whole argument is so blatantly self serving"
Of course, but it is concrete gameplay hampering for nonfactionalists that I am concerned about in contrast to silly ultranationalist whining ("Buhuuh neutrals fly our ship but they are not worthy") withhout any gameplay relevance for them whatsoever.
If players in UIT guilds are not worthy enough to fly one of the game's two best ships in Serco or Itani space, why should players in Serco or Itani guilds be worthy enough to fly one of the game's two best ships in UIT space?
I decided I am a UIT ultranationalist now and I want all Itani and Serco who fly Proms or Valks to be KOS in UIT unless they are enlisted to UIT miltary. Either that or any Prom or Valk that enters UIT space is immediately transformed into a Marauder which can not be changed at any station for a year.
Play the game to a point where you are qualified to answer questions other newbies ask about advanced topics, rather than theorycrafting without getting half the licenses needed to fly the ships you are talking about.
What part of "that is my situation" did you not understand? To be specific, this is the situation I referred to, in your own words: "a war between two guilds where one has Valks or Proms as many as they like and the other has neither one Valk nor one Prom."
I am done trying to communicate with you. You don't know what you're talking about, you ignore the points people have already made, you continue to overinflate minor problems, and you whine when people treat you like an idiot as a result.
In short, you are not worthy of our attention, and I will no longer give you mine. Be gone, whelp.
I am done trying to communicate with you. You don't know what you're talking about, you ignore the points people have already made, you continue to overinflate minor problems, and you whine when people treat you like an idiot as a result.
In short, you are not worthy of our attention, and I will no longer give you mine. Be gone, whelp.
Yeah that's what the english thought they'd do with all the criminals, send em to New South Wales.. look at us now..
It worked great! Gave us Aussie women!
In other news, Bung**** apparently doesn't understand nationspace isn't really a battleground for guild wars, or any other kind of wars, involving people who have above "Hated" standing with the nation in question. Because you get about 1-2 kills of high standing players in nationspace before your standing is fucked like a drunk, half naked white girl stumbling through Bed-Sty at 3am.
It worked great! Gave us Aussie women!
In other news, Bung**** apparently doesn't understand nationspace isn't really a battleground for guild wars, or any other kind of wars, involving people who have above "Hated" standing with the nation in question. Because you get about 1-2 kills of high standing players in nationspace before your standing is fucked like a drunk, half naked white girl stumbling through Bed-Sty at 3am.
I already asked about workarounds:
"I was thinking about that. Bad thing. There are no workarounds? - Is there also a penalty if the "Admired"-guy attacked me first? Can faction standing penalty be avoided by not destroying an enemy but letting him live with 5 % armor? (Should have worked well in a non station sector in Jumpgate with the Conflux being quite likely to finish him off on his way to the repair station, but it is easier to avoid the Hive in VO). What about ramming someone who is down to 5 % armor, does that count as a kill or is it the same as a collision with an asteroid? Are repair costs more of a pain with advanced ships?"
And there was that EVE solution for the benefit of guild wars. As a compromise one could simply decrease the faction penalty for kills and / or restrict (high) penalties to killing PoS and low license pilots.
Since without having flown a Valk or a Prom I was considered unable to estimate their value just by their stats being public, here an estimation of an experienced player:
"Yeah, the Valk gives a good edge when it comes to group combat. My opinion on the matter is that there should be a better counter to hit and run tactics"
And when that guy speaks of the lack of Valks and Proms:
"lack of Valks and Proms isn't the end of the world"
That choice of words implies the lack is at least a clear disadvantage. Plus with the current faction system that situation is his choice. It is completely unnecessary to force entire guilds to end up in this situation.
More statements by experienced players in this thread:
"the Itani have the best fighter ship, namely the Valkyrie series."
"I think the Valkryie is the strongest. It is a completely imbalanced ship."
"There needs to be a 3 port light fighter/interceptor available to the serco, and the UIT."
"It's a game imbalance, the game is centred around combat, and the valkryie fills the role that most pilots fly as combat pilots."
"Valkyries are somewhere overpowered"
And these statements were just about lacking Valks, not about lacking Valks and Proms.
