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Live in the here and now in VO.
Well, moldyman, I guess they could somehow disable shooting nukes in station sectors, but I have no idea how they could possibly do that. I was trying to provide some middle ground.
Disabling weapons based on their locations just doesn't seem feasible.
Letting completely free use of the avalons would be so much more fun, don't you think?
For stations, we need to make some kind of way of preventing station nuking.
Examples of these ways are as follows:
1) Stations can fire flares and chafes to throw off the missile to a safe distance for people exiting and entering the station.
2) Station guards have a "high-alert" awareness 6 hours after a nuke ever does hit the station, and the sector is more or less on lockdown until they can repair the damaged station or 6 hours, whichever comes last.
3)Somehow, magically, 'turn-off' the nukes when in station sectors.
Now you tell me which two make sense.
Disabling weapons based on their locations just doesn't seem feasible.
Letting completely free use of the avalons would be so much more fun, don't you think?
For stations, we need to make some kind of way of preventing station nuking.
Examples of these ways are as follows:
1) Stations can fire flares and chafes to throw off the missile to a safe distance for people exiting and entering the station.
2) Station guards have a "high-alert" awareness 6 hours after a nuke ever does hit the station, and the sector is more or less on lockdown until they can repair the damaged station or 6 hours, whichever comes last.
3)Somehow, magically, 'turn-off' the nukes when in station sectors.
Now you tell me which two make sense.
With the beam weapons, I think that if it was reasonably hard to lock-on, and if it didn't do much damage, it would add to the diversity of weapons.
Also for the Raptor Idea I had on page 1, I didn't mean for it to appear as if it is un-killable. With Four mini-guns on it, it will way a ton, and move much like a behemoth.
Also for the Raptor Idea I had on page 1, I didn't mean for it to appear as if it is un-killable. With Four mini-guns on it, it will way a ton, and move much like a behemoth.
Nukes would and should only be provided by the government, with authorization. So maybe if you're an itani you can nuke a Serco station, but no other. Union shouldn't have any because Aalons are tactical nukes against capital vessels. Do the pirates have capships? Are they in the Itani/Serco war?
Or we could just make them so expensive in UIT, that barely anyone would buy them...
http://www.vendetta-online.com/x/msgboard/3/13084#165358
To recap what I said there, I think the Trident and other similar-sized craft need a spinal-mounted gun... a big f*cking gun. SCRAM cannon or super railgun, designed to penetrate capship armor at extreme distances, thus necessitating the use of fighters as a defence against long-range anti-capship fire.
To recap what I said there, I think the Trident and other similar-sized craft need a spinal-mounted gun... a big f*cking gun. SCRAM cannon or super railgun, designed to penetrate capship armor at extreme distances, thus necessitating the use of fighters as a defence against long-range anti-capship fire.
I was just thinking, what if the Phoenix I designed could fire a variety of weapons that are also stealth...
Ex. 1) A small bomb payload of 2 (or 4 smaller ones), that isn't visible till about 50m, but by that time, you shouldn't be able to get out of the way because it's detonation proximity is about 10m. For the smaller ones, it is even harder to detect on your radar, because the cross-section is obviously smaller.
Ex. 2) Invisible Fletchette Cannon, or mini-gun. The only thing you see are the shots fired, but once fired, they glow for a fraction of a second, then cool to an invisible temperature because they react with a coolant in which they are coated with, which brings down their temperature to where they are normally colored dark grey slugs.
Ex. 1) A small bomb payload of 2 (or 4 smaller ones), that isn't visible till about 50m, but by that time, you shouldn't be able to get out of the way because it's detonation proximity is about 10m. For the smaller ones, it is even harder to detect on your radar, because the cross-section is obviously smaller.
Ex. 2) Invisible Fletchette Cannon, or mini-gun. The only thing you see are the shots fired, but once fired, they glow for a fraction of a second, then cool to an invisible temperature because they react with a coolant in which they are coated with, which brings down their temperature to where they are normally colored dark grey slugs.
