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I'm excited about the whole mission-creation bit. Hope everyone else will be as well.
I'm excited about the whole mission-creation bit. Hope everyone else will be as well.
So where's the form for me to fill out to apply to create missions?
This newspost makes /me happy.
This newspost makes /me happy.
aye very cool, cant wait to see some of the crazy missions the community can come up with. I can already see genka's missions...
Let us get a little more mission functionality nailed down, then we'll create an application process.
I'm really jazzed about it though, Andy's still working on the interface, but he has it actually like.. taking objectives/options and creating actual functional missions on the Test server. And he's only been at it a week or so.
I'm really jazzed about it though, Andy's still working on the interface, but he has it actually like.. taking objectives/options and creating actual functional missions on the Test server. And he's only been at it a week or so.
I can already see my missions too!
:D
:D
OMG!
FYI
I died during the reading of this newspost.
Unbelievably cool stuff!
can someone rezz pls ;)
FYI
I died during the reading of this newspost.
Unbelievably cool stuff!
can someone rezz pls ;)
/me casts raise dead on sissoko. :)
OMFD Incarnate 4 teh WIN!!!!1111one!!!!
lol cant wait.
OMFD Incarnate 4 teh WIN!!!!1111one!!!!
lol cant wait.
Will there be possible to have bots spawn upon entry, with custom names entered in the editor. or maybe names from the name-generator. so we sont need to kill more prosus assaults tb86754374 -436 or dentek assault omg13337-111
that wud b liek soo cool
that wud b liek soo cool
*drool*
Must resist... Have other things to do...
Must resist... Have other things to do...
Yeah, we'll have both like "use pre-existing bot(s)" <selection list of available types> and "create mission-specific bot(s)" <selection list of available types> and in the latter case you'd probably be able to select from a different random-naming convention. Actually typing in names.. we want all the missions to be as simultaneously re-usable as possible, so we can't have like 20 people playing 20 different missions where they all have to kill some bot named "Bob". That wouldn't work so well.
Anyway, that's just how I think we'll probably do it, we'll see how it plays out, but that is definitely something we'll be able to do and we've discussed fairly extensively already (without getting into bot-naming and name collision issues).
Anyway, that's just how I think we'll probably do it, we'll see how it plays out, but that is definitely something we'll be able to do and we've discussed fairly extensively already (without getting into bot-naming and name collision issues).
Just on a side note here Inc., I noticed that in the news post you stated that the upcoming update will be significantly larger than previous one, or as you so eloquently put it, a "Doozy" lol. Anyway, I know that one of your primary goals in creating this game is for it to be as inclusive as possible. That being said you might want to think about releasing the update in sections or something similar. For those of us who are on dial-up, a large update could possibly take a while. Not sure what the actual size of the update might be or even how long it might take on any given ISP. Im just saying that if its too big it might take a long time on dial up. Other than that this is definately a welcome change by all. Keep up the great work guys.
[glen Quagmire voice] Aww right!!
except there wont be any missions where you have to kill "Bubba the bot" or <stupid-bot-name> It wont get past certain safety nets. with the right backstory and type of mission its possible i guess? :)
big mike: it wont be hundreds of megs unlike som other MMORPGs like WoW, where updates can be more than 200MB with big content additions
except there wont be any missions where you have to kill "Bubba the bot" or <stupid-bot-name> It wont get past certain safety nets. with the right backstory and type of mission its possible i guess? :)
big mike: it wont be hundreds of megs unlike som other MMORPGs like WoW, where updates can be more than 200MB with big content additions
Of course, that leads me to ask, can the mission designer choose the rewards for the mission?
I suspect you guys have already thought of this, but please ensure that the mission rewards are equivalent to the mission difficulty. It would really stink to see missions that give you inordinate amounts of combat xp for killing the dentek collector named "bob" 5 times in a chained quest sequence.
Or humongous faction rewards for mining 1 container of ore.
I have read the most excellent backstory and wonder if, perhaps, some day the best missions will be included in the lore? Just looking into the future and imagining what wonderful history the players could build together.
I suspect you guys have already thought of this, but please ensure that the mission rewards are equivalent to the mission difficulty. It would really stink to see missions that give you inordinate amounts of combat xp for killing the dentek collector named "bob" 5 times in a chained quest sequence.
