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About the AGT

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Sep 14, 2009 CrazySpence link
Hello everyone. The AGT isn't unbalanced because it cant hit a damn thing unless you're silly enough to get close to it. So in theory everyone that has died from an AGT is suicidal.

I'm sorry that you may think you have some god given right to fly close to people but you are not correct.

Leave the AGT in as an L port "Stay the fuck back or else" weapon that it was meant to be.

If you are bored with the magic Superman selephane like shield weapon we all have right now suggest a new AGT like weapon for turrets in another thread instead of stealing some peoples favourite defensive gun away from them.

Also stop justifying it because the prom is so damn powerful.

For the last time time the prom is supposed to be powerful it's a mother frakin tank.

Taking the AGT off it will not save you because any weapon on the damn thing is going to seem super because the bloody thing has three times the armour of whatever you are flying and can come straight at you without worrying about dieing!

That is all.
Sep 14, 2009 bojansplash link
No AGT can save you from a good light fighter pilot, only rockets can.

AGT is a crutch for insecure pilots who find security and comfort behind lots of armor.
Its their choice and I respect that. Leave their AGT as it is.

Mediocre pilots in proms are only dangerous because of that devastating flares spread combined with a movement of a light fighter.
If you want to nerf something, nerf prom rocket ports spread and spin torque.
Heck, give it more armor if you want but do not let it move and handle 5 tons of armament as a centurion with a single neut.

As for turning AGT into a gunner turret weapon, I am all for it. Hitting anything with a neut from a gunner position is nigh impossible. AGT would be a perfect weapon for gunner turrets because of its auto-tracking and auto-aiming.
Idea of turning PROMs (as the only real VO tanks) into a multiplayer ships with gunner turret is also great.

Just one more thing... can you please scale up proms, taurs and wraiths to more realistic dimensions compared to light fighters?
Or scale down light fighters, whichever you prefer.
All heavy ships in VO are like only 1-2 m bigger then lightest fighters.
Sep 14, 2009 peytros link
some of you are forgetting this would offer a distinct advantage to multiplayer ships something that is completely lacking right now and thus becomes and unused feature.

so make it turret only and if its a huge problem adjust the proms stats accordingly
Sep 14, 2009 Dr. Lecter link
Allow me to translate from Bojaneese into English:

WAAAAAAHHHHHHHHHHHHHHHHH!! I DON'T WANT TO HAVE A BALANCE BETWEEN A STAND & FIGHT PROM AND A HIT & RUN VALK! I WANT SERCO TO HAVE TO HAVE 2 PEOPLE PER SHIP/BE BIGGER & EASIER FOR ME TO HIT/NOT BE ABLE TO STRAFE!

Your post, Bojan, ignores the real utility of the AGT on a prom. It is best used to force the opponent into the flares before hosing their spinning, burning, soon-to-be-a-corpse ass down past 0% to conserve ammo.
Sep 14, 2009 bojansplash link
Lecter, I suppose it could be interpreted your way too... but I was more aiming at getting 2 pks from killing proms as a better reward for a boring fight. :)

In the past 5 years I collected over 2000 prom kills spread over all my chars. Are proms boring to fight, sure they are but if I have to, I will fight and kill them.
Sep 14, 2009 Dr. Lecter link
You and I both know full fucking well that you won't find two people in a combat ship. Alternatively, we can make the Valk a two seater, too, and see how y'all like that.

Boring is, of course, subjective. Me, I find having to chase a valk all over the sector, with my opponent constantly breaking engagement and running away before turning back into the fight, to be boring.
Sep 14, 2009 bojansplash link
Down Lecter boy!
Seriously, we are not guilty for your RL frustrations and we do not need to put up with your, overcompensating for a small one, attitude.

Read what I wrote again:
AGT is a crutch for insecure pilots who find security and comfort behind lots of armor.
Its their choice and I respect that. Leave their AGT as it is.


As you see, I have no objections against agt.

As for finding a copilot/gunner for your ship, in your case you might be right.
Nobody wants to share a ship with an a-hole.
Sep 14, 2009 Dr. Lecter link
But you do, apparently, have trouble with proper use of the comma.
Sep 14, 2009 toshiro link
Objection! Irrelevant to the question at hand. Don't use ad hominem attacks, Lecter, it's poor form.
Sep 14, 2009 Dr. Lecter link
Down Lecter boy!
Seriously, we are not guilty for your RL frustrations and we do not need to put up with your, overcompensating for a small one, attitude.


And you're calling ME out for ad personam fallacies, Tosh? At least my point was objectively correct: Bojan should have said "your 'overcompensating for a small one' attitude."
Sep 14, 2009 toshiro link
I judged you to be above it. My bad.
Sep 14, 2009 Impavid link
There are plenty of willing copilots. What's lacking is a useable weapon for those copilots. No one wants to sit in a turret firing shield bubbles, and the N2 turret is impossible to aim.

