Forums » Suggestions

Medium ports

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Jun 07, 2003 SirCamps link
I got the idea of creating a 3rd fighter-specific weapon port, detailed as follows:

Centurion: 1 small port.
Wart Hog: 1 small port, 1 medium port
Wraith: 2 small ports, 1 large port.
Atlas: 1 small port, 1 medium port.
Vulture: 2 small ports.
Hornet: 2 small ports, 2 medium ports.
Ragnarok: 1 small port, 2 medium ports, 2 large ports.
Centuar: 1 medium port, 2 large ports.
Valkyrie: 3 small ports.
Maurader: 2 small ports, 1 medium port.
Prometheus: 2 medium ports, 1 large port.

Weapons for medium port:
Gatling cannon
Jackhammer rocket
Stingray missiles
proximity mines
*Turreted gravitron*
*rear-facing modification for any s-port weapon*

(** denotes weapon suggestions).

This would give the Maurader its mines, or a little extra punch, and would still keep the gatling cannon away from the Centurion. The Wart hog can still use Jackhammers, yet cannot use Avalons, which seems fair. An alternate setup for the Wart Hog could be 1 medium & 1 large.
Jun 07, 2003 Arolte link
Although I like the idea of a medium port, your choice of weapons really puts quite a limit on the player. For example you propose that the Hornet have two s-ports and two m-ports. I'd rather link up four energy weapons than load it up with rockets/missiles (I really hate using these). Or having two gatling turrets would be too damn wasteful in terms of energy consumption. Perhaps s-port weapons can be equipped into an m-port slot, but not vice versa. Same could go with l-port and m-port?
Jun 07, 2003 Renegade ++RIP++ link
yeah,

but still you don't like missiles ??

Why, missiles were the best weapon in 3.1. And solely hoping on hitting someone with tachs only even 4 at once, or 2 rockets. Then I prefer the rockets. Naturally, rocket ramming shouldn't be done, but for the rest , I love rockets.

Me sees his ship :

hornet: 2 tachyons, and then a double sidewinder, jihaa baby :D

more firepower then a valkyrie, and 1 step down on agility :D

cheers
Jun 07, 2003 The Kid link
"more firepower then a valkyrie, and 1 step down on agility :D" more like 4 or 5 steps as it is right now.
Anyway, looks good, but as khral said, make medium weapons fit large, and small fit medium, but not vice versa.
Sep 04, 2003 roguelazer link
Ok, so it was SirCamps and not Celebrim. So sue me!
Sep 04, 2003 The Kid link
/me sues Roguelazer
Sep 04, 2003 SirCamps link
/me wonders how this thread got to the top. I still like my idea.

3.3.2 changes:

Wart Hog: 2 small ports, 1 medium port
Prometheus: 2 medium, 2 large
Ragnarok: 2 small, 2 medium, 2 large

And go with what Arolte said of having small weapons fit in medium slots.
Sep 04, 2003 roguelazer link
Give the Centurion 1 Medium port!
Sep 04, 2003 Rabid Panda link
"The Medium port could either be a medium port or two small ports, certain weapons would be allowed onto ships that were never thought possible. This would allow players to adapt their ship for any job. If you think about a hornet, it would only be allowed one med port at a time but it would allow for say, a gatling gun, not the ad gatling tho so you could conceivably have a gatling gun and two sunflares. Also the med port would effect it's agility, so the hornet's agility would be brought down a bit if it has a med port equipped. I believe this would add a lot to the game without having to add to many weapons and at the same time it would allow the ships to be capable for more job types." -A post that never got a response.

Yes Rogue, that is a copy and paste, don't get your panties in a bundle.
Sep 04, 2003 roguelazer link
Well, m00 to you too!
Sep 05, 2003 HumpyThePenguin link
the idea behind the medium port isnt the best thought out, or best for gameplay.

A medium port would FURTHER limit weapon selection, and make certain ships more flown than other, even more than it is now.

Limiting the weapons selection is never a good idea in games that you want to actually sell, nor is flopping the gameplay on its back and gutting it like a dead fish.
The medium port is both of these, although I am not trying to flame anybody, I strongly oppose the advent of a medium port, it puts more work on the devs for something that may very well be scrapped in a future version of vendetta, it limits the ability to customize my ship, it as well limits the choices of ships I have. If I want mines then I MUST have something with a medium port, if I want rockets I MUST have a small port, or If I have swarms I MUST have a large port. It seems tthe people do not like how weapons are balanced(or not, depending on your point of view) the solution Is NOT to gut the gameplay like a dead fish, but to tweak things you dont like. You think the guass cannon should be a large because it is too powerful? tone it down a bit, reduce the damage, up the energy, or chip at the aimbot. Sunflare too powerful? reduce the damage, add a safety fuse, reduce the blast radius or the detonation radius. Dont propose that we come up with "medium" ports right out of blue. it makes gameplay suffer in the long run if they are added in.
Sep 05, 2003 Arolte link
Not necessarily. First of all, half of the current weapons probably won't even make it into the final game. Second of all, there'll probably be hundreds more weapons to choose from in the final version. If you distribute those hundreds of weapons evenly between the small, medium, and large ports, there'll be more than enough to choose from. By your reasoning one can argue that L-ports should be taken out also, all for the sake of providing more choices out of our already limited selection of weaponry.
Sep 05, 2003 roguelazer link
Um. Why not allow medium, small AND large weapons to fit into large ports, medium and small weapons to fit into medium ports and just smalls to fit into small ports?
Sep 05, 2003 Arolte link
Yeah... but who said you shouldn't be able to, Rogue? You barkin' at the air again? Hehe.