Or humongous faction rewards for mining 1 container of ore.
I have read the most excellent backstory and wonder if, perhaps, some day the best missions will be included in the lore? Just looking into the future and imagining what wonderful history the players could build together.
there should be formulas for determinating rewards, monetary and xp-wise , give each parameters a value and add the values for a number witch is converted into money and/or xp. With a possibility for human input...
Well that definantly saved my day lol. Thanks guys :)
Oh on a side note I tired to get a (Build a Vendetta Ad) competition going on and it never really happened even though their was alot of interest. I just wanted to let you guys have my entry the only one, if you ever needed an ad for Vendetta.
http://www.artwrkz.net/vendetta_better.jpg
Your Welcome,
Chikira out
Oh on a side note I tired to get a (Build a Vendetta Ad) competition going on and it never really happened even though their was alot of interest. I just wanted to let you guys have my entry the only one, if you ever needed an ad for Vendetta.
http://www.artwrkz.net/vendetta_better.jpg
Your Welcome,
Chikira out
Big Mike: there isn't much we can do about the big download. It'll most likely be all in one update. We will be rolling a new client-install binary, if people would prefer to just download that (in their browser, or whatever) instead of using the updater to patch. But, that'll be the full 130+MB download (like for a new install).
I definitely want our game to be as accessible as possible, dialup users included (hence why our game is 130MB instead of 1300). We could offer a split-up version of the client download, perhaps, like 20MB chunks or something, if that would make it easier. But as far as the actual updater patch, that's probably going to be pretty large.
I definitely want our game to be as accessible as possible, dialup users included (hence why our game is 130MB instead of 1300). We could offer a split-up version of the client download, perhaps, like 20MB chunks or something, if that would make it easier. But as far as the actual updater patch, that's probably going to be pretty large.
/me salutes the dev-masters... :)
Nice work, guys...
[edit] and that would be "you're" Chikira... contractions, people! [/edit]
Nice work, guys...
[edit] and that would be "you're" Chikira... contractions, people! [/edit]
Well, I am essentially a dorky hack, so I don't expect anything I come up with to be directly used -- more feed for someone with actual talent, and so I agree that only a select few should be building missions. That said, it seems to me that Kill X Bots can go a looooong way. There's basically Kill X, Goto X, and In Less Time Than X, and that's about it. When chained end-to-end, that's all it takes for a good story.
You forgot "Get <item>" and related events, wylfing.
I wouldn't just aim for mediocrity. Think of games like Marathon. We're talking _depth_. I, for one, would love to see a fairly complex mission editor with lots of nice stuff: messages sent from NPC 'x' when condition 'x' is met... mission string group ƒ'x' becomes available at faction 'x' when condition 'x' is met (standing/nation/license/no. of trademissions completed/etc.)... mission 'b' becomes available when mission 'x' is failed... mission 'x' becomes available at random stations at random times...
blah blah blah - hopefully you get the point. Most of all, something really unique to add in would be ... ... random 'unique' missions. Let's say that a player wanders over to Pelatus and decides to stop in by the mission computer for some odd reason. There's a mission he's never seen anywhere else before (Transport Pelatian colonists to Dau, for example). Once you take the mission, it disappears (perhaps it would come back every few weeks or so, in a different location, but the same player could not take the same mission twice). You complete the mission, and some simple plot development ensues, in which you get some reward for finishing the string of missions (probably nothing TOO incredible, since that would make cause for "mission camping"). Just add in a bunch of these kinds of missions and WHAM - you've added personality to the game.
blah blah blah - hopefully you get the point. Most of all, something really unique to add in would be ... ... random 'unique' missions. Let's say that a player wanders over to Pelatus and decides to stop in by the mission computer for some odd reason. There's a mission he's never seen anywhere else before (Transport Pelatian colonists to Dau, for example). Once you take the mission, it disappears (perhaps it would come back every few weeks or so, in a different location, but the same player could not take the same mission twice). You complete the mission, and some simple plot development ensues, in which you get some reward for finishing the string of missions (probably nothing TOO incredible, since that would make cause for "mission camping"). Just add in a bunch of these kinds of missions and WHAM - you've added personality to the game.