"I was thinking about that. Bad thing. There are no workarounds? - Is there also a penalty if the "Admired"-guy attacked me first? Can faction standing penalty be avoided by not destroying an enemy but letting him live with 5 % armor? (Should have worked well in a non station sector in Jumpgate with the Conflux being quite likely to finish him off on his way to the repair station, but it is easier to avoid the Hive in VO). What about ramming someone who is down to 5 % armor, does that count as a kill or is it the same as a collision with an asteroid? Are repair costs more of a pain with advanced ships?"
And there was that EVE solution for the benefit of guild wars. As a compromise one could simply decrease the faction penalty for kills and / or restrict (high) penalties to killing PoS and low license pilots.
Since without having flown a Valk or a Prom I was considered unable to estimate their value just by their stats being public, here an estimation of an experienced player:
"Yeah, the Valk gives a good edge when it comes to group combat. My opinion on the matter is that there should be a better counter to hit and run tactics"
And when that guy speaks of the lack of Valks and Proms:
"lack of Valks and Proms isn't the end of the world"
That choice of words implies the lack is at least a clear disadvantage. Plus with the current faction system that situation is his choice. It is completely unnecessary to force entire guilds to end up in this situation.
More statements by experienced players in this thread:
"the Itani have the best fighter ship, namely the Valkyrie series."
"I think the Valkryie is the strongest. It is a completely imbalanced ship."
"There needs to be a 3 port light fighter/interceptor available to the serco, and the UIT."
"It's a game imbalance, the game is centred around combat, and the valkryie fills the role that most pilots fly as combat pilots."
"Valkyries are somewhere overpowered"
And these statements were just about lacking Valks, not about lacking Valks and Proms.
I did not read all of this thread, but I figured I'd take a stab at this, since you apparently missed my suggestion thread for even stricter controls on the valks and proms.
Part of the concern was for UIT being neutral and not having easy access to the aforementioned ships that seem to be your big hangup. I've pasted below the appropriate quotes pertaining to this
------------------------------------------------------------------------------------------
PaKettle said:
The Swiss are neutral as well and have a nice little military and police force... The UIT do have nationalist's and other militant types that dont care for either the serco or Itani. A military or special police force is easily justified.
draugath said:
To use the Swiss as an example, they don't design and manufacture any of their own aircraft. They license and purchase from other countries. Notably from the US and their F/A-18 Hornet and F-5 Tigers.
The Valkyrie would be similar to the US's F-22 Raptor or some other high-cost, high-technology plane. The Prometheus, while I can't think of a correllation, would be under similar export restrictions. Even with that, the UIT still wouldn't restricted from getting access to either of these ships.
------------------------------------------------------------------------------------------
Nations like the Itani and Serco with a need for strong offense or defense, and the money to support research and development in these areas, can produce ships like the Valkyrie and Prometheus. While it's entirely possible for other smaller groups to eventually produce similar results, it is far less likely.
Similarly, if you should decide to remain neutral in the fight between the two juggernauts in our little slice of space, you should have no expectation of access to their war machines. Should you pick a side as a UIT, you should feel lucky to be granted the privilege to fly one of these advanced ships.
Part of the concern was for UIT being neutral and not having easy access to the aforementioned ships that seem to be your big hangup. I've pasted below the appropriate quotes pertaining to this
------------------------------------------------------------------------------------------
PaKettle said:
The Swiss are neutral as well and have a nice little military and police force... The UIT do have nationalist's and other militant types that dont care for either the serco or Itani. A military or special police force is easily justified.
draugath said:
To use the Swiss as an example, they don't design and manufacture any of their own aircraft. They license and purchase from other countries. Notably from the US and their F/A-18 Hornet and F-5 Tigers.
The Valkyrie would be similar to the US's F-22 Raptor or some other high-cost, high-technology plane. The Prometheus, while I can't think of a correllation, would be under similar export restrictions. Even with that, the UIT still wouldn't restricted from getting access to either of these ships.
------------------------------------------------------------------------------------------
Nations like the Itani and Serco with a need for strong offense or defense, and the money to support research and development in these areas, can produce ships like the Valkyrie and Prometheus. While it's entirely possible for other smaller groups to eventually produce similar results, it is far less likely.
