Forums » Suggestions

Allow sale of accounts through VO Website

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Oct 26, 2015 greenwall link
lol, ore you xenophobe.

Obviously any conflict with the EULA would be adjusted if the suggestion were implimented.
Oct 26, 2015 Ore link
Except that this is a stupid fucking suggestion, so the EULA is not likely to get ratified in favour of stupidity.
Oct 26, 2015 Roda Slane link
Find anything in the EULA preventing the lawful transfer of control of an account, or virtual items from one account to another, in exchange for rl us dollars. The EULA says that you can not "sell" what you do not own, and that you do not own the account, or the virtual property.

You may not want anyone in your guild to sell their account, and you can take measures to boot anyone that you don't want in your guild, and that does not really have anything to do with the subject.

Anyone can accept rl cash to create an account, develop it, and deliver it. If done correctly, not even the devs could prevent it, even if they wanted to, and frankly, why would they want to. A paying customer is a paying customer.

I do not want the devs to formalize it, because I am not convinced that it is worth their time.

prepackaged accounts for purchase can be done, and if there is a market, will be done. Your objections are wasted effort.
Oct 26, 2015 Pizzasgood link
Of course it can't be completely prevented. Did I say it could? No. What I said is that since it is undesired behavior, it should be discouraged and penalized, not encouraged and monetized. Compare a universe where transferring accounts is against the rules and penalized if detected vs. a universe where it is permitted through official channels. Which universe will have less of the undesired behavior?

The only desirable outcome I see in permitting account selling is income for the devs. I doubt the extent of that income would be sufficient to justify whoring out the game in that manner.
Oct 26, 2015 Roda Slane link
You opinion one thing to be more desirable than the other, but I doubt you would be able to tell the difference. I see noobs in valks all the time already.

But you can not buy skill. I play VO, because it is a game of skill.

I meet characters that have higher levels than me, and I kill them. I meet characters that have more credits than me, and I kill them. I meet characters than have more pks than me, and I kill them.

If your skill is not enough to protect you from the virtually insignificant impact of this suggestion, then I have no sympathy for you.

This is not eve. Just because you played longer, does not grant you special privilege. Skill, and skill alone, grant you special privilege.

Buck up, be brave, and defend your status, with skill, to the degree that you have such.
Oct 27, 2015 Pizzasgood link
Even if you don't care about statistics, plenty of other people clearly do, including devs. Otherwise all that commotion about PK inflation would not have happened. You can say that people shouldn't care, but of course people can also say that you shouldn't care about combat. This is more than just a combat game, even if combat is the main focus. Some people work hard to build up high stats or earn badges, and letting other people just buy them devalues that. If we were looking at a situation where we needed to choose between stats or gameplay, I'd side with gameplay. But that's not what's being asked for. What is being asked for is to destroy what little value those stats and badges have merely to squeeze a few more dollars out of the playerbase.
Oct 27, 2015 Kierky link
I can't believe this is even being discussed.
Oct 27, 2015 greenwall link
rin, Incarnate has already admitted that's it's entirely possible for this kind of thing to happen (non-formally, as Roda explains) and there's nothing he can do about it.

I do agree that accomplishments in game should be protected to a certain extent, but there's a limit. Your defense of accomplishments feels a bit too idealistic and a bit less realistic. If I were given the choice between making the game better at the cost of some people having badges that they didn't personally earn, I'd opt for making the game better.
Oct 28, 2015 Pizzasgood link
"rin, Incarnate has already admitted that's it's entirely possible for this kind of thing to happen (non-formally, as Roda explains) and there's nothing he can do about it."

I guess we should legalize and monetize rape, because clearly it cannot be prevented. What part of "discourage and penalize" do you two not understand?

"If I were given the choice between making the game better at the cost of some people having badges that they didn't personally earn, I'd opt for making the game better."

I already agreed with that -- gameplay comes first. But this thread is not about making the game better. It's about milking the playerbase at the cost of devaluing achievements.
Oct 28, 2015 greenwall link
I already agreed with that -- gameplay comes first. But this thread is not about making the game better. It's about milking the playerbase at the cost of devaluing achievements.

