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What's next..........
5
Commodore
Dec 17, 2004
ananzi
Upgradable sensor/radar, Missile launcher
4
Weasel
Dec 17, 2004
doubled
stations should list ores they need in 'local items in demand'
1
ananzi
Dec 17, 2004
johnhawl218
Trading rewards and running away
10
wylfing
Dec 17, 2004
Syberfly
EXTERIOR ADD_ONS
11
Knight_Of_Order
Dec 17, 2004
Syberfly
Upcoming Update: engines and batteries
15
fleabait
Dec 16, 2004
ananzi
Grappler Arm Combat
18
johnhawl218
Dec 16, 2004
johnhawl218
HUD Changes & Ideas
8
gamejunky
Dec 16, 2004
doubled
Inf. Turbo/(too) Easy Escapes possible solution
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24
doubled
Dec 16, 2004
doubled
give as some speed
8
uturn
Dec 16, 2004
Syberfly
More use of the GTS in game
2
johnhawl218
Dec 16, 2004
banister_murray
MERCenary-EXP ne function /merc invite " "
4
Knight_Of_Order
Dec 16, 2004
Knight_Of_Order
Sniper
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38
Viper2560
Dec 16, 2004
Shapenaji
Newb Torment
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26
maveric7911
Dec 16, 2004
rkoloeg
Different Ammo
1
cajal
Dec 16, 2004
gamejunky
Interceptors
0
The Roach
Dec 16, 2004
Guild radar dot
3
CrippledPidgeon
Dec 15, 2004
CrippledPidgeon
Crafting System
14
johnhawl218
Dec 15, 2004
johnhawl218
N3 for UITs
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39
andreas
Dec 15, 2004
Commodore
The Bar
5
Nya13
Dec 15, 2004
johnhawl218
Faction Radar Colors
2
gamejunky
Dec 15, 2004
johnhawl218
Standing / Green or Red?
6
Nya13
Dec 15, 2004
johnhawl218
Combat kill medals +1
0
CrippledPidgeon
Dec 15, 2004
My opinion on capital ships
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28
Lord Q
Dec 15, 2004
cajal
News Caster Idea
1
gamejunky
Dec 15, 2004
Soltis
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