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Froggy, you're overreacting. Waaay overreacting. Sure, players like yooyooma will rocket ram, hell he's the worst 'cause he only attacks people who aren't paying attention or are engaged in another fight, but not EVERYBODY does it. There's still some civility and honor to be seen. There are few things that are more satisfying than a good duel, especially in Vultures. Hell, it's fun just to watch those things. And really, it doesn't take that much skill to take down a Valk rammer. Just pay more attention.
me asks electric for advice for taking down rocketrammers. Because im not able to take them down, I am able to avoide them though, but taking them down is another story.
/me starts a beggingroutine to find out the technique.
PS: a prom is nice and all, and it is effective against a valkrammer, but against another rammer it isnt any more :(
cheers
/me starts a beggingroutine to find out the technique.
PS: a prom is nice and all, and it is effective against a valkrammer, but against another rammer it isnt any more :(
cheers
Thanks renegade for making my point. As i said this ship is unreal and should be balance. I wasn't whining or biching either, it's a simple fact. Take out some armor, take out 1 weapon slot, how can a ship be that fast with that armor and so many rockets? Unreal... That's all I said, and electric we would love to see you taking down valk with a vult, ok? Show us! Or get a grip on the reality of physics...
People who b*tch about realism should be stabbed in the eye.
Since when flying around space fully armed killing anything is realistic? C'mon.
It isn't a simulation game.
Since when flying around space fully armed killing anything is realistic? C'mon.
It isn't a simulation game.
lately ive been able to down a growing number using a gat hog with geminis and just move backward using physics and dodge those rockets coming at you while using your geminis to get them in a firing solution. There are a few where rather then spend time trying that(not even effective 50% of the time) and then having to listen to them complain how going in reverse is lame and a cheap tactic, I just grab a tri flare of my own and ram them(using Turret #1337), sending them back to 18 to get another valk.. it gives people time to enjoy themselves a bit in 7, and I'm back ther ewaiting for them before they can get back.
Euhm,
Im not against the valk froggy. Im against sunflares insane proxy, 60 m is way to much. Just give it a 15 m prox and it will be alright. Besides if you want the ridicolous proxy, then you have to squander a large port on them.
So please lets get some differentiation between the proxys of a rocket.
And while you are at it, get the proxy of a swarm to 5m please.
And the valk will be balanced in the end. I agree it is a top line ship. As it should be, but it can be flown by everybody, not just the people that deserve it or that are good pirates. No every single person can just hop in a valk and fly it.
Like we all know and you should have known by reading a lot of previous posts about it. In the end the valk willl be very rare, so in stead of getting your valk killed and jumping back in another in a matter of seconds. 1 Valk will only be available after 10 traderunbs through the entire sector, finishing a special mission and having a good/evil reputation in either the military or the pirateguild. So in the end, you will spend 5 hours of gaming to get 1 valk, and you can at max hoard up 3 valks. That means that you need to play 15 hours non stop and doing missions to attain 3 valks. These valks can get easilly shot.
Besides , another point was switching the agility of the vult and the valk with each other, and Im pretty sue it will still retain its splendor, but wont be so uber anymore.
cheers
Im not against the valk froggy. Im against sunflares insane proxy, 60 m is way to much. Just give it a 15 m prox and it will be alright. Besides if you want the ridicolous proxy, then you have to squander a large port on them.
So please lets get some differentiation between the proxys of a rocket.
And while you are at it, get the proxy of a swarm to 5m please.
And the valk will be balanced in the end. I agree it is a top line ship. As it should be, but it can be flown by everybody, not just the people that deserve it or that are good pirates. No every single person can just hop in a valk and fly it.
Like we all know and you should have known by reading a lot of previous posts about it. In the end the valk willl be very rare, so in stead of getting your valk killed and jumping back in another in a matter of seconds. 1 Valk will only be available after 10 traderunbs through the entire sector, finishing a special mission and having a good/evil reputation in either the military or the pirateguild. So in the end, you will spend 5 hours of gaming to get 1 valk, and you can at max hoard up 3 valks. That means that you need to play 15 hours non stop and doing missions to attain 3 valks. These valks can get easilly shot.
Besides , another point was switching the agility of the vult and the valk with each other, and Im pretty sue it will still retain its splendor, but wont be so uber anymore.
cheers
I'm against both. Disabling s18 home will just make blue's already big advantage even bigger...
maybe you have a problem with the valk defined as "lack of skill"
"electric we would love to see you taking down valk with a vult, ok?"