"but once fired, they glow for a fraction of a second, then cool to an invisible temperature because they react with a coolant in which they are coated with, which brings down their temperature to where they are normally colored dark grey slugs."
That's absurd. If they're hot enough to be glowing, the coolant must also be hot, and therefore wouldn't do any cooling!
I mean it's not like munitions can't be fired without picking up that kind of excessive temperature to begin with... the only reason railgun pellets in VO glow is because we want them to.
That's absurd. If they're hot enough to be glowing, the coolant must also be hot, and therefore wouldn't do any cooling!
I mean it's not like munitions can't be fired without picking up that kind of excessive temperature to begin with... the only reason railgun pellets in VO glow is because we want them to.
Oh, ok well then they just shoot normally, no complications.
I want Rods from God.
Only... not.
Just find me a way to propel a five-ton tungsten javelin up to 12,000 m/s and land it up some unlucky bastard's tailpipe, and I'll be happy.
Only... not.
Just find me a way to propel a five-ton tungsten javelin up to 12,000 m/s and land it up some unlucky bastard's tailpipe, and I'll be happy.
IDEA: A new mine, but instead of explosions or lightning or force, it releases a cloud of nanites that grab onto your ship and begin doing slight damage over time (not as much as Lmines of course ;P) for about like... half a minute?
Another idea: Maybe like... nation specific weapons like proms or valks except that anyone can use them if dropped but only Pillars of Society may purchase them and if it's a serco weapon it has a bonus when on serco manufactured ships and itani, itani manufactured ships.
Another thing I might want to see is an EMP weapon. Animation could be a slightly altered gauss cannon and it would take up all your energy to fire one, would have a very limited number of charges (1-3 about?) and it would do very little damage but would leave the person hit with it to have no energy for 10 maybe 20 or more seconds.
Another idea: Maybe like... nation specific weapons like proms or valks except that anyone can use them if dropped but only Pillars of Society may purchase them and if it's a serco weapon it has a bonus when on serco manufactured ships and itani, itani manufactured ships.
Another thing I might want to see is an EMP weapon. Animation could be a slightly altered gauss cannon and it would take up all your energy to fire one, would have a very limited number of charges (1-3 about?) and it would do very little damage but would leave the person hit with it to have no energy for 10 maybe 20 or more seconds.
I love that mine idea Shank.
I'd just like to add a couple of possible features. You can't escape them, but if someone shoots you with... lets say just plasma or explosives, it will knock them off. In other words: all energy weapons besides plasma will just hurt the ship that is crawling with nanites, not knock them off. Also, if the EMP ever gets put into this game, that'll disable the nanites as well as the ship they're on, but will detach and float away dead, but the ship that once had nanites on it can power back up after 30sec.
I think there should be more types of mines in general.
Like before I was talking about remote mines... Goldeneye 007...
I'd just like to add a couple of possible features. You can't escape them, but if someone shoots you with... lets say just plasma or explosives, it will knock them off. In other words: all energy weapons besides plasma will just hurt the ship that is crawling with nanites, not knock them off. Also, if the EMP ever gets put into this game, that'll disable the nanites as well as the ship they're on, but will detach and float away dead, but the ship that once had nanites on it can power back up after 30sec.
I think there should be more types of mines in general.
Like before I was talking about remote mines... Goldeneye 007...
I like the idea, but it has one major flaw:
The only way to get to POS is by trading. It'ss always bugged me. In fact, I'm gonna post that in another thread. But anyway, getting special weapons/ships for trading just seems... yeah.
The only way to get to POS is by trading. It'ss always bugged me. In fact, I'm gonna post that in another thread. But anyway, getting special weapons/ships for trading just seems... yeah.
We need Snarks.
What are snarks?
What's that have to do with the thread...
Absolutely nothing....
but we need them anyway.
but we need them anyway.
Alright, we'll take that under advisement.
If we get snarks, we also need head crabs.
And I know what you're thinking, but those regular old crabs that Miharu has just won't cut it.
And I know what you're thinking, but those regular old crabs that Miharu has just won't cut it.