No, that's not what this thread is about. But I'm glad we agree.
Oct 28, 2015 Roda Slane link
I guess we should legalize and monetize rape, because clearly it cannot be prevented. What part of "discourage and penalize" do you two not understand?

Just because someone else got sex, and you didn't, does not mean that anyone got raped. The transfer of accounts or items for usd is not illegal or against the EULA. I understand that you wish to "discourage and penalize" the transfer of accounts and items, and I also understand that you do not have the means nor the authority to make that happen.

There are games where the accounts and items are traded online, for usd, with complete disregard for the wishes of the game developers. It does alter the ingame economics. One hour of my ingame earnings, is trivial, compared to what I can buy with one hour of rl earnings. But attempting to criminalize it, simply makes it so that only the criminals have access to it, and the game slowly drifts to a game full of criminals, and the honest players move on to some other game.

In games that have usd commodity markets, I adapt. I hunt and kill "farmers". I sell them "protection". I treat them as part of the game, because they are part of the game.

You can judge the popularity of a game by the number of unsanctioned markets serving that game. And in this respect, VO is an shining example of a complete failure. An unsanctioned commodity market for VO would be a major step up in marketing VO as a game worth investing time and money in.

I do not think there is enough player demand for the devs to spend time formalizing account transfer, but from a marketing perspective, they should do it, just to leave the impression that there is some player demand for it.
Oct 28, 2015 greenwall link
so wait a second, Roda. First you said I need to show how, from marketing perspective, GS could make money off of this and only then it would be a viable suggestion, but now you are suggesting that it would be a good idea (from a marketing perspective) that GS offer this formalized market to give the impression that the game is more popular than it actually is....

Has your marketing perspective evolved?
Oct 28, 2015 Roda Slane link
Yes.

My first reaction was in light of my estimation of the need of the existing player base, and the effort of GS to serve the existing player base.

My last reaction was in light of my estimation of the need of GS to appear more popular, by catering to a player base, as if it was a larger player base.

For GS to attract a large player base, it should behave as if it already has a large player base, to the extent that candidate customers will perceive that GS both has a large player base, and that it can accommodate the needs of a large player base.

In short, if you want to be something, act like you already are that something. Fake it till you make it.
Oct 28, 2015 joylessjoker link
In short, if you want to be something, act like you already are that something. Fake it till you make it.

LOL!!! This is great advice for those aspiring to be pick-up artists, but not so much for game developers.

They simply don't have the money or time to make such risky, senseless endeavors. They already have a good plan. Releasing for iOS and Steam will do so much more than monetizing game accounts. Leave them to it and STFU.
Oct 28, 2015 greenwall link
Leave them to it and STFU.

Everytime you over-rage in posts I imagine you stand up and throw your keyboard across the room after you submit your reply and then walk off cursing to yourself.
Oct 28, 2015 joylessjoker link
Lol.. why would I rage about something I'm 99.999% confident will NOT ever happen? In fact I'll bet all of my 500m VO money on it. Who wants to hold the pot? It has to be a third party who proved himself trustworthy, like phaserlight.
Oct 28, 2015 greenwall link
why would I rage about something I'm 99.999% confident will NOT ever happen?

Because you have some screws loose?
Oct 28, 2015 joylessjoker link
You don't want my money? You think it's worthwhile starting this thread and engaging in the discussion. If you didn't, you wouldn't start this. Apparently at some level you believe that Incarnate can be persuaded by your logic. If you truly believe that this suggestion has a good chance to see implementation, you should accept my bet offer. It's an easy way to make 500m!
Oct 28, 2015 greenwall link
You think it's worthwhile starting this thread and engaging in the discussion.

Absolutely.

Apparently at some level you believe that Incarnate can be persuaded by your logic.

Not really.

If you truly believe that this suggestion has a good chance to see implementation, you should accept my bet offer. It's an easy way to make 500m!

I don't need your money, lol. Ask Galanoth, he seems to need some.
Oct 28, 2015 Roda Slane link
You two should get a room.

@greenwall: You dilute your own thread by replying to, and trolling, trolls. The worst possible thing you can do to joker is ignore him. Most everyone else does.