Eww, I don't use vults, I use my laser ram badass Hog of Death! It's got Heavy/Heavy/Adv Gat/Gauss. It's great for taking stuff down.
Eww, I don't use vults, I use my laser ram badass Hog of Death! It's got Heavy/Heavy/Adv Gat/Gauss. It's great for taking stuff down.
Honestly though, I belive that the "special" ships for each nation, make no sense. The Gold Primarily have a "kill & collect" ship, the red have a sluggish tank, and the blue have a high-powered almost quake-3-like ship. Shouldn't the other two nations have something comperable to this? I see no advantage to the gold or red nation's ship against blues. It make no sense, it's like mounting rockets on a: Truck, Volvo, and a Porsche. Who's going to win? Duh.....
Like we all know and you should have known by reading a lot of previous posts about it. In the end the valk willl be very rare, so in stead of getting your valk killed and jumping back in another in a matter of seconds. 1 Valk will only be available after 10 traderunbs through the entire sector, finishing a special mission and having a good/evil reputation in either the military or the pirateguild. So in the end, you will spend 5 hours of gaming to get 1 valk, and you can at max hoard up 3 valks. That means that you need to play 15 hours non stop and doing missions to attain 3 valks. These valks can get easilly shot.
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Just how, pray tell, do you know this?
Froggy, you haven't seen anything. The Valk used to have 18000 hull. Then it was (rightly) nerfed to 12000, which many players viewed as balanced. But noo, the golds and reds b*tched about it and got it taken to 10000.. The Valk, as it is now, is a perfectly balanced ship.
Sunflare rockets, however, are not balanced as group-able weapons.
I would suggest that we further pronounce the differences between races by giving homing weapons to the NT, Energy weapons to the Itani, and uber-destruction weapons (sunflares) to the Serco. Here are my suggestions for balanced/nation-specific weapons:
Itani: NEW gravitron (more balanced), gauss
NT: NEW geminis, NEW homers (small,large, all 3 weapons much faster), mines incorporated on ALL nation-specific ships
Serco: Sunflare rockets, Jackhammer rockets, special turret.
I'm a bit vague, and I am because I'm not quite sure how far it should go. But this would definitely add more "style" to the combat skills of all pilots. It would be nearly difficult to impossible for an NT pilot to find a Valk and then equip it with Flares, let alone buy ammo for them without the proper clearance. You would see more traders going to the NT, due to the defensive nature of their weapons, more rocketfest people going to Serco, due to the power of their ships, and pilots with a more "delicate" or refined style going to Itani to enjoy technology perks.
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Just how, pray tell, do you know this?
Froggy, you haven't seen anything. The Valk used to have 18000 hull. Then it was (rightly) nerfed to 12000, which many players viewed as balanced. But noo, the golds and reds b*tched about it and got it taken to 10000.. The Valk, as it is now, is a perfectly balanced ship.
Sunflare rockets, however, are not balanced as group-able weapons.
I would suggest that we further pronounce the differences between races by giving homing weapons to the NT, Energy weapons to the Itani, and uber-destruction weapons (sunflares) to the Serco. Here are my suggestions for balanced/nation-specific weapons:
Itani: NEW gravitron (more balanced), gauss
NT: NEW geminis, NEW homers (small,large, all 3 weapons much faster), mines incorporated on ALL nation-specific ships
Serco: Sunflare rockets, Jackhammer rockets, special turret.
I'm a bit vague, and I am because I'm not quite sure how far it should go. But this would definitely add more "style" to the combat skills of all pilots. It would be nearly difficult to impossible for an NT pilot to find a Valk and then equip it with Flares, let alone buy ammo for them without the proper clearance. You would see more traders going to the NT, due to the defensive nature of their weapons, more rocketfest people going to Serco, due to the power of their ships, and pilots with a more "delicate" or refined style going to Itani to enjoy technology perks.
Good, more people are beginning to see the truth about the valk. Now people are gonna try and convince you that you "lack skill" or should "just learn to dodge" but don't listen to them these people are the ones who use only the valk and are trying to keep it in it's unbalanced state!