Similarly, if you should decide to remain neutral in the fight between the two juggernauts in our little slice of space, you should have no expectation of access to their war machines. Should you pick a side as a UIT, you should feel lucky to be granted the privilege to fly one of these advanced ships.
The point that you seem to miss is there are other types of players in the game than those with an ultranationalist roleplay. I don't see whatsoever why the other type of player, more focused on player-driven guild conflicts than on the predefined faction conflict, should be punished with ending up at weaker ships than the first type, especially considering that he can also get in conflict with Itani or Serco players or guilds.
This focus in the discussion on (ultranationalist) roleplay claiming (falsely) to be in concordance with current real life scenarios is just weird. It is a science fiction game set in dangerous space, the most important thing that must be in place here are gameplay mechanics that are fair to everyone and not mechanics that make every dream of a player with a certain roleplay come true but offend and weaken every other type of player.
Don't pamper the ultranationalist and hamper everybody else.
I even gave hints for a) compromises that don't irritate a nationalist roleplay whatsoever and b) why an even access to ships can also be explained perfectly plausible with the backstory - ultranationalists just ignore both.
Ultranationalists demanding the best possible stuff for themselves at the cost of other palyers gets more and more irritating. What drives you to demand this hampering of other players? I really don't get it.
I have a hunch most of you aren't ultranationalists at all. Are most of you rather griefers (some of you definitely are as proudly posted by yourself in this forum) who love griefing everywhere so much that you are at KOS with every faction? And in truth your concern is that anti-griefing players or guilds can have one of two ships that are better than those you can access in gray? - Solution then: Stop griefing (everywhere). You can still be pirates without griefing. (Makes no sense to "pirate" low license newbies still very low on money taking their first steps in their faction's space for instance.) So you can also access Valks or Proms and be on a par with anti-pirates.
This focus in the discussion on (ultranationalist) roleplay claiming (falsely) to be in concordance with current real life scenarios is just weird. It is a science fiction game set in dangerous space, the most important thing that must be in place here are gameplay mechanics that are fair to everyone and not mechanics that make every dream of a player with a certain roleplay come true but offend and weaken every other type of player.
Don't pamper the ultranationalist and hamper everybody else.
I even gave hints for a) compromises that don't irritate a nationalist roleplay whatsoever and b) why an even access to ships can also be explained perfectly plausible with the backstory - ultranationalists just ignore both.
Ultranationalists demanding the best possible stuff for themselves at the cost of other palyers gets more and more irritating. What drives you to demand this hampering of other players? I really don't get it.
I have a hunch most of you aren't ultranationalists at all. Are most of you rather griefers (some of you definitely are as proudly posted by yourself in this forum) who love griefing everywhere so much that you are at KOS with every faction? And in truth your concern is that anti-griefing players or guilds can have one of two ships that are better than those you can access in gray? - Solution then: Stop griefing (everywhere). You can still be pirates without griefing. (Makes no sense to "pirate" low license newbies still very low on money taking their first steps in their faction's space for instance.) So you can also access Valks or Proms and be on a par with anti-pirates.
Bungarus: I'm curious, and please forgive me if I've missed it from other posts, but are you a subscriber or are you using a free trial?
He was a on a free trial but rage quit before reaching combat 3, upon discovering the faction redux.
I am a subscriber in his first month. I was sceptical about the direction this might take right from the beginning but stopped investing time in the game when all the consequences of a too drastic faction standing exclusivity dawned on me.
/* start off topic
Bungarus,
The point of the suggestion forum is either to give suggestions to the DEV team or at their request to give yer opinion on game evolution. That's what you've done with your first post and that's your right to disagree with current direction of the game.
Now arguing repeatedly to try to convince all other posters in the thread is futile and counter productive. You will never be able to convince everyone (even the people who aren't notorious trolls).
The only result of this will make you look at best a foolish immature guy at worst just another troll.
Getting loud and noisy will get you nowhere, though that might be your primary objective.
Now for your enlightenment.
KOS status has nothing to do with griefing or shooting newbs.
For example the players i have kill to get my Tri K were everything except newbs.
tri K is more a way of life than a punishment.
If i wanted i could really easily get back to neutral/good standing.
