Forums » Suggestions
As a fitting real life scenario for a change:
Let's say during the Falklands war a citizen of Argentina (or a citizen of any other nation who has friendly relationships with citizens from Argentina) strolls a street in Britain.
Is there a possibility of an uiltranationalist moron to jump on him trying to massacre him? Not likely, but yes.
Will the police rush out and shoot at him? Ridiculous. That would be even more absurd if this person is obviously neither supporting the government of Argentina nor the British government, taking a stance against this war as futile.
Let's say during the Falklands war a citizen of Argentina (or a citizen of any other nation who has friendly relationships with citizens from Argentina) strolls a street in Britain.
Is there a possibility of an uiltranationalist moron to jump on him trying to massacre him? Not likely, but yes.
Will the police rush out and shoot at him? Ridiculous. That would be even more absurd if this person is obviously neither supporting the government of Argentina nor the British government, taking a stance against this war as futile.
"why does VPR need to send their same group of players everywhere?"
http://simhq.com/forum/ubbthreads.php/topics/3569214/Re_Vendetta_Online_MMORGP_Spac.html#Post3569214
http://simhq.com/forum/ubbthreads.php/topics/3569214/Re_Vendetta_Online_MMORGP_Spac.html#Post3569214
Bungarus:
You just gave an example why it helps to have VPR pilots from all nations, not an example of why ALL VPR pilots need to be able to go everywhere.
You just gave an example why it helps to have VPR pilots from all nations, not an example of why ALL VPR pilots need to be able to go everywhere.
Because I did that before.
"Imagine a guild with 20 members. Say 5 are online at the same time. Say 3 are ready to form a wing. Now imagine a guild with 10 members. You get the picture."
"Imagine a guild with 20 members. Say 5 are online at the same time. Say 3 are ready to form a wing. Now imagine a guild with 10 members. You get the picture."
Right, but the example you gave did not involve a wing. It only needed 1 pilot.
If your argument is that VPR has too few pilots to do its job (something I don't believe is true),
I don't see why design should compensate for lackluster recruiting.
If your argument is that VPR has too few pilots to do its job (something I don't believe is true),
I don't see why design should compensate for lackluster recruiting.
Open it up a little, we are not talking of things that would be specific to just VPR.
There are a thousand things in the game that are more fun in a little wing than doing it alone. What do you think guilds are all about?
So you want to kill all UIT and multifactional guilds that don't have mega size then?
Edit:
"It only needed 1 pilot."
This time, perhaps not being clear in advance. Plus after such a nerf it would have to be a pilot of the correct faction or using the correct faction's gear of that guild being online and ready to engage there in time. So besides killing team play in half the game universe it would also severely hamper single members of guilds from accomplishing their guild's tasks.
There are a thousand things in the game that are more fun in a little wing than doing it alone. What do you think guilds are all about?
So you want to kill all UIT and multifactional guilds that don't have mega size then?
Edit:
"It only needed 1 pilot."
This time, perhaps not being clear in advance. Plus after such a nerf it would have to be a pilot of the correct faction or using the correct faction's gear of that guild being online and ready to engage there in time. So besides killing team play in half the game universe it would also severely hamper single members of guilds from accomplishing their guild's tasks.
Lets get back on topic and just typically ignore posts that are off topic or grossly inaccurate.
The general consensus seems to be that using military enlistment for faction adjustment and military ship requirements is the best solution so far (if there is a better one, lets hear it.)
The general consensus seems to be that using military enlistment for faction adjustment and military ship requirements is the best solution so far (if there is a better one, lets hear it.)
No, I don't want to kill any of these guilds, but the number of guilds that would need to be able to move (as a group) to every corner of the universe is vanishingly small.
But lets look at one of this minority. If a guild has 2 active people and wants to protect the entire galaxy from parasitical space monsters, then I think they should lower their sights to something that is actually viable.
(Don't have enough players to guard the entire galaxy? Guard what you can)
Not to mention, nothing is stopping VPR pilots from having alts that are connected to other regions.
Simple solution, VPR pilot A has a serco alias and an itani alias. Voila... he goes everywhere.
But lets look at one of this minority. If a guild has 2 active people and wants to protect the entire galaxy from parasitical space monsters, then I think they should lower their sights to something that is actually viable.
(Don't have enough players to guard the entire galaxy? Guard what you can)
Not to mention, nothing is stopping VPR pilots from having alts that are connected to other regions.
Simple solution, VPR pilot A has a serco alias and an itani alias. Voila... he goes everywhere.
Not everyone uses alts. Would also be awful to be forced into that.
Any of thousand possible activities in the game are worth to be enjoyed in company of your guild mates and are also worth to be enjoyed in more than just half of the game universe.
Any of thousand possible activities in the game are worth to be enjoyed in company of your guild mates and are also worth to be enjoyed in more than just half of the game universe.
I give up.
"Because it would nerf multifactional guilds as well as UIT guilds to the extent of preventing a group of members from different factions respectively a group of members where some use Itani equipment and some use Serco equipment from operating in about half of the game universe."
I am in a "multinational" guild. Lets take a look at this...