The valk itself is not unbalanced, it could use a bit of tweaking not involveing the hit points, it's just the weapons used on it, sunflares themselves are fine, but it's when they are linked it is unfair.
Tell me this then : If the valk IS perfectly balanced then why does everybody use it?
As of late I've seen more vults than valks.
last time I was told.. The Valk doesn't neeeed anymore changes..
It would be nice to change its menuverability rate to high instead of very high.
It would be nice to change its menuverability rate to high instead of very high.
ok.. let's see... tell me if it's prefectly balanced.
Valk---------3 Small---10000---4----extremely high agility
Vulture------2 Small---8000----3----very high agility
Centurion----1 Small---6000----2----high agility
Warthog------1S 1L----9000----4----medium-high agility
Hornet-------4 Small---10000---4----medium agility (not really "medium-low")
<snip>
Marauder-----3 Small---14000---16---medium agility (higher than hornet, less than warthog)
Prometheus---2S 1L----18000---12---medium-low agility (little less than medium)
Well, valk with a medium engine can outdog a hornet with a heavy engine... just 1 more rocket on the hornet, which really can't aim very well... valk vs vulture and valk vs centurion, enough said about them.
Now it gets interesting on valk vs warthog (and also the prom), if the warthog's (or prom's) pilot can choose an effective large port weapon, it might be able to kill the valk, rather easily, but I don't expect the same config of warthog or prom to work on the same pilot more than 5 times.
The marauder is mainly a trading ship, with pretty good fighting abilities, but when it comes to a fair fight, it's no match against a valk.
Valk---------3 Small---10000---4----extremely high agility
Vulture------2 Small---8000----3----very high agility
Centurion----1 Small---6000----2----high agility
Warthog------1S 1L----9000----4----medium-high agility
Hornet-------4 Small---10000---4----medium agility (not really "medium-low")
<snip>
Marauder-----3 Small---14000---16---medium agility (higher than hornet, less than warthog)
Prometheus---2S 1L----18000---12---medium-low agility (little less than medium)
Well, valk with a medium engine can outdog a hornet with a heavy engine... just 1 more rocket on the hornet, which really can't aim very well... valk vs vulture and valk vs centurion, enough said about them.
Now it gets interesting on valk vs warthog (and also the prom), if the warthog's (or prom's) pilot can choose an effective large port weapon, it might be able to kill the valk, rather easily, but I don't expect the same config of warthog or prom to work on the same pilot more than 5 times.
The marauder is mainly a trading ship, with pretty good fighting abilities, but when it comes to a fair fight, it's no match against a valk.
my idea to solve these kinds of problems are "weight limit" on these ships... rockets (with ammo) will weigh more than let's say a tachyon blaster, a rocket launcher with, perhaps, only 2 ammo left might weigh the same as a tachyon blaster. So the only way to fit 2 rocket, let's say on a valk, is to reduce the ammo in it to, let's say... 6 each or something like that.
Or just reduce the ammo on sunflares period, and slow the refire rate a little. I'd say 8 rockets per slot and a refire rate of .75 seconds would be about perfect.
Renegade: "Im against sunflares insane proxy, 60 m is way to much"
60m ?!? Did sunflares ever have this much proximity? Currently they are at 30m.
Back on topic; Valks and sunflares seem to be the two most complained about items in this game. Part of me wonders how many of these cries to balance the Valk and the sunflare are grounded in careful consideration and how many are just some player getting frustrated by an in-game incident and coming to the forums to complain about how super they are.
I rarely fly a Valk, but I think that they are perfectly balanced as they are. True, they are the most maneuverable, true, they do have three weapon ports, but 10K is really not that much hull, it goes quickly. Valks are also easier to hit than a vulture since they are a little bit fatter, making them a better target for energy weapons like gauss, tachyons, and the advanced gatling turret.
Sunflares are also fairly hard to accurately deploy, causing many people to adopt the "rocket ramming strategy" (another term which imho is kicked around far too often). Just so any newbies reading this thread are clear on this, rocket ramming means firing rockets from a range so close that they detonate instantaneously, causing the assailant to take splash damage themselves. Rocket ramming does *not* mean using tri-flares and does not mean boosting rockets up to a very high speed. Both of these are tactics that a lot of vets use and a lot of inexperienced players fall for. The thing you have to keep in mind is that these players are also very experienced and could *probably* beat you in a fair duel anyway. Try using a tri-flare valk yourself before you complain about it... it's not as easy as it looks.
