Forums » Suggestions

Limit Infini Turbo to 200ms

«1234
Jun 04, 2018 -Wash- link
@Greenwall

"Instead of a lengthy forum campaign for a game-imbalancing nerf,"

How is requiring turbo drain for speeds over 200 mps game imbalancing?

@dirty

"Sounds to me like you want the SVG to have infiniturbo. and to that I say +1"

Wrong.

@Nico

"Well then the suggestion should have been to make SVG a proper interceptor and not to ruin hog2"

Thank you for showing once again the only reason people fly it is for the infini turbo. The SVG is a proper interceptor against anything that doesn't have infini turbo.
Jun 04, 2018 greenwall link
How is it not imbalancing? You want to reduce the ability of 3 widely used ships to evade interception, lol. More travelers and traders would be killed as a result.

You have admitted that the particular issue you are trying to address is that interceptors do not appear to intercept well enough under current game conditions. However you paint the target on the incorrect cause. The problem lies in the lack of enough other players in game to satiate your bloodlust relative to the size of the universe.

I see absolutely no reason why the current >200 m/s infiniturbo-capable, non-interceptor ships should lose that capability. They ALREADY have balances in place, whether it be lower armor, slower turning speed, reduced cargo space, or (obviously) limited top speed.

The only speed reduction argument (top speed and/or infiniturbo limitation) that even remotely makes sense is a grand-rebalance, since it would take into account each ship in relation to the rest. But even that seems hugely excessive and unworthy of the time and debate it would demand.

Ship speeds are fine.
Jun 04, 2018 joylessjoker link
You want to reduce the ability of 3 widely used ships to evade interception, lol. More travelers and traders would be killed as a result.

This kind of comment does not directly address any argument. It asserts that there is a malicious intent behind the OP without evidence, which is a form of poisoning the character.

Can a guide please clean this RoC violation up?
Jun 04, 2018 Whistler link
Please do stick to the argument at hand.

JJ, if we were to apply this same level of "analysis" to your posts... Please leave the judgement calls to the moderators. Thank you.
Jun 04, 2018 -Wash- link
"You want to reduce the ability of 3 widely used ships to evade interception"

I want to reduce the guaranteed escape of +200mps infini turbo ships by turbo locking and sitting for couple minutes (again as no one reads everything the Hound is the exception to this suggestion).
Jun 04, 2018 greenwall link
"You want to reduce the ability of 3 widely used ships to evade interception"

I want to reduce the guaranteed escape of +200mps infini turbo ships by turbo locking and sitting for couple minutes (again as no one reads everything the Hound is the exception to this suggestion).


Right, and you want to do that to make it more difficult to evade interception. And it's actually 4 ships:

Hog 2, Hornet 2, Hornet Convoy Guardian, Atlas-X
Jun 04, 2018 Ore link
I would be more amenable to this suggestion if it was across the board and included the hound and every other ship below 200mps as well. Including all trade ships, tridents etc. This nerf would give the hound too much power.
Jun 04, 2018 Pizzasgood link
-1. Make the SVG better at intercepting instead.
Jun 04, 2018 greenwall link
Make the SVG better at intercepting instead.

Um no. It's good enough. Serco have the Skyprom, that's their strength. Intercepting is Itani. Making the SVG better than it is is also imbalancing against the Itani.
Jun 05, 2018 joylessjoker link
Intercepting is Itani.

I always thought that intercepting is a Corvus thing.
Jun 07, 2018 -Wash- link
@greenwall

I don't see how a guaranteed escape by simply locking on the turbo key is balanced in any way.
Jun 07, 2018 greenwall link
It's not guaranteed if they lock their turbo while you are close by and have enough of a cell to pursue them.
Jun 07, 2018 joylessjoker link
It's not guaranteed if they lock their turbo while you are close by and have enough of a cell to pursue them.

Forgot about the part where weapons drain the cell rapidly, greenie? Being near your prey helps, but it's still not very guaranteed. Hound's ability to replenish the cell while turboing is what makes it a great chaser, not its 225 infiniturbo.
Jun 07, 2018 Pizzasgood link
These ships are supposed to be slippery. I don't see the problem with them actually being slippery.
Jun 13, 2018 Spiderbait link
The whole point of an interceptor is to be able to intercept ships that are over 450m away.

+1
Jun 15, 2018 NarWalrusWarrior link
cancer cancer cancer cancer.
JJ, not looking so hot on this topic,
anyways -1