About access to stuff:
Do have i sacrificed nice combat equipment with tri-KOS? not really.
Most of the time i am flying a hogII. That's really sufficient, with my average skills, to hunt and kill traders in greyspace and to get away from or fight hostiles if i want to. For more serious setup i still have access to taurs mkIII and agressos to take down an average player in a prom, or a cormaud to kill an average one in a valk.
Now i have died many time at the hand of skilled players and i can assure you some of them don't need a scp or a valk to atomize you in tiny space dust bits.
This game is not about getting the best ship, this game is about to get the best skills.
A dork in a valk is just a dork.
Now if we are looking at "guild wars" this is not because you will have access to ultra sophisticated ships that your guild will prevail. In a fight with the same number of opponents, i 'd rather have skilled players with lesser setups, than goofies with top gun equipment as long as they know how to use it efficiently.
Yet again skills skills skills, practice practice practice.
Last, griefing is repeatedly kill or harass the same player making him impossible to play the game:
killing one newb one time is not griefing by definition.
Just play the game now for one month, get your own opinion with live experiences not by quoting whining crap from the forums, and if you don't like it do not subscribe, after all, like all of us, your are only another insignificant person in the 'verse.
CB.
/end off topic */
Now could we have some forum moderation with a nice lock down, cos anything useful for the devs, if there was any, has been said in this thread.
Bungarus,
The point of the suggestion forum is either to give suggestions to the DEV team or at their request to give yer opinion on game evolution. That's what you've done with your first post and that's your right to disagree with current direction of the game.
Now arguing repeatedly to try to convince all other posters in the thread is futile and counter productive. You will never be able to convince everyone (even the people who aren't notorious trolls).
The only result of this will make you look at best a foolish immature guy at worst just another troll.
Getting loud and noisy will get you nowhere, though that might be your primary objective.
Now for your enlightenment.
KOS status has nothing to do with griefing or shooting newbs.
For example the players i have kill to get my Tri K were everything except newbs.
tri K is more a way of life than a punishment.
If i wanted i could really easily get back to neutral/good standing.
About access to stuff:
Do have i sacrificed nice combat equipment with tri-KOS? not really.
Most of the time i am flying a hogII. That's really sufficient, with my average skills, to hunt and kill traders in greyspace and to get away from or fight hostiles if i want to. For more serious setup i still have access to taurs mkIII and agressos to take down an average player in a prom, or a cormaud to kill an average one in a valk.
Now i have died many time at the hand of skilled players and i can assure you some of them don't need a scp or a valk to atomize you in tiny space dust bits.
This game is not about getting the best ship, this game is about to get the best skills.
A dork in a valk is just a dork.
Now if we are looking at "guild wars" this is not because you will have access to ultra sophisticated ships that your guild will prevail. In a fight with the same number of opponents, i 'd rather have skilled players with lesser setups, than goofies with top gun equipment as long as they know how to use it efficiently.
Yet again skills skills skills, practice practice practice.
Last, griefing is repeatedly kill or harass the same player making him impossible to play the game:
killing one newb one time is not griefing by definition.
Just play the game now for one month, get your own opinion with live experiences not by quoting whining crap from the forums, and if you don't like it do not subscribe, after all, like all of us, your are only another insignificant person in the 'verse.
CB.
/end off topic */
Now could we have some forum moderation with a nice lock down, cos anything useful for the devs, if there was any, has been said in this thread.
Every guild can have players of all skills so in guild wars of course the quality of the equipment is also important.
I don't like the perspective of practising a lot for a long time to improve skills but still ending up in situations where the other side tends to have an edge just because of unfair game mechanics.
Also I don't like the perspective of an MMOG where factionalist roelpaly is encouraged and nonfactionalist roleplay is discouraged by the game mechanics, making player-driven conflicts even less likely in the future.
Saying this would be off topic is also just cheap trolling by the way.
I don't like the perspective of practising a lot for a long time to improve skills but still ending up in situations where the other side tends to have an edge just because of unfair game mechanics.
Also I don't like the perspective of an MMOG where factionalist roelpaly is encouraged and nonfactionalist roleplay is discouraged by the game mechanics, making player-driven conflicts even less likely in the future.