We fly in Gray, UIT, Serco and Itani space. We have very few members that are welcome in each territory. We all fly in whatever territory we want. We all applaud the change to the faction system and want it to be more extreme.
When most of us fly into Itani space... the turrets, station guards and strike force try to kill us... usually, they fail. We have developed a guaranteed and proven technique of sneaking (sort of) in as well.
We have a couple members who the same applies when they try to enter Serco space or UIT.
The point is... one guild, all nations present... and we all go where ever the hell we like and 99% of the time... nothing can stop us.
Hell the last time an enemy turret got me was because in the middle of flight I had to explain to my son that throwing the puppy (3 pounds) at the cat (17 pounds) was something that neither enjoyed.
So there ya go... a multinational guild that is in no way adversely affected by anything you are whining about.
I am in a "multinational" guild. Lets take a look at this...
We fly in Gray, UIT, Serco and Itani space. We have very few members that are welcome in each territory. We all fly in whatever territory we want. We all applaud the change to the faction system and want it to be more extreme.
When most of us fly into Itani space... the turrets, station guards and strike force try to kill us... usually, they fail. We have developed a guaranteed and proven technique of sneaking (sort of) in as well.
We have a couple members who the same applies when they try to enter Serco space or UIT.
The point is... one guild, all nations present... and we all go where ever the hell we like and 99% of the time... nothing can stop us.
Hell the last time an enemy turret got me was because in the middle of flight I had to explain to my son that throwing the puppy (3 pounds) at the cat (17 pounds) was something that neither enjoyed.
So there ya go... a multinational guild that is in no way adversely affected by anything you are whining about.
Nothing like a blustering ignorance, eh Shape?
Also, I may as well demand that the faction system should be nerfed to allow me to pirate wherever I want. It's just awful that my standing could cause turrets to shoot at me when I go pirate in UIT, Itani, or Serco space. Anyone wanting to conduct business in a faction that justifiably hates them for their choices (say Serco space to someone flying an X1...) should deal with the same defenses that anyone else who's Hated in that space and needs to go there does.
Dear Multinationals: learn to avoid the turrets like the rest of us. XOXOHTH, pirates.
Also, I may as well demand that the faction system should be nerfed to allow me to pirate wherever I want. It's just awful that my standing could cause turrets to shoot at me when I go pirate in UIT, Itani, or Serco space. Anyone wanting to conduct business in a faction that justifiably hates them for their choices (say Serco space to someone flying an X1...) should deal with the same defenses that anyone else who's Hated in that space and needs to go there does.
Dear Multinationals: learn to avoid the turrets like the rest of us. XOXOHTH, pirates.
"I don't know yet about the efficiency of the national defenses but I guess they are obstructive enough to hamper the ability to accomplish other goals than fighting the defenses for one's own survival. (Should the defenses be weak enough to fail as a considerable obstruction I guess this would be another problem worth discussing.)"
"I don't know yet about the efficiency of the national defenses"
Clearly.
"but I guess they are obstructive enough to hamper the ability to accomplish other goals than fighting the defenses for one's own survival."
Wrong yet again.
" (Should the defenses be weak enough to fail as a considerable obstruction I guess this would be another problem worth discussing.)"
Probably no worth discussing as they are already weak enough "to fail as a considerable obstruction".
Clearly.
"but I guess they are obstructive enough to hamper the ability to accomplish other goals than fighting the defenses for one's own survival."
Wrong yet again.
" (Should the defenses be weak enough to fail as a considerable obstruction I guess this would be another problem worth discussing.)"
Probably no worth discussing as they are already weak enough "to fail as a considerable obstruction".
'As a fitting real life scenario for a change:'
http://newsfeed.time.com/2012/01/31/british-tourists-tweets-get-them-denied-entry-to-the-u-s/
There is a frickin state of war going on between Serco and Itani, or at least there should be. One would expect heightened security and a good deal of suspicion against members of the opposing nation trying to make nice.
http://newsfeed.time.com/2012/01/31/british-tourists-tweets-get-them-denied-entry-to-the-u-s/
There is a frickin state of war going on between Serco and Itani, or at least there should be. One would expect heightened security and a good deal of suspicion against members of the opposing nation trying to make nice.
Emphasis on the trying to make nice part. Pro tip: gaining high standing with a mortal enemy and flaunting the military hardware of said mortal enemy is generally not part of trying to make nice.
Bungarus, your example is flawed. The guy strolling down the street is the same as a literally neutral player in VO, who may already (and always will) go wherever he wants without being attacked by automated defenses.
We have already explained that to you, and you've already said it was not good enough. I believe you have said that you want to fly Valks in Serco space. Well, if you want the example to be equivalent to flying around Serco space in a Valk, you need to give that man in your example a fighter jet or a tank or something of the sort. Some piece of elite enemy military equipment.
Even if you don't want to literally fly the Valk in Serco space, being sufficiently liked by the Itani to buy the Valk makes you an enemy of the Serco. The fact is, if you have aided the Itani enough to have access to a Valk, then you DID take part in the war. I don't know why you keep ignoring this. To get access to the Valk, you have to help the Itani, and you have to help them a lot. Helping the Itani hurts the Serco.
