Forums » Suggestions
Increasing the mass of the GT would seriously undermine all the other ships that use it. I'm by no means a great PvP'er, but I know enough that you don't furball against a GT like you would against a Nuet or a Posi. And if you're flying something heavy and lumbering, don't fly up within 50m of the business end of a GT and expect to leave unscathed.
actually IMO the GT is seriously underweight. for the amount of damage it does and the minimal skill it takes to use its far too easy to mount.
While the GT is not significantly hard to avoid, compared to the rest of the L-port weapons it IS much easier to use.
While the GT is not significantly hard to avoid, compared to the rest of the L-port weapons it IS much easier to use.
I agree with Spellcast, but I think doubling the GT's mass right off the bat is a little extreme. How about an additional 500kg to start?
That would help, but the thing is, this stuff has been on the suggestion boards for months upon months already. Look how far back Spellcast's posts are.
The thing about nerfing the GT is that... it's nigh impossible to hit someone who's flying a cent and is decent at it without one.
I use megaposis... and even though it's easier to point at the offending ship... it's a hell of alot harder to land a hit... whereas you can land a stream of hits with the GT.
I use megaposis... and even though it's easier to point at the offending ship... it's a hell of alot harder to land a hit... whereas you can land a stream of hits with the GT.
rockets are a cents worst nightmare, besides it is quite logical for it to be hare, since the cent is supposd to be the uber dodger. It would be quite funny if it took no dififculty in getting a hit with a weapon there for precission.
Ps: plasmadev is pretty decent as well at tapping cents, but its an acquired taste.
Ps: plasmadev is pretty decent as well at tapping cents, but its an acquired taste.
Heh... Rene... I find it easier to hit with gauss than plasmadev.
Rockets are dodgeable in a taur... so... yeah...
Paper armor means nothing when you can't hit!!! Like me :P!!!
Rockets are dodgeable in a taur... so... yeah...
Paper armor means nothing when you can't hit!!! Like me :P!!!
The fact that a cent can't be hit by a prom with anything other than an AGT is a reason for the cent to be nerfed, not a reason to keep from fixing the AGT
the only nerfing the cent needs is a severe wack to its armor. make it EXTREMELY thin skinned. then if the pilot flying it is good, he has a win. If he makes a mistake, he's dead.
This would have the added advantage of making the valk more useful by comparison.
This would have the added advantage of making the valk more useful by comparison.
I do agree with that,
mostly, I want to see the re-emergence of the vulture as the balanced combat ship.
Currently, the cent has it beat in every category. Looking at the stats, the SVG has the equivalent of about 600 more mass than the
IBG. It's larger than the cent, and the cent really only needs to get the vulture offbalance once to turn the fight in his/her favor.
The vulture is the premiere ship requiring control,
control it well and you're impossible to hit, make a mistake, and its open season.
I'd like to see the cent as a real stuntfighter, with the vulture and the valkyrie being better rounded fighters.
The old vulture-valkyrie battles were awesome. You have a tiny ship like the vulture, vs a large ship like the valk. Valk was faster, but easier to hit, and something of a problem in multifights.
I ended up dropping the Valk altogether, just cuz the vulture is more fun to fly. I still miss it.
mostly, I want to see the re-emergence of the vulture as the balanced combat ship.
Currently, the cent has it beat in every category. Looking at the stats, the SVG has the equivalent of about 600 more mass than the
IBG. It's larger than the cent, and the cent really only needs to get the vulture offbalance once to turn the fight in his/her favor.
The vulture is the premiere ship requiring control,
control it well and you're impossible to hit, make a mistake, and its open season.
I'd like to see the cent as a real stuntfighter, with the vulture and the valkyrie being better rounded fighters.
The old vulture-valkyrie battles were awesome. You have a tiny ship like the vulture, vs a large ship like the valk. Valk was faster, but easier to hit, and something of a problem in multifights.
I ended up dropping the Valk altogether, just cuz the vulture is more fun to fly. I still miss it.
Then fly the vult shape.The SVG is the best light fighter out there, and you know it.
it *is* kinda impressive what you can make yourself belive, I'll attest to that.
dual rail vult, that's the stuff. =)
dual rail vult, that's the stuff. =)
I still DO fly the SVG, but I'd like everyone else to have to step out of the cents and learn how to fly a bit better.
Bump.
Some of the prom's stats should be "adjusted", in a downward direction, especially the SCP. The SCP is by far the most powerful ship in the game, hands down. Load an AGT and some flares, and pilots with little skill can start ripping through vets. A lot of people will oppose nerfing it, so do these 3 things instead.
1.) Make the SCP available only after completing a complex Serco mission tree, like the Superlight. Maybe make this mission require the pilot to have tanked Itani standing or require the pilot to tank his or her Itani standing during the course of the mission.
2.) Make it more expensive. I'd say close to 100k (I think all the good ships should be more expensive but that's for another thread).
3.) Make it only available in Serco Capitol stations, not at the bleeding edge of Serco space near gray and Itani space.
By making the SCP harder to get, more expensive, and by making players travel farther to get it out of Serco space, it would be more balanced in my opinion.