Saying this would be off topic is also just cheap trolling by the way.
@Bungarus Do you know, IF you played the game as much as you troll here you would be combat 10 by now :>)
Bungarus: I for one sincerely hope you continue to subscribe, play and debate in this forum!
Every guild can have players of all skills so in guild wars of course the quality of the equipment is also important.
wrong. Some guilds require you to have skills. example SKV. Dont talk of what you know nothing about.
Experiment instead of assuming. Some old pirates guilds required you to be able to kill their members in a 1v1 fight before letting you in.
I don't like the perspective of practising a lot for a long time to improve skills but still ending up in situations where the other side tends to have an edge just because of unfair game mechanics.
Too bad cause that's how the combat works in this game; No skill no win no matter shit you be flying.
I give you a valk now i am pretty sure you will be killed by someone in a vult mk I
Are you requiring the devs to change this too? Please do start another suggestion about how a very skilled newb with a standard equipment should not be able to kill a shitty veteran in his awesome ship.
Also I don't like the perspective of an MMOG where factionalist roelpaly is encouraged and nonfactionalist roleplay is discouraged by the game mechanics, making player-driven conflicts even less likely in the future.
That's your opinion and only yours; Why all others should agree with you?
Current player base is liking it the way the devs are making the gameplay changes.
No one is backing your ideas in this thread.
Personnaly i dont care about this, i still can make my own RP no matter the faction system evolution.
You, you havent even started to try to RP in this game: Stubborn unadapted/unadaptable.
Saying this would be off topic is also just cheap trolling by the way.
my /*off topic*/ was for my post not for yours cos my answer had nothing to do with the thread topic.
So your remark appears to be very trollish indeed. Now back to your bridge.
wrong. Some guilds require you to have skills. example SKV. Dont talk of what you know nothing about.
Experiment instead of assuming. Some old pirates guilds required you to be able to kill their members in a 1v1 fight before letting you in.
I don't like the perspective of practising a lot for a long time to improve skills but still ending up in situations where the other side tends to have an edge just because of unfair game mechanics.
Too bad cause that's how the combat works in this game; No skill no win no matter shit you be flying.
I give you a valk now i am pretty sure you will be killed by someone in a vult mk I
Are you requiring the devs to change this too? Please do start another suggestion about how a very skilled newb with a standard equipment should not be able to kill a shitty veteran in his awesome ship.
Also I don't like the perspective of an MMOG where factionalist roelpaly is encouraged and nonfactionalist roleplay is discouraged by the game mechanics, making player-driven conflicts even less likely in the future.
That's your opinion and only yours; Why all others should agree with you?
Current player base is liking it the way the devs are making the gameplay changes.
No one is backing your ideas in this thread.
Personnaly i dont care about this, i still can make my own RP no matter the faction system evolution.
You, you havent even started to try to RP in this game: Stubborn unadapted/unadaptable.
Saying this would be off topic is also just cheap trolling by the way.
my /*off topic*/ was for my post not for yours cos my answer had nothing to do with the thread topic.
So your remark appears to be very trollish indeed. Now back to your bridge.
@Bung
So far everything you've vomited has been based in ignorance, foolish, downright idiotic or just plain wrong. You make assumptions based on a complete lack of experience and knowledge, and when people disagree... they are relegated to the category of griefers and trolls.
Even people in the guilds you quite erroneously think would be hampered (UIT, Multi-nation/faction) agree that the faction fix is a good thing and long over due and that your ignorant opinions are completely overblown and completely retarded.
By the way...
As a person who doesn't take sides in real life wars but frequently finds himself in war zones and has been injured and nearly killed a dozen times over, may I just say... from the bottom of my heart, for myself and every friend who was neutral in a war and was injured, arrested or murdered...
Your concept of how a nation/military/or enemy combatants value neutrality is about the dumbest thing ever and quite frankly an insult to every friend and colleague I have lost in the field.
When I was a lot younger, I told a soldier at a roadblock that I was not involved in a civil war that was going on. He replied... "Puede morir con los otros traidores"
So far everything you've vomited has been based in ignorance, foolish, downright idiotic or just plain wrong. You make assumptions based on a complete lack of experience and knowledge, and when people disagree... they are relegated to the category of griefers and trolls.
