Forums » Suggestions

Secondary Guild Affiliation.

Jan 06, 2005 Spellcast link
Right now you can only join 1 guild, and while I can see the reasoning for this, Perhaps increasing that number to 2 guilds would be useful.

It would solve some problems with the way Guilds are currently structured, For instance it would be very nice to have a "training" guild that could be used to test and evaluate prospective members for a main guild.

Additionally some aspects of game play dont mesh particualry well into one guild, EG myself, I would like to join a trade guild, since i do spend a large amount of time trading, but i also like to be able to focus on the CtC, and being in the SAF makes that a much easier prospect.

having a second guildchat probably wouldnt be too hard(we've got a lot of potential text colors left. :) and I doubt renaming the commands to /say_guild1 and /say_guild2 would be that hard)

A limit of 2 would probably be sufficient however, this is more of a long term thought than anything else.
Jan 06, 2005 Shapenaji link
I would agree with this as well. for [COR], we would love to attract as many pirates as there are. But many have prior commitments, [SAF] [ISP] etc... It would be nice if they didn't have to turn their back on those commitments.
Jan 06, 2005 johnhawl218 link
I'm against it. Choose and stick with one. You can always interact with everyone else though normal means. If you wish to be in a different guild more, leave and join that one. The only benefit from being in a guild is guild chat. We have many channels that can be utilized to do the same thing, you just need to set it up and have others participate in chats in that channel.
Jan 06, 2005 roguelazer link
I'd prefer having subguilds. IE:

[IDF] - Primary guild
[IDF-TRAIN] - Secondary guild of IDF for training
[IDF-TRADE] - Secondary guild of IDF for trading
etc...
Jan 06, 2005 johnhawl218 link
Rogue

While I'm against players being in more then one guild at the same time, what you suggested is subguilds, that to me seems just fine, kind of like setting up channels within a guild channel network. What I'm against is someone who wants to be in say TGFT and then also wants to be in SAF or COR, that do me just doesn't fly.
Jan 06, 2005 Spellcast link
why doesn't it fly johnhawl? People are members of multiple professional and social organizations in real life.

I would like to see sub-guilds, But i think that creating them would be more trouble codewise than just adding the option to have a second guild entirely.
Jan 06, 2005 roguelazer link
People have multiple professions in real life. But it's rather rare that you find somebody who is both a police officer and a bank robber. The current guild system forces you to keep your hat on all the time, which is nice. I don't particularly think it's a good idea to have ISP members press a button and switch over to SYN members without ever having to level up a secondary character.
Jan 06, 2005 johnhawl218 link
Divided loyalty, I personally would not trust someone who was jumpings sides constantly. If you want to do CtC and be with a guild that does that, join them. If your a trader and you want the low down on good trade routes from other traders, join a trade guild. If your looking to kill players because that's your thing hook up with a pirate guild. Guilds spend a lot of time documenting stuff about games that are for guild use only, and for someone to come along and give 10% to one guild and 10% to another and 10% to another is just not fare to those who are loyal to their single guild.
Jan 06, 2005 genka link
I had an [INM][syn]n00b character for a while, but it wasn't terribly official...
Jan 06, 2005 Spellcast link
while you are correct rogue, you might have a police officer who is also a small buisness owner, and as such a member of both the chamber of commerce and the fraternal order of police.

As far as the "switching over" goes, how is that any different than an ISP member joining a /group of SYN players when hes not doing ISP stuff?
While a guild like the Vipers would probably not want a SYN member on their team, they can simply choose not to invite said member, or they can expel him if they so choose, the same goes for any other guild.

John, in the case of the SAF that guild is to coordinate CtC activities, its not our occupation; we have traders, pirates, miners, and everything in-between in the guild.

While your point about divided loyalties has some merit, if a guild doesnt want members to be a part of another guild, thats an internal guild matter. The option being availible doesn't mean that every person in the game HAS to be in multiple guilds, nor that every guild HAS to allow its members to be in a second guild.
Jan 06, 2005 johnhawl218 link
Spell…

Your right. And I'm of those who would and will expel anyone (if I had the power) that wanted to join multipule guilds. I think it's a bad idea. You think it's good. We'll leave it to the dev's. =)
Jan 06, 2005 Knight_Of_Order link
One word:

Subterfuge

What of the players who want to be double agents: Alias comes to mind.

like pirates who are in a trade guild who give out information a secret trade runes with say 10 trades in atlases caring full loads of 3000 each items.

the spy then gives the route and and goes with. then is spared when the entire pirates guild attacks. (make it so that the second guild, or first has the option of being hidden) so that only one guild is seen.

there thats my 2˘
Jan 06, 2005 johnhawl218 link
that's exactly why I don't want it, that's for illustrating it so distinctly. =)
Jan 06, 2005 Solra Bizna link
I agree with those who dislike having two guild affiliations. Rather than just allowing someone to be in (say) SAF and TGFT at the same time, just bring back nation chat!
I really like the idea of sub-organizations in guild, whether a heirarchy or a star, although I prefer the idea of a heirarchy. To use my guild SAF as an example, we could have two "sections," one on top of the other, [SAF] and [SAFt], and SAF members can participate in SAFt chat but not vice versa; thus, someone who has earned our trust could become a part of SAF whereas others can join SAFt and still be a part of SAF on the whole.
-:sigma.SB
Jan 06, 2005 smittens link
I think this is a good idea, and while I would rather have two guild affiliation-ing availible I'd rather nave sub-guilds than neither of these two ideas.

Knight_Of_Order, thank you for bringing this point up.

I guess not with john and Solra, but I can not even begin to fathom how awesome it would be for certain people to take on espionage personas. It would make this game so much more realistic its amazing. Commanders and Lts would no longer be able to go around to someone and after seeing their stats say "you're in." They'd have to talk to people who've played with this character, play with them for a while, etc. Like a background check to make sure this isn't just an alternate character of someone they don't want in their guild.

True, this would probably make Vendetta more viscious when one learns of traitorism within their guild, but still!

The earlier point about "we don't want someone joining TGFT and COR" I felt was responded to nicely. I had been planning to say stuff like that in my post. Its not the players choice about which guild they join, its the choice of the guild commander.

--Smittens

PS. I can't believe ISP is getting so much publicity. Do you people really know who/what we are?