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Hey, If *I* was able to do it then ANYONE can.
Interface is a little clunky but functional. :)
Interface is a little clunky but functional. :)
Highly cool. It would be cooler if the "Change bot action" dropdown worked, but highly cool nonetheless.
spellcast: it will be "more finalized" steadily from now on... I expect to have it exporting to the test server tonight. Only the "destroy n bots" objective is implemented in the back end right now but I'll fill in the rest.
mgl_mouser: wouldn't work as a client-only thing, i'm afraid. just hold on, you'll be able to play soon enough.
thergvk: I admit it's a bit confusing, since I didn't document it at all. It will become more self-explanatory, as it will endeavor to explain itself.
Here's a brief explanation...
The basic idea is at each "stage", it immediately performs a series of zero or more actions, and then hands the player a series of objectives which he must complete before passing onto the next stage. Some of these objectives might throw events, like status messages (you killed 5 out of 10 bots! or you killed a strike force! you should be shooting at orun collectors...). To handle those, click on add event, "Status", then click add action, "Send message", then fill in "You killed [killed] out of [total] bots! [to_kill] more to go!". Names in brackets will be filled in from variables in the environment, and in this case the pull-down menus should show them.
Once all objectives are complete it proceeds to the next stage, unless one of your event handlers throws it into a different stage via the "Skip to stage..." action.
At the bottom of the editor are events which are stage-independent (player died, player cancelled the mission). You can handle these there or within the stages themselves (I still need to add this last part - I omitted it because it would be confusing at first).
mgl_mouser: wouldn't work as a client-only thing, i'm afraid. just hold on, you'll be able to play soon enough.
thergvk: I admit it's a bit confusing, since I didn't document it at all. It will become more self-explanatory, as it will endeavor to explain itself.
Here's a brief explanation...
The basic idea is at each "stage", it immediately performs a series of zero or more actions, and then hands the player a series of objectives which he must complete before passing onto the next stage. Some of these objectives might throw events, like status messages (you killed 5 out of 10 bots! or you killed a strike force! you should be shooting at orun collectors...). To handle those, click on add event, "Status", then click add action, "Send message", then fill in "You killed [killed] out of [total] bots! [to_kill] more to go!". Names in brackets will be filled in from variables in the environment, and in this case the pull-down menus should show them.
Once all objectives are complete it proceeds to the next stage, unless one of your event handlers throws it into a different stage via the "Skip to stage..." action.
At the bottom of the editor are events which are stage-independent (player died, player cancelled the mission). You can handle these there or within the stages themselves (I still need to add this last part - I omitted it because it would be confusing at first).
Your javascript powers humble me. Impressive!
/me is more bewildered than before.
ah, well. i'll learn how to use it, or learn to live without the knowledge.
ah, well. i'll learn how to use it, or learn to live without the knowledge.
'havefun':["Have fun...", function(o,f) { return [
"how much fun?: ", textinput(o[f], "funamount", "LOTS")]}]
weeee!
We don't have a trade route to Germany!
"how much fun?: ", textinput(o[f], "funamount", "LOTS")]}]
weeee!
We don't have a trade route to Germany!
Is there any way to specify where the mission will be offered?
not as of now young roguelazer, have patience while the tool is perfected.
Actually the "requirements" section cryptically means that if you pick UIT it shows up in UIT space, etc. The prerequisites editor needs to be, uh, written.
Hoax:
if(!o[f].e) { o[f].e = []; } // this sucks
would have been a more apt line to paste.
Hoax:
if(!o[f].e) { o[f].e = []; } // this sucks
would have been a more apt line to paste.
Very cool, Guild Software. Outstanding.
I'm impressed constantly with the level of "ownership" you let us have for the game i.e. responding to our feedback, letting us in on developments, giving us the feeling that you actually listen to us, etc. etc.
Pretty frikkin cool.
I'm impressed constantly with the level of "ownership" you let us have for the game i.e. responding to our feedback, letting us in on developments, giving us the feeling that you actually listen to us, etc. etc.
Pretty frikkin cool.
Yeah, I'm with Leber on this.
Whenever my friends snicker after I tell them that this game has "around 30 simultaneous players", I point out to them that "Hey, how often do WoW's developers let you onto their test server to try out the updates pre-release?
Whenever my friends snicker after I tell them that this game has "around 30 simultaneous players", I point out to them that "Hey, how often do WoW's developers let you onto their test server to try out the updates pre-release?
spellcast: it will be "more finalized" steadily from now on... I expect to have it exporting to the test server tonight. Only the "destroy n bots" objective is implemented in the back end right now but I'll fill in the rest.
ok, more accurately when will you be able to make it stupid enough to function properly with IE, I've got lots of time to play with it on the computers at work, but no firefox here.
ok, more accurately when will you be able to make it stupid enough to function properly with IE, I've got lots of time to play with it on the computers at work, but no firefox here.
You should change that, and chew out your IT department for being incompetant, Spellcast. IE is much badness.
Awesome editor. /me gets excited and can't sleep now.
Would it be possible to have an "Other" objective that lets us write our own Lisp or Lisa or Lua or whatever code for the objective? Would require more policing, but would be very powerful.
Awesome editor. /me gets excited and can't sleep now.
Would it be possible to have an "Other" objective that lets us write our own Lisp or Lisa or Lua or whatever code for the objective? Would require more policing, but would be very powerful.
its a mom-&-pop hardware store beo.. I'm lucky it has a computer, and I AM the tech department, such as it is. I'd change it to firefox but it took me almost 2 years to get the owners to the point where they can use the computer on thier own to get online and look up reports and sale databases and such from the distributers. I'm afraid changing the browser to firefox would be too much for them to handle and i just dont want to start all over. :(
LOL Spellcast. I know JUST how you feel...
Now, if I make a mission that says "Kill 10 [SoR] pilots..." will they just have to kill you 10 times?
Oh wait I guess spuck & relayeR are online still. Nevermind.
Now, if I make a mission that says "Kill 10 [SoR] pilots..." will they just have to kill you 10 times?
Oh wait I guess spuck & relayeR are online still. Nevermind.