Even people in the guilds you quite erroneously think would be hampered (UIT, Multi-nation/faction) agree that the faction fix is a good thing and long over due and that your ignorant opinions are completely overblown and completely retarded.
By the way...
As a person who doesn't take sides in real life wars but frequently finds himself in war zones and has been injured and nearly killed a dozen times over, may I just say... from the bottom of my heart, for myself and every friend who was neutral in a war and was injured, arrested or murdered...
Your concept of how a nation/military/or enemy combatants value neutrality is about the dumbest thing ever and quite frankly an insult to every friend and colleague I have lost in the field.
When I was a lot younger, I told a soldier at a roadblock that I was not involved in a civil war that was going on. He replied... "Puede morir con los otros traidores"
"Puede morir con los otros traidores" means "You can die with the other traitors" just in case anyone wanted to know what that meant :)
It is very simple: Civilised states tend to differentiate between combatants and neutrals, dishonorable tyrannies and terrorists don't.
I don't want to further discuss any real life war. (Not least because every war would require a specific discussion.)
I want fair game mechanics.
I don't want to further discuss any real life war. (Not least because every war would require a specific discussion.)
I want fair game mechanics.
Where did ye get da idea serco / itani are civilized?
The two nations have committed or are ready to commit genocides.
Itani are religious biggots.
Serco is a military dictature.
And UIT thinks credits can justify anything.
The game ye'r talking about never existed in the first place, and will never exist in any near future.
Player driven only contents has never bin written anywhere on vo homepage.
Yer rant about "because i want to be able play the game like i want to, standard player rules do not apply to me it should only applies to the others" is just plain stupid. Just ask fer cheat codes or godmode next time.
The two nations have committed or are ready to commit genocides.
Itani are religious biggots.
Serco is a military dictature.
And UIT thinks credits can justify anything.
The game ye'r talking about never existed in the first place, and will never exist in any near future.
Player driven only contents has never bin written anywhere on vo homepage.
Yer rant about "because i want to be able play the game like i want to, standard player rules do not apply to me it should only applies to the others" is just plain stupid. Just ask fer cheat codes or godmode next time.
Every single citizen of a nation must chose if he adopts crimes of his government or not, even in Nazi Germany some honorable people stayed out of the crimes or even fighted them.
As I said before: I have the impression a vast majority of Itani and Serco players are far from being ultranationalists to the extent of attacking guilds like ORE, EMS, VPR, TGFT, or TRI for no other reason - no matter if flying Proms in Itani space or Valks in Serco space.
"The game ye'r talking about never existed in the first place, and will never exist in any near future."
It exists for nine years you genius, YOU want to change it, NOT ME.
"Player driven only contents has never bin written anywhere on vo homepage."
Bullshit. Written there:
"Users may build their characters in any direction they desire"
Plus from the nation selection screen:
"The UIT arte neutral in the conflict and are welcome in both Serco and Itani space."
"They can choose a side and take part in the conflict (which can negate their neutrality)"
And concerning avalability of game content:
'Selection of a nation does not necessarily determine what your character can and cannot do, but it does impact what's "easier" to do.'
Without these statements (and reading about the game in the manual, the wiki and in forums backing this up) I would not be here.
As I said before: I have the impression a vast majority of Itani and Serco players are far from being ultranationalists to the extent of attacking guilds like ORE, EMS, VPR, TGFT, or TRI for no other reason - no matter if flying Proms in Itani space or Valks in Serco space.
"The game ye'r talking about never existed in the first place, and will never exist in any near future."
It exists for nine years you genius, YOU want to change it, NOT ME.
"Player driven only contents has never bin written anywhere on vo homepage."
Bullshit. Written there:
"Users may build their characters in any direction they desire"
Plus from the nation selection screen:
"The UIT arte neutral in the conflict and are welcome in both Serco and Itani space."
"They can choose a side and take part in the conflict (which can negate their neutrality)"
And concerning avalability of game content:
'Selection of a nation does not necessarily determine what your character can and cannot do, but it does impact what's "easier" to do.'
Without these statements (and reading about the game in the manual, the wiki and in forums backing this up) I would not be here.