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VALK - Vendetta disaster

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Nov 22, 2003 Hunter Alpha link
The problem aint rocket ramming (it was but thats been fixed.) I've faced tri-guass valk and I find them impossible to beat. With rocket rammers their behaviour was predictable and always flew into my own rockets but when you get someone in a valk strafing it's impossilbe to hit them with energy weapons because they move too fast unless you're really close then they'll shoot you with their tri-guass. Rockets don't work because they can easily dodge them. The only thing I've found effective was lightning mines however the second you use a mine you get a whole group of self-righteous wankers who think it's their own personal duty to rid vendetta of all mines shoot down your mines so thats that advantage out the window.

If the valk was maybe a unique ship and not a blue nation ship then maybe things would be different but don't delude yourself there IS a problem with the valk the very fact it nullifies lesser ships is evidence enough.
Nov 22, 2003 Arolte link
I agree, Hunter Alpha. I've been strongly urging devs to push the gauss cannon towards the L-port instead, or if not that reduce the auto-aim drastically. I don't understand why a Valk or a Vulture would need a high auto-aim weapon like the Gauss. It makes no sense.
Nov 22, 2003 Archon link
I agree as well.
Nov 22, 2003 fenix link
this coming from two "vets" that can usually only be beat by a light fighter using gauss.

Gauss does require skill, and before you go around claiming that they've got too high autoaim, take a look at the adv gat, and seekers that we all know Arolte is so fond of.

The basic request from most "vets" these days is "If it can kill me, it needs to be toned down" IMHO, I think weapons are mostly balanced just fine right now, I'm very pleased with the Sunflare's reduction in firing speed, and I think weapons are a little more balanced.

Back on topic, I think the valk either needs a reduction in accel rate, or hull. Not drastic reductions, maybe 10-15%.
Nov 22, 2003 Archon link
Yeah, I'd like the valk down to 7.5k hull. The accel rate may stay, tho.
Oh, and fenix: The gauss does not require much skill. I've tried it, and I find it very effective… not just as quick as sunflares, which are still my weapons of choice.

And no, I can not be taken down in a "light ship with gauss".
Nov 22, 2003 Archon link
I'm re-starting this thread due to the massive loading time for 56k users and the like.
Please post all your future posts in the new thread.

Thank you,
@rchon.
Nov 21, 2003 Suicidal Lemming link
i took the date of the last post before the bump or whatever, and searched for the page that had a date close to that.
Nov 21, 2003 Skyfox link
Do NOT nerf the valk anymore. I think that the ship is perfict for what it was designed for- dogfighting. The only thing that needs to be changed is the sunflares. They need the prox radius taken down a notch. And only like 10 ammo. And the valk is perfict. Only needs to have weapons that are balenced.
Nov 22, 2003 StarFreeze link
I guess I'll finally reply to this long long thread. Here we have people complaining about valk and the rocket ramming. Ohh we should nerf this and nerf that. or...the vulture has no chance again a valk and so on. I personally don't fly the valk because I love the cent and vulture a lot more.

Now the valk at this point is perfectly balanced in my mind. Even with 3 sunflares loaded it's a good ship for attacking and defending anything. Now rocket ramming can only happen for one reason. YOU let that valk get close to you. See a lot of people I noticed don't shoot until they have a PERFECT aim. Well rocket rammers go when there is nothing in thier way. You leave an empty space for them to fly through they are gonna take that chance and fly in full speed. If you keep the field between you and them they have to dodge thus they can't line up a shot because if they do your weapons are going to hit them dead on.

Lastly, please stop complaining about vulture not being able to take down a valk. I've seen the vulture do it many times. Learn how do fight with lower end ships so when you do get that valk or higher end ship your skillz are gonna be really good. Because everything will move faster and the controls will be a lot nicer.

Nov 21, 2003 sector0 link
No you aren't complaining which I actually am happy with that your are absolutely correct but your opinion is that valks are annoying but you don't announce it throughout the whole chat which i do appreciate.