Give us a turret AGT and we'll see and increase in turret use. The Atlas has a turret but the prom doesn't? This should be reversed. AGT on a prom is essential, but as many have said, it's a tank, and should require multiple operators to use effectively. Remove the AGT as an Lport weapon and give the Gat Cannon a nice buff. The prom becomes MORE powerful with multiple operators and everyone else has to aim a little. The hogs, taurs and proms lose their AGT but get in it's place a buffed Gat cannon and all they have to do is learn to turn their ships.

Everyone wins.
Sep 14, 2009 Dr. Lecter link
AGT on a prom is essential, but as many have said, it's a tank, and should require multiple operators to use effectively.

Sounds like a great idea, Tumble. Here's what we'll do: the valk, a speedly hit and run fighter, is too fast and agile for one pilot to handle both the "hit" and the "run" aspects, so it, too, will require two players to field.

Watch how fast the "Nation specific" top line ships become so many discarded gimmicks. VO lacks the player base for such ships.
Sep 14, 2009 Impavid link
The Valk is a light fighter, the prom is a tank. The Prom would still have a buffed (read: higher damage and speed) Gat Cannon and it certainly has the maneuverability to aim at a target. Meanwhile it also gets a turret AGT for a copilot, making it MORE powerful with two players. It's the perfect platform (where the atlas and the moth are not) for a mid-sized multiplayer assault ship.

I believe VO has the playerbase to support multiplayer ships, in fact I think it's essential to VO's growth. What's still missing is usable multiplayer set-ups.

Now granted, a lot of people will feel like you do lecter, so I suggest the following compromise:

-Create an AGT Turret weapon
-Add a Turret to the Sky Command
-Increase the grid requirement of the AGT to a level that prevents it and it's turret variant from being equipped on the same ship
-Lower the grid for the Gat Cannon to allow it to be equipped alongside a AGT Turret

This allows the current popular AGT setup to continue while offering a more powerful, but not too powerful, multiplayer set-up.
Sep 14, 2009 Dr. Lecter link
This allows the current popular AGT setup to continue while offering a more powerful, but not too powerful, multiplayer set-up.

Interesting approach. Only problem is that we'd need to give the Itani a multiplayer combat ship, too. I think the best approach is to add, at some point, two new Nation specific multi-player combat ships.
Sep 14, 2009 Snax_28 link
Just weld two valks together.
Sep 14, 2009 Impavid link
I love the idea of adding new ships rather than altering old ones. If that's an option a Gunship Class ship would be amazing. I suggested it in another thread.

I made these suggestions on the basis of ease of implementation, assuming that altering weapons stats and adding a turret weapon are short tasks, whereas adding new ships is much more labor intensive.

If creating gunship class ships is an option, that's the way to go.
Sep 14, 2009 davejohn link
Hmm, where is this AGT ? I can only see GTs. Maybe my levels or standings are too low...

So , lets have a look at the Prom model. That is unmistakably a turret with two guns sticking out of it . 360 degrees rotation , and 180 degrees elevation. I roll forwards : ninety would suffice.

So you object to GT ? Ok , let the prom have a twin small port mount with an auto aim capacity of 360 rotate , 90 elevate. Twin laws or hive posi on there with a pair of flares on the static guns and it would be a very capable combat ship. Pricey, but I might treat myself to one at weekends.

Not that it would affect an impoverished miner like myself. For obvious cost reasons I fly mid range trade ships most of the time, Taur 3s are cheap. I know how much the griefers hate the fact that a t3 is harder to gank than an xc, but you can repair that x1 cheaply if you are thinking rather than trolling ....

If you want traders in grey leave the GT alone.
Sep 15, 2009 peytros link
oh please ecka that is the weakest arguement in this thread. The AGT is the whole reason we can't have nice duel mega posi set up becuase any twin large port ship has to be nerfed to hell or else it would dodge to easy
Sep 15, 2009 Snax_28 link
For obvious cost reasons I fly mid range trade ships most of the time, Taur 3s are cheap. I know how much the griefers hate the fact that a t3 is harder to gank than an xc...

Nothing personal Ecka, but the very fact that you, and others who choose to fight in a trade ship, can stand toe-to-toe with a designated combat ship (such as a valk, or even a vult), and come out of the encounter with even a 50% chance of success (I would imagine higher most times) is ludicrous. In my opinion it's one of the most glaring examples of how the quest for balance leads to serious harm in immersion. I know you love your ship, but you've even said it yourself: There's no way you should be able to do this.

And the reason you can is the AGT (or GT if you insist on splitting hairs). While the Taur (and especially the Tung) would still be a decent support ship with other layouts, it wouldn't have anywhere near the one-on-one capabilities it has now, which is how it really should be in my opinion. I know there are those of the mind that balance should be right across the board, and that an EC88 should be able to take out a Prom, but I disagree.