Also, let's take a look at history. WWI and WWII, to be specific. Lots of innocent people who did not do anything at all to help the other side, but in fact helped our side, were treated horribly merely because they were of Japanese or German descent.
And that was just a little war on a single planet over a few years. Not an interstellar battle that has been waged for hundreds of years.
We have already explained that to you, and you've already said it was not good enough. I believe you have said that you want to fly Valks in Serco space. Well, if you want the example to be equivalent to flying around Serco space in a Valk, you need to give that man in your example a fighter jet or a tank or something of the sort. Some piece of elite enemy military equipment.
Even if you don't want to literally fly the Valk in Serco space, being sufficiently liked by the Itani to buy the Valk makes you an enemy of the Serco. The fact is, if you have aided the Itani enough to have access to a Valk, then you DID take part in the war. I don't know why you keep ignoring this. To get access to the Valk, you have to help the Itani, and you have to help them a lot. Helping the Itani hurts the Serco.
Also, let's take a look at history. WWI and WWII, to be specific. Lots of innocent people who did not do anything at all to help the other side, but in fact helped our side, were treated horribly merely because they were of Japanese or German descent.
And that was just a little war on a single planet over a few years. Not an interstellar battle that has been waged for hundreds of years.
The general consensus seems to be that using military enlistment for faction adjustment and military ship requirements is the best solution so far (if there is a better one, lets hear it.)
It's not clear to me what you're saying here, Mecha. Without purporting to represent the general consensus, I'll say that I think faction standing and military enlistment should both be used in determining faction exclusivity (and that military enlistment and rank advancement should play a much larger role in a pilot's existance than they do now).
By this I mean that in an ideal, 'yet to be developed' VO, raising Serco faction, for example, would have an inverse effect on Itani faction and past a certain point high up in Admired would result in Hated Itani standing. However, even a less well respected (by Serco) pilot who opts into the Serco military should automatically become Itani KOS.
I think military opt-in and ranking should be requisite for the upper level national ships (Sky Prom and Prom III, Valk X1, Vig, and Veng), and for the purchase of the most popular weapons at Barracks stations of that faction.
Further, military service on behalf of one side should require a separate 'grind' from faction standing should one want to swap sides. E.g., if I'm POS Serco and a Commander in the Serco forces, jetting about in my SCP and pwning Itani left and right in Deneb--but I suddenly miss my X-1, then I should have to (1) grind up my faction standing with Itani and (2) do some sort of nasty combat mission string to absolve myself in Itani eyes of my Serco military past.
It's not clear to me what you're saying here, Mecha. Without purporting to represent the general consensus, I'll say that I think faction standing and military enlistment should both be used in determining faction exclusivity (and that military enlistment and rank advancement should play a much larger role in a pilot's existance than they do now).
By this I mean that in an ideal, 'yet to be developed' VO, raising Serco faction, for example, would have an inverse effect on Itani faction and past a certain point high up in Admired would result in Hated Itani standing. However, even a less well respected (by Serco) pilot who opts into the Serco military should automatically become Itani KOS.
I think military opt-in and ranking should be requisite for the upper level national ships (Sky Prom and Prom III, Valk X1, Vig, and Veng), and for the purchase of the most popular weapons at Barracks stations of that faction.
Further, military service on behalf of one side should require a separate 'grind' from faction standing should one want to swap sides. E.g., if I'm POS Serco and a Commander in the Serco forces, jetting about in my SCP and pwning Itani left and right in Deneb--but I suddenly miss my X-1, then I should have to (1) grind up my faction standing with Itani and (2) do some sort of nasty combat mission string to absolve myself in Itani eyes of my Serco military past.
I think the concept of tying military service to the availability of some higher-end, single-player factional content (Prometheus, Valk, etc) is interesting.
I did originally plan that UIT making a military-service choice would be viewed effectively as the "enemy" by the opposing forces outside of military action. So, UIT would be giving up their neutrality to join the military of one side or the other. I don't see that as much of a logical stretch.
It was also my intent that the UIT would not be able to progress beyond enlisted ranks in the respective militaries. I haven't talked a lot about this, but it was intended as the tradeoff to the UIT's original access to all factions, and one of the "endgame" benefits of actually playing Serco or Itani and serving the military of your respective nation. Just a heads-up, looking down the road a little.
I did originally plan that UIT making a military-service choice would be viewed effectively as the "enemy" by the opposing forces outside of military action. So, UIT would be giving up their neutrality to join the military of one side or the other. I don't see that as much of a logical stretch.
It was also my intent that the UIT would not be able to progress beyond enlisted ranks in the respective militaries. I haven't talked a lot about this, but it was intended as the tradeoff to the UIT's original access to all factions, and one of the "endgame" benefits of actually playing Serco or Itani and serving the military of your respective nation. Just a heads-up, looking down the road a little.
The problem with making military service a restriction is people often join the military as noobs not realizing the implications. If we are going to do that, make it optional to leave military service.