I can see both sides, really. I mean it's like taking a needle and trying to plug a hole the size of a quarter. Plugs can be too big AND too small, you know. But I too like the idea of not being forced to have rockets or missiles, for example.
Sep 05, 2003 HumpyThePenguin link
Rogue, why would you be able to fit a medium port weapon in a small port, just asking. Mabye it was a typo...

Arolte: Yes the current weapons will probably be totally scrapped, please note what I say better, "...I strongly oppose the advent of a medium port, it puts more work on the devs for something that may very well be scrapped in a future version of vendetta..."

One of the points Im trying to make is that we don't really know what kind of weapons system we will have for the final version, we might have "slots" to put things into, like something takes up X amount of slots(increasing the customizability of our weapons) or that we will be able to stuff weapons into larger slots than they belong in. Mabye we all will have busses and go around blowing ourselves up on each other, who knows, but incorporating a new port into the game is more works on the devs and more complains about balancing things.
Sep 05, 2003 SirCamps link
Better idea:

You have generic weapon slots with a set amount of mass that they can hold. Instead of large and small qualifications, you can give each weapon a mass.

Also, you could have a way of combining adjacent ports' masses to allow for larger weapons.

For instance:

Valkyrie
Weapon Port 1: 3000 pounds
Weapon Port 2: 3000 pounds
Weapon Port 3: 4000 pounds

Tachyons: 1800 pounds
Gravitrons: 2000 pounds
Gauss: 2400 pounds
Sunflare Rocket launcher: 3000 pounds

Heat sink class 1 (low-grade): 500 pounds
Heat sink class 2 (mid-grade): 800 pounds
Heat sink class 3 (high-grade) 1200 pounds

This would allow you to have two rapid firing tachyons that don't overheat quickly. Or you could have three Flares, but two tubes would overheat relatively quickly. Comments?


Wraith:
Weapon Port 1: 5000 pounds
Weapon Port 2: 5000 pounds
Weapon port 3: 9000 pounds

Plasma cannon: 3800 pounds
Adv. Gatling: 8000 pounds
Stinger homing missiles: 3500 pounds
Locust Swarm Missiles: 6000 pounds

etc. etc. etc. Comments?

Note: Yes, you're reading that right. This would make a Valk able to carry a plasma cannon if it filled up its two smaller ports with heat sinks. Kinda like a gun with a seat. :-D
Sep 05, 2003 Sage link
Ooh, I like the idea of heatsinks. It seems like it could get very complicated very fast though. There needs to be a way to simplify it for newbies and allow them to get more customizability as they go along. So you could have weapons classified by their weight as Small or Large, but there could be a button that says: "More Info" which would show mass, heat output etc. And after aquiring a certain liscence one would be allowed to further customize their ships by adding additional heatsinks, combining weapon ports based on mass, etc.

Oh the lovely possibilities. . .
Sep 05, 2003 HumpyThePenguin link
ummm...where are you getting this heatsinks Idea? Its a great idea and all, but it doesnt belong in Vendetta, at least right now, but the generic ports with weights is exactly what im talking about, it also increases the customizability of each ship.
Sep 06, 2003 Arolte link
Hehe, next we're gonna have to install fans and liquid nitrogen cooling on our spaceships. Yeah, the idea of heatsinks really overcomplicates something that's supposed to be relatively simple. If you can revise your ideas so they don't require you to purchase 90 trillion things to group two or three weapons, then by all means shoot away.
Sep 06, 2003 SirCamps link
OK........ we have "newbie" kits, like the EC88, that comes equipped with EVERYTHING you need to get started.

But the greater customizability of fans, liq intro, etc really would allow someone to tweak their ship into oblivion to gain an extra 2 m/s from your engine, a little more battery power, or 10 more damage for that gauss. But for the newbie, you just need a ship and learn how to work it.

It's like a computer, really. You can get into all the special cooling units and overclocking, etc., but for the normal user, they buy the thing and don't look under the hood until they replace their graphics card in 6 months.

I would vouch for greater complexity, but make it so that it can be ignored if wanted. Example:

Tachyon Cannon Package. Includes:

1x 1800 lbs. Tachyon cannon
1x 600 lbs. Class D Heat sink
2x 20 lbs battery terminals (copper)
4x 50 lbs X-series capacitors

Total tonnage: 2640 lbs.

For a relatively inexperienced pilot, he need only click "buy" and then "install." But the vet might buy his Tachyon cannon separately, get a Class F Heat sink several sectors away, go for the optical battery terminals, and Z-class capacitors, which are only found in, say, sector 18.

While building his ship takes more time, the vet might have +40 damage,-5 energy/shot, +10 m/s, and -10 heat/shot.

But the package allows the newbie to buy and use the tachyon cannon without all the extra knowledge of specialized components.

C'mon people, haven't you ever built a mountain bike from scratch?