Forums » Suggestions
May be a silly stupid idea, but here goes:
When someone overheats a roid above, say, 100, or whatever, after ten or so seconds if the player hasn't cut their beams off the roid becomes "angry" and it then completely engulfs the player's ship, causing constant damage until they explode. Either that or make nearby roids go agro and start smashing the player to bits. A bit silly, but eh. Would be kinda funny to see.
When someone overheats a roid above, say, 100, or whatever, after ten or so seconds if the player hasn't cut their beams off the roid becomes "angry" and it then completely engulfs the player's ship, causing constant damage until they explode. Either that or make nearby roids go agro and start smashing the player to bits. A bit silly, but eh. Would be kinda funny to see.
+1 great suggestion.
I dunno about the roids going aggro and ramming/chasing the player, although that would be hilarious..
But, having thermal properties of an asteroid create some secondary effect as it rises in temperature, that requires more careful management and attention by the miner, and adds more direct gameplay to the process of mining, might be interesting?
But, having thermal properties of an asteroid create some secondary effect as it rises in temperature, that requires more careful management and attention by the miner, and adds more direct gameplay to the process of mining, might be interesting?
+1
Just say "no" to asteroid molestation.
Just say "no" to asteroid molestation.
Secondary damaging thermal effects would be amazing. Also, if a roid has been mined beyond safe limits AND it is in a station sector, the station should warn all pilots. A kind of weather report if you will.
agree - we need something in game to prevent these roids getting over heated by the AFFK player, or even the player who just sits there and slowly watches the mining slow and the temp rise
So, what kind of affect should there be, and how should it specifically work?
+1
Something similar to a mine exploding, recurring every several seconds that the roid continues to heat beyond a threshold? The ship would be concussed back and receive damage.
Similar to an avalon exploding.
I think passing ships should have to worry an overheated roid. Is there any way for the graphics in the game to give off a glowing effect? Or even better, something like the mirage/heat haze that is seen coming off aircraft? That way other ships would know not to get too close.
I mean, its a game. Is the K in the game truly kelvin? Our ships slow down quickly when we let off turbo. We are able to mine resources from roids without the resource count ever reducing. There are all sorts of things in this game that don't exist in our real universe. Roids getting hot at an arbitrary number is fine in this context.
There could be a warning on the hud that says "Thermal warning, keep away from roid".
There could be a warning on the hud that says "Thermal warning, keep away from roid".
Good point, We All Float. How about roids develop a gravitic or magnetic attraction the hotter they get? Super hot roids would pull nearby mining ships close and eventually wear down their hulls due to contact.
Super hot roids would pull nearby mining ships close and eventually wear down their hulls due to contact.
That could place an unpleasant burden on the sector's CPU to do frequent constant collision checks with the asteroids. Even if it was primarily being checked on the client, we'd likely need to validate it on the sector. You also might end up with people embedded in asteroids (either intentionally, or otherwise).
That could place an unpleasant burden on the sector's CPU to do frequent constant collision checks with the asteroids. Even if it was primarily being checked on the client, we'd likely need to validate it on the sector. You also might end up with people embedded in asteroids (either intentionally, or otherwise).
As a side note it also apply to hive bots mining
That could place an unpleasant burden on the sector's CPU to do frequent constant collision checks with the asteroids. Even if it was primarily being checked on the client, we'd likely need to validate it on the sector. You also might end up with people embedded in asteroids (either intentionally, or otherwise).
Fine, then how about reversing it so it's repulsion rather than attraction. The hotter the roid, the harder it is to get close to it. CPU crisis averted!
Great side note Wash. Hive bots shouldn't get special treatment.
Fine, then how about reversing it so it's repulsion rather than attraction. The hotter the roid, the harder it is to get close to it. CPU crisis averted!
Great side note Wash. Hive bots shouldn't get special treatment.
+1 to yodas "nK + x = x damage/time" concept, as I think its both relative to the issue and easier to implement than other more esoteric (though admittedly cool sounding) suggested methods.
However, if the goal is the deter just afk mining, I think the threshold ought to be 200K or more. During my various capship builds, while 80K was my common cut-off point for most roids, but there were some I intentionally mined to ~150K, especially if they were smallish, or particularly high yield rare ore roids. As mentioned, even 200K is below 0C (assuming K is kelvin, which has been the assumption of many people for many years).
However, if the goal is the deter just afk mining, I think the threshold ought to be 200K or more. During my various capship builds, while 80K was my common cut-off point for most roids, but there were some I intentionally mined to ~150K, especially if they were smallish, or particularly high yield rare ore roids. As mentioned, even 200K is below 0C (assuming K is kelvin, which has been the assumption of many people for many years).
I think asteroid size should also be taken into consideration. Asteroids could be sorted into different size classifications. Class 1 for example would be the smallest, and as a result can be heated to high temperatures. And say, the highest class, class 10 or whatever, would be the lowest temperature of all the classes since they take the longest to cool down, days in fact.
a: When a mining beam is turned on, or delivers ore to ship's hold, the asteroid's temperature is checked, and damage is applied to ship in proportion to temperature. // easy to code, because you add it to the code that turns on mining beams and the code that delivers ore. Minimizes temperature checks, to save on cpu.
b: Over heating a roid in monitored space :
b.1: Will make you temp kos and a strike force will be sent to deal with you, and/or
b.2: Will cause your faction standing to go down.
b: Over heating a roid in monitored space :
b.1: Will make you temp kos and a strike force will be sent to deal with you, and/or
b.2: Will cause your faction standing to go down.
Temp kos for roid abuse and faction penalties, this I like. Bit extreme but lols :3c