Some of the prom's stats should be "adjusted", in a downward direction, especially the SCP. The SCP is by far the most powerful ship in the game, hands down. Load an AGT and some flares, and pilots with little skill can start ripping through vets. A lot of people will oppose nerfing it, so do these 3 things instead.
1.) Make the SCP available only after completing a complex Serco mission tree, like the Superlight. Maybe make this mission require the pilot to have tanked Itani standing or require the pilot to tank his or her Itani standing during the course of the mission.
2.) Make it more expensive. I'd say close to 100k (I think all the good ships should be more expensive but that's for another thread).
3.) Make it only available in Serco Capitol stations, not at the bleeding edge of Serco space near gray and Itani space.
By making the SCP harder to get, more expensive, and by making players travel farther to get it out of Serco space, it would be more balanced in my opinion.
Agreed
still think 21K armor is a bit much for a ship thats as heavy as a hornet yet it has truster's that are almost twice as powerful
still think 21K armor is a bit much for a ship thats as heavy as a hornet yet it has truster's that are almost twice as powerful
I don't think I've ever managed to beat a Prom in a one on one fight, and keep my life. (Against some newer pilots, I can sometimes kill them with my explosion.) Yet, there's no ship I'd rather face in group battles fight than a whole squad of SCP. Their big frame, molasses turning, and especially when people load them down with heavy weaponry make it a ridicously easy target to hit - when it's not spraying AGT + Flares in your general direction. Given the Itani ship's quickness, it's not difficult to get behind a distracted Prom, and commit devestating damage before it can react. All in all, I'd say it's got enough cons to balance its pros. Having played on both sides a few times in 6 on 6 -ish fights, I consider the Itani and Serco too even to tell which is "better". My take on it, anywho.
It is daunting how severely effective the ship is in duels though, unless there's something I'm missing. (Maybe it's weakness is missiles, and the pervasive belief of VO players that missiles aren't fair in a fight is blinding us to a weakness? I don't know.) But, I can't see how nerfing any of it's stats wouldn't make it weak in the melee arena; unless it gets some upgrade in the area of turning, or something it just won't be "fair". As I said before, one of it's biggest weaknesses is its shape. Besides being huge, if physics works the way I think it does, the long, skinny shape of the Prom makes it turning even more of a chore.
As such a specialized ship, I think the only decent way to rebalance it would be to start from the ground up, instead of one tweak at a time. Beginning with a smaller model, or maybe just altogether a new ship, reassign the stats so that it's closer to design to most of the other ships in VO, and less of a outright Behemoth. The biblical monster, not the trading vessel. Fast, like the Prom, poor turning, like the Prom, but maybe one small port less. Maybe 440 N thrust instead of 525 N, and maybe 17m long, instead of 21m.
Edit: It's obviously not so powerful that everybody's swarming to the Serco side to fly it.
It is daunting how severely effective the ship is in duels though, unless there's something I'm missing. (Maybe it's weakness is missiles, and the pervasive belief of VO players that missiles aren't fair in a fight is blinding us to a weakness? I don't know.) But, I can't see how nerfing any of it's stats wouldn't make it weak in the melee arena; unless it gets some upgrade in the area of turning, or something it just won't be "fair". As I said before, one of it's biggest weaknesses is its shape. Besides being huge, if physics works the way I think it does, the long, skinny shape of the Prom makes it turning even more of a chore.
As such a specialized ship, I think the only decent way to rebalance it would be to start from the ground up, instead of one tweak at a time. Beginning with a smaller model, or maybe just altogether a new ship, reassign the stats so that it's closer to design to most of the other ships in VO, and less of a outright Behemoth. The biblical monster, not the trading vessel. Fast, like the Prom, poor turning, like the Prom, but maybe one small port less. Maybe 440 N thrust instead of 525 N, and maybe 17m long, instead of 21m.
Edit: It's obviously not so powerful that everybody's swarming to the Serco side to fly it.
I wondered how long it would be till this got resurrected. :D
The whole idea on making the Prom harder to get sounds good. How to nerf it isn't the problem but the availability of it is.
Ugh. This sort of "everything has to be geared towards making any possible ship-outfits matchup fair in a 1 on 1 match" is something I try and remember every time I wish I had time to waste on VO.
I'm with Lecter on this.
Every combat ship should not have to be balanced based on it's 1v1 capability. In war, there is a wide variety of weapons and equipment for a reason. Not every plane is an F18, and not every vehicle is a tank. If you think that running into an SCP 1v1 means your dead, then run, if death bothers you so much.
Otherwise use it as an opportunity to learn new tactics and figure out what could work against it that has not a chance of working against other ships. You know, if you try hard enough, you may just find that one trick that makes the SCP useless in 1v1 against a particular tactic.
http://www.sirlin.net/Features/feature_PlayToWinPart1.htm
Every combat ship should not have to be balanced based on it's 1v1 capability. In war, there is a wide variety of weapons and equipment for a reason. Not every plane is an F18, and not every vehicle is a tank. If you think that running into an SCP 1v1 means your dead, then run, if death bothers you so much.
Otherwise use it as an opportunity to learn new tactics and figure out what could work against it that has not a chance of working against other ships. You know, if you try hard enough, you may just find that one trick that makes the SCP useless in 1v1 against a particular tactic.
http://www.sirlin.net/Features/feature_PlayToWinPart1.htm