"This was back 8 pages"
have you been counting SL? lol
Nov 21, 2003 sector0 link
Oh come on the Itani Valkyrie is just another ship. I have heard many people on vendetta complain abou the valk and I seriously find it really annoying. In every space game there is bound to be one great ship. And plus the valk doesn't have a lot of hull, it only has 10000. Plus you don't want a 10k hull ship being a slow agility ship that would just suck for my opinion. Also there is no difference between a valk and any other ships besides its agility and hull, it mostly depends on how you use the valk, not the ship its self. Here is why i find people who complain abou the valk annoying. 1. When someone mines like lets say the gold and then you go "mines aren't fair you don't even get hurt when you run into them." The other person will say "Well you are in a tri-flare valk and that isn't fair." which I find extremly annoying because they are just in another ship with another agility level. 2. When you are like in a war and you are fighting someone in another ship someone else will come in and help kill you, and you go what was that for? They will go "you are in a tri-flare valk that is a hard to kill ship so I was helping my teammate(which I would expect them to do if their teammate is introuble)." It is not like the valk is invincible. That is the most common excuse I hear when I am in a valk Some people like Eldrad can kill me in a valkyrie easily (Eldrad is mostly in a vult). So it has nothing to do with the valk ok. it depends on how you use your ship nothing else. And that is mostly why I hate people say to valk users "You aren't playing fair, you are in a tri-flare valk." That is just a ship and what I think is people should just get used to others using valks because I think people really don't want to hear that when they kill someone in a valk with 3 sunflares, especially not me though. But this I don't like and i am sure not many others do either. But I don't think at all that they should lower the HUD on the valk, it is just fine how it is now. So please just get used to others using valks because I am sure I'm not the only one annoyed with others saying valks are unfair.
Nov 21, 2003 Forum Moderator link
This topic was last posted to on 8/29/03. You have replied to a topic that was dormant for 3 months. I think people have gotten used to others using valks.
Nov 21, 2003 sector0 link
Not really Forum Moderator most people are still complaining about valkyries, but I haven't checked the forums that often but people aren't as paranoid as they were before so i guess youa are sorta right.
Nov 21, 2003 Magus link
Dude, stop going back 3 pages and dredging up dead topics. Seriously. Anything past the first half of page two should be off limits to you. You might get access once you demonstrate some common sense.
Nov 21, 2003 sector0 link
Ok Magus, just looking at more threads because there are better threads in the far back ones not to mention that people are still saying things about the valk.
Nov 21, 2003 Suicidal Lemming link
This was back 8 pages.
Nov 21, 2003 Hunter Alpha link
Valk still annoys me. It has every advantage and no disadvantage. However I've found out that complaining about it does no good. So I won't. Although this post may count as complaining maybe I should delete it?
Aug 25, 2003 Froggy link
I just can’t understand how can any1 develop a space craft with very high agility, 3 mounted weapons and so much armor, yet make it as fast as it is?! This is the most unrealistic ship made ever! Wonder which bright mind has had the dream that made Vendetta a nightmare? The only ship which could at least try to match valk (vulture) has just 2 small weapons slots and it’s agility is one level lower! (Not to mention the fragile structure of vult which gave it already a “Glass ship” nick). Most players end up lately being rocket ram by jerks and valks’ pilots don’t even have to watch the splash radius of their rockets because of valks armor! Even skilled players have difficult time when fighting a valk. The ship is way unbalanced, unfortunate and unrealistic design. If valk will not be balanced soon I predict the art of skillful fights will die and be replaced with “Wrooooom” rocket ramming. There are already lot’s of players who don’t even know what a laser is, nor ever dodge anything. But they know how to “valk”... If that’s the way that the developers of the game choose to go perhaps a new tile should be in place? I propose “Vendetta - Rocket Ram Arena”, but some1 may have a better suggestion? I think I speak for a lot of players when I ask the developers to balance valk design. Give us a chance to fight for peach sake, and stop those “Chicken-run\rocket-ram\chicken- home-run” players. It’s becoming ridiculous.
Aug 25, 2003 mcnut link
quit yer bitchin....
Aug 25, 2003 Dagger link
It's not only the valk, it's also the players who use it wrong.
The Valk is, as we all know, the PERFECT ship for the rocket-rammer. It's very agile (which enables the rammer to come close before unleashing his swarm of rockets), has a lot of hull (which makes sure the rammer don't die) and has THREE weapon slots (which can room 3x16 rockets... enough to kill any vessel).

The Valk is too easy to get. Disable that "set home station" button in s18. Without it, rocket-ramming noobs who have no idea how to use rockets properly whatsoever, will start using other ships. Rocket rammers who often lose their ship due to splash damage will stop using the valk (if they're not blue, that is).

The rocket rammers are giving the players that actually KNOW how to use rockets a bad name.

- Archie.