I myself find that I score *more* kills using a Vulture with dual tachyons. The vulture because it's easily accessible and you can jump right back into the fray, and its also harder to hit than the Valkyrie. Tachyons because its hard to see them coming (especially against the orange background in 7) and they have very good firepower.
Yes I know it sucks to get beat up by a trash talking tri-flare jock, but just try to suck it up, learn from the experience, develop better tactics, and keep in mind that we do have a reputation/faction/mission system in the works that will change gameplay so drastically that these issues will cease to be significant.
Renegade: "Im against sunflares insane proxy, 60 m is way to much"
60m ?!? Did sunflares ever have this much proximity? Currently they are at 30m.
Back on topic; Valks and sunflares seem to be the two most complained about items in this game. Part of me wonders how many of these cries to balance the Valk and the sunflare are grounded in careful consideration and how many are just some player getting frustrated by an in-game incident and coming to the forums to complain about how super they are.
I rarely fly a Valk, but I think that they are perfectly balanced as they are. True, they are the most maneuverable, true, they do have three weapon ports, but 10K is really not that much hull, it goes quickly. Valks are also easier to hit than a vulture since they are a little bit fatter, making them a better target for energy weapons like gauss, tachyons, and the advanced gatling turret.
Sunflares are also fairly hard to accurately deploy, causing many people to adopt the "rocket ramming strategy" (another term which imho is kicked around far too often). Just so any newbies reading this thread are clear on this, rocket ramming means firing rockets from a range so close that they detonate instantaneously, causing the assailant to take splash damage themselves. Rocket ramming does *not* mean using tri-flares and does not mean boosting rockets up to a very high speed. Both of these are tactics that a lot of vets use and a lot of inexperienced players fall for. The thing you have to keep in mind is that these players are also very experienced and could *probably* beat you in a fair duel anyway. Try using a tri-flare valk yourself before you complain about it... it's not as easy as it looks.
I myself find that I score *more* kills using a Vulture with dual tachyons. The vulture because it's easily accessible and you can jump right back into the fray, and its also harder to hit than the Valkyrie. Tachyons because its hard to see them coming (especially against the orange background in 7) and they have very good firepower.
Yes I know it sucks to get beat up by a trash talking tri-flare jock, but just try to suck it up, learn from the experience, develop better tactics, and keep in mind that we do have a reputation/faction/mission system in the works that will change gameplay so drastically that these issues will cease to be significant.
thank u phaser for that thing about valks, i didnt read this whole post but the first couple ones got me really frustrated, they made me want to flame froggy unnessasarily, but now is not the time for that...
killing a rocket ramming valk with a vulture is not very hard (if u r paranoid like me and hit "x" randomly) i honestly enjoy seeing valks comming at me with rockets, many times there newb pilots and u can just shoot tachys at them while u dodge out of the way. keep in mind that the valk is a SPECIAL ship, its supposed to be badass. its nothing compared to the old prome, while i'd never admit it when i used it, that thing was so freaking stacked it was crazy. just get used to fighting rammers, just because u dont like it (i dont like it either... probably cause i just suck at it :P) doesnt mean it should be taken out of the game. sry for my semi long waste of space almost flame post, but i have seen way to many people complain about every little thing in vendetta now a days, if people would just stop complaining and play, our community would probably improve alot, also, the devs have done a good job of balancing it out, rocket ramming seems cheap the first couple times u see it, but it is counterable, just like almost everything in this game.
killing a rocket ramming valk with a vulture is not very hard (if u r paranoid like me and hit "x" randomly) i honestly enjoy seeing valks comming at me with rockets, many times there newb pilots and u can just shoot tachys at them while u dodge out of the way. keep in mind that the valk is a SPECIAL ship, its supposed to be badass. its nothing compared to the old prome, while i'd never admit it when i used it, that thing was so freaking stacked it was crazy. just get used to fighting rammers, just because u dont like it (i dont like it either... probably cause i just suck at it :P) doesnt mean it should be taken out of the game. sry for my semi long waste of space almost flame post, but i have seen way to many people complain about every little thing in vendetta now a days, if people would just stop complaining and play, our community would probably improve alot, also, the devs have done a good job of balancing it out, rocket ramming seems cheap the first couple times u see it, but it is counterable, just like almost everything in this game.