Forums » Suggestions
A bit overzealous naming that bucket *Ragnarok*.
It is, after all, a scary name/event from Scandinavian/Viking mythology.
Now, naming a deathstar like cappy *Ragnarok* would be more appropriate.
It is, after all, a scary name/event from Scandinavian/Viking mythology.
Now, naming a deathstar like cappy *Ragnarok* would be more appropriate.
yea, but a bigger Rag, with more details, would be the perfect thing to throw a turret on.
Couldn't they make ion weapons and EMP missiles that stun ships?
Or how about an ion mine, that would create a small localized storm?
Yea, next idea would be a black fog cloud gun.
If octopuses/squids can do it.......
Sarcasm intended.
If octopuses/squids can do it.......
Sarcasm intended.
That's a good idea, as well.
Yea, smoke is a lacking feature in VO. I would love to see ships create smoke just from certain activities. Using it as a defense is of course an option too.
So sheesh, if you want ideas for cool weapons, check out these videos of Gradius V. ^^
It's got |az0rz, c1rc3ls, f1r3Z, *pew pewz* and m0R f1r3z.
It's got |az0rz, c1rc3ls, f1r3Z, *pew pewz* and m0R f1r3z.
lol
I think there's a lot of great ideas in this thread.
Things I'd definitely like to see is damage over time (DoT) weapons, be they nanites, acidic (our ships are metal after al) or biological even. There is a lot of room to explore here and it might be a good way to define different roles in a raiding party. (Think fantasy warrior, mage, healer...)
I've seen some suggestions for beam weapons but I think there is another way to work them which might be more interesting. Imagine that they have very low starting damage, but that the damage could start multiplying for each second(?) you have the weapon locked on the target as the target heats up (saturates).
With the discussion on nukes I think it would be interesting to work out some flak battery for capships and stations. Exploding shells which would damage anything within a certain radius. Inaccurate but deadly.
I think the smoke idea for capships is also really workable and could be combined with scanner add-ons(toys) which could alter your perception (infra/ultra/heat/radiation/x-ray) and would be specific for certain crafts for example. Imagine a scout ship stuffed to the gills with targeting hardware, counter-measure (jamming/diverting/concealing), group targeting (laser target painting, radar relay) and possibly command facilities.
I think there is a great opportunity in creating more group-based fighting where different roles can be required to take down certain targets.
Things I'd definitely like to see is damage over time (DoT) weapons, be they nanites, acidic (our ships are metal after al) or biological even. There is a lot of room to explore here and it might be a good way to define different roles in a raiding party. (Think fantasy warrior, mage, healer...)
I've seen some suggestions for beam weapons but I think there is another way to work them which might be more interesting. Imagine that they have very low starting damage, but that the damage could start multiplying for each second(?) you have the weapon locked on the target as the target heats up (saturates).
With the discussion on nukes I think it would be interesting to work out some flak battery for capships and stations. Exploding shells which would damage anything within a certain radius. Inaccurate but deadly.
I think the smoke idea for capships is also really workable and could be combined with scanner add-ons(toys) which could alter your perception (infra/ultra/heat/radiation/x-ray) and would be specific for certain crafts for example. Imagine a scout ship stuffed to the gills with targeting hardware, counter-measure (jamming/diverting/concealing), group targeting (laser target painting, radar relay) and possibly command facilities.
I think there is a great opportunity in creating more group-based fighting where different roles can be required to take down certain targets.