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Things That Do Not Make Sense

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Mar 16, 2007 LeberMac link
65. Dev wiki still pretty weak... (I know, I know... yer working on it...) I want my project roadmap!
Mar 16, 2007 Zed1985 link
66. The only thing you can't store are credits...
Mar 16, 2007 Whistler link
67. Point #66

Mar 16, 2007 CrazySpence link
technically if you could store credits than you could link death to losing any on hand credits you have therefore making death risky so #66 did have merit
Mar 16, 2007 Whistler link
I see. It does have merit, I agree. I'm tempted to say "But we have a universal baking system!", but then again warring factions might not honor such a system. Perhaps there's room for a cash-only transaction.
Mar 17, 2007 LeberMac link
Hrm, I guess I kind of agree.

Oh, the good stuff in this thread could be listed HERE.
As long as they were all short-term changes that the devs actually intend to make/fix/upgrade.
Mar 17, 2007 Cunjo link
68. Refilling a tube of stingrays costs more than buying a new one after trade-in.

69. Shooting at someone/something who is KoS and persued by the strikeforce in the NFZ makes you KoS as well.

70. NPCs can shoot you in the NFZ but you can't shoot back, even if you're Admired and they're KoS.

71. 1000K+ Iceyos.
Mar 17, 2007 Jim Kirk link
72. Hence my thread "Federal Cash", all those who like #66
Mar 17, 2007 upper case link
73. serco having to dodge border skirmish bullets to get down to border patrol mission
Mar 17, 2007 moldyman link
That makes sense, given that BS is on the border and BP was the old border. You have to rearrange them or maybe even smash them together in B-12? As in both take place there.
Mar 17, 2007 Cunjo link
74. Serco getting repeatedly insta-killed while jumping to Deneb on the way to BP by Itani BS teradons camping the WH.

ok, so it makes some sense... but can we PLEASE not start taking damage until AFTER we have control of our own ship? Whether you go about that by giving us control right away or making us invincible during the warp-in effect, I really don't care....
Mar 18, 2007 Zed1985 link
74. is a good suggestion and not only in Deneb.
Mar 18, 2007 slime73 link
75. Metana is unmonitored.
Mar 18, 2007 LeberMac link
76. Verasi C-2 is unmonitored

77. Serco have stations at almost every WH sector, while the Itani do not. Isn't there a WAR going on? I mean, if I was in charge of Itani Station placement durng wartime, wouldn't you want a station at every WH sector as well?
Mar 19, 2007 Lord~spidey link
#78hive queens dont drop good mining beams and so do collector bots
Mar 19, 2007 upper case link
spidey can't add!
Mar 20, 2007 SuperMegaMynt link
79. As upper case pointed out, Lord~spidey skipped number 78.

80. Killing Spree. Bots are annoying. This mission is even more annoying.
Mar 20, 2007 bojansplash link
81. Enemy NPC convoys stuck around stations shooting agt at you while you are docking and you cant do squat about it.
Mar 20, 2007 LeberMac link
Me and my HATED -858 UIT standing agree with Bojan WHOLEHEARTEDLY on #81.
Mar 20, 2007 SuperMegaMynt link
82. When posting a reply on these boards, it'll claim you're on page 1.

[Edit] Hey it's been fixed. :)
[Edit #2] Hey, I'm losing my mind...

83. Itani or Serco NPC convoys attempting to cross Deneb. Sometimes an atlas makes it past through wormhole. Barely.