Forums » Suggestions
What was it that you couldn't catch with 350N of turbo thrust?
A basic hog about 2000m away
Has anybody used this ship to swarm with impunity yet? I haven't flown her, but she is said to be, "nigh uncatchable."
Considering the obscene cost of repair, I agree that a special tint to the non-painted hull seems within reason. Maybe a bit darker than Spidey's, even. If it requires more than a bit of Dev time, though, it's not worth it.
As a note on repair costs, I'm finding that, even if I pop a couple taurs and a moth heavy, or two moth heavies, the cargo isn't enough to cover the inevitable repair costs from their turrets. While the 100,000 credit up-front cost and the Odia purchase restriction are more than reasonable, the repair costs need to be about 1/3 to 1/4 of what they are now. Pirating needn't yield a high profit margin, but fixing half a Hound shouldn't cost 100,000 credits when most convoys don't yield that much gain.
As a note on repair costs, I'm finding that, even if I pop a couple taurs and a moth heavy, or two moth heavies, the cargo isn't enough to cover the inevitable repair costs from their turrets. While the 100,000 credit up-front cost and the Odia purchase restriction are more than reasonable, the repair costs need to be about 1/3 to 1/4 of what they are now. Pirating needn't yield a high profit margin, but fixing half a Hound shouldn't cost 100,000 credits when most convoys don't yield that much gain.
Haha. Well, I don't think dropping the Hound to 80k would be that bad, I like to fly it myself.
"Maybe a bit darker than Spidey's" - lecter
What? i don't remember making a greyhound mockup.
What? i don't remember making a greyhound mockup.
you made a warthog in one of your banners, it looks cooler than a normal warthog.
Oh, you mean the one where i desaturated all the colors cept the blues? neat.
Oh, you mean the one where i desaturated all the colors cept the blues? neat.
c-c-c-c-c-combo breaker?
I rarely see Greyhounds used for anything aside from hit-and-run griefing. A lower price and availability at all Corvus stations might change that.
A lower purchase price and greater availability will make them LESS appealing to griefers?
How about this: raise the initial cost by a decimal point, and reduce the repair costs by the same fraction. My only beef with using them to pirate (and I still do) is that the damage one takes from Moth Heavy turrets tends to cost almost as much to repair as the value of the cargo liberated.
How about this: raise the initial cost by a decimal point, and reduce the repair costs by the same fraction. My only beef with using them to pirate (and I still do) is that the damage one takes from Moth Heavy turrets tends to cost almost as much to repair as the value of the cargo liberated.
The only way to make them significantly less appealing to griefers is to make them catchable. I posted a suggestion for a ship that provides an appropriate counter, but no action was taken.
I agree about lowering repair costs, not just for the Greyhound, but for all ships. Right now, it's sometimes *cheaper* to buy a new ship than to repair a damaged one. While that's sometimes true in the real world, it doesn't provide much incentive to stay alive.
I agree about lowering repair costs, not just for the Greyhound, but for all ships. Right now, it's sometimes *cheaper* to buy a new ship than to repair a damaged one. While that's sometimes true in the real world, it doesn't provide much incentive to stay alive.
The fact you can only buy a Greyhound in Odia takes care of the staying alive incentive.
Your suggestion is a problem because it would then be useless as an interceptor. Leave it as is, or take it out entirely. And since there's lots of other "uncatchable" ships out there, which just happen to be less than stellar interceptors, there's no cause to implement your suggestion. Your griefers will just use Hog Mk IIs or Valks.
Your suggestion is a problem because it would then be useless as an interceptor. Leave it as is, or take it out entirely. And since there's lots of other "uncatchable" ships out there, which just happen to be less than stellar interceptors, there's no cause to implement your suggestion. Your griefers will just use Hog Mk IIs or Valks.
Like they always have.
Lecter, your reply suggests that you didn't read the linked suggestion, which was for an escort fighter with the ability to run down a fleeing Greyhound, briefly.
I read it, but it won't be implemented, ever, so I stuck with what the fall back position on making the Greyhound "catchable" is. Read my lips: no ship speed over 225m/s. Take it up with Inc. if you don't believe me.
If that's the case, there should be no infiniboost over 205m/s, or it will always be trivial to avoid non-consensual PVP.
I understand the reasons for keeping things slow. The game must remain playable, and overly fast ships would harm gameplay. That said, 240m/s seems pretty unlikely to cause any harm. I don't want to see speeds ratcheted up ever-higher, but there's simply no effective way to engage someone who runs away in a Greyhound. Even Hog2s and Hornets are nearly impossible. The Atlas X is the fastest infiniboost ship that it's practical to chase down and engage, and even that is difficult.
I don't really care if it's fixed by adding a high-drain ship at 240, or making 225 the speed at which high-drain ships fly. I just think it would be a lot less work to add one faster ship than it would be to slow everything else down.
I understand the reasons for keeping things slow. The game must remain playable, and overly fast ships would harm gameplay. That said, 240m/s seems pretty unlikely to cause any harm. I don't want to see speeds ratcheted up ever-higher, but there's simply no effective way to engage someone who runs away in a Greyhound. Even Hog2s and Hornets are nearly impossible. The Atlas X is the fastest infiniboost ship that it's practical to chase down and engage, and even that is difficult.
I don't really care if it's fixed by adding a high-drain ship at 240, or making 225 the speed at which high-drain ships fly. I just think it would be a lot less work to add one faster ship than it would be to slow everything else down.
There should be no infiniboost over 100 m/s!