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um, i don't see how this would kill grey space PVP. he didn't even mention an amount increase. expencive can mean just 1.3 times as cosltly as they are now. and besides it would only affect grey space stations, you could home in UIT or Serco space and commute. or just stockpile cheep ships.
i think increasing the cost of grey space goods will do nothing to PVP at all. now obvioulsy if you increase the costs too much it'll kill the poor player market, but say a 5-20% increase will go unnoticed.
smittens,
twitch combat makes VO unieque, space quake makes VO dull and filled with arguments ofer the definition of honor, and complaints whenever sometghing new and different is added.
Reno Targett,
fighters should stay the same, what you want with regards to harder to accuire/longer lasting ships should come in the form of larger more custamisable ships. (i generally refer to theses as cap ships even thopugh some of them may be barly larger than a moth and be operable by one person). those ships would require a grater investment and be harder to kill. think The Deffiant from DS9 or the Starbridge from EV nova. ships that are larger than a one man fighter but not nearly as big as a Trident or HAC
i think increasing the cost of grey space goods will do nothing to PVP at all. now obvioulsy if you increase the costs too much it'll kill the poor player market, but say a 5-20% increase will go unnoticed.
smittens,
twitch combat makes VO unieque, space quake makes VO dull and filled with arguments ofer the definition of honor, and complaints whenever sometghing new and different is added.
Reno Targett,
fighters should stay the same, what you want with regards to harder to accuire/longer lasting ships should come in the form of larger more custamisable ships. (i generally refer to theses as cap ships even thopugh some of them may be barly larger than a moth and be operable by one person). those ships would require a grater investment and be harder to kill. think The Deffiant from DS9 or the Starbridge from EV nova. ships that are larger than a one man fighter but not nearly as big as a Trident or HAC
So Person, your saying that unless you can died and respawn quickly, there is no way to get good at fighting? Ever heard of fighting to "red", or possibly having a medic handy while you train. Sure it means that you'd actually have to change your play style slightly, god forbid, but I think that's a small price to pay.
Johnhawl: EXACTLY! But what happens when you're still a n00b, up against a big bad vet, and HE gets you to red. He's not about to let you fly off, you don't want to buy another expensive ship, so you run for it! And then we get a game full of [Names Deleted By Smitty]'s, and I'm sure I wouldn't be the only person angered to the point of quitting (again). An entire generation of spam'n'runs? How horrible!
Q: "and complaints whenever sometghing new and different is added."
How could I FORGET that its SPACE QUAKE that causes people to have differences. It's not like that's, you know, human nature or anything. It's SQ that forces you and Johnhawl to become outraged daily.
[/sarcasm, though I really hope you didn't need this tag to realize it]
Q: "and complaints whenever sometghing new and different is added."
How could I FORGET that its SPACE QUAKE that causes people to have differences. It's not like that's, you know, human nature or anything. It's SQ that forces you and Johnhawl to become outraged daily.
[/sarcasm, though I really hope you didn't need this tag to realize it]
No, it's lame guys with nick names like "mom" that enrage me daily.
We're talking about grey space, new players should NOT be in grey space. If they feel adventurous and are looking for some danger, or, trying to test out their new skills, then they should venture into grey space. Grey space is SUPPOST to be dangerous and hard for newbies. I'm not suggesting any changes that would effect newbie sectors AT ALL like Lord Q pointed out. Nor does this effect vets with alts, if you know what your doing, getting into grey space and getting what you need is not that hard.
We're talking about grey space, new players should NOT be in grey space. If they feel adventurous and are looking for some danger, or, trying to test out their new skills, then they should venture into grey space. Grey space is SUPPOST to be dangerous and hard for newbies. I'm not suggesting any changes that would effect newbie sectors AT ALL like Lord Q pointed out. Nor does this effect vets with alts, if you know what your doing, getting into grey space and getting what you need is not that hard.
I don't think I understand the premise of this thread. Ayn made no sense to me in the 1st post at all. D:
Then perhaps hold your comment till you do understand.
I was asking for clarification. Let's start with the beginning:
"All the stations in the greyspace zone should have expensive goods, ships and weapons..."
umm, isn't this the point of factions and stuff? Corvus is more expensive than UIT/Itani/Serco space, and you can get stuff there you can't get other places. Sooooo...what's the complaint? Sure, it would be cool to have additional missions that change gameplay, and change is necessary...but I don't see how that follows out of Ayn's ambiguous statement, and unrelated statements. She makes 3 statements in her post, which aren't particularly related:
1. All the stations in the greyspace zone should have expensive goods, ships and weapons...
2. If you do not like the fight-die-fight-die over and over : vote : YES!
3. serco, IUT and itani are supposed to have a better economy system than all the other factions.
How are those related? ....yeah.
"harry hypocrit :D"
Shut the hell up.
"All the stations in the greyspace zone should have expensive goods, ships and weapons..."
umm, isn't this the point of factions and stuff? Corvus is more expensive than UIT/Itani/Serco space, and you can get stuff there you can't get other places. Sooooo...what's the complaint? Sure, it would be cool to have additional missions that change gameplay, and change is necessary...but I don't see how that follows out of Ayn's ambiguous statement, and unrelated statements. She makes 3 statements in her post, which aren't particularly related:
1. All the stations in the greyspace zone should have expensive goods, ships and weapons...
2. If you do not like the fight-die-fight-die over and over : vote : YES!
3. serco, IUT and itani are supposed to have a better economy system than all the other factions.
How are those related? ....yeah.
"harry hypocrit :D"
Shut the hell up.
have you bothered to read anything else but the first post?? 0_o
Obviously her english is not great. As I took it, she was advocating for higher prices in Grey Space as a way of deturing the standard fight-die-preset purchase-fight-die-loop. She also was commenting on the fact that the three primary factions in theory should have better prices (and economy) for people, and that by making prices much higher in grey space that they would home at cheaper stations and therefor take longer to get back to the battle ground.
Then later she stated that she was doing this so that people would stop calling her a greifer for killing them over and over. Her reply simply implied to stop coming back, OR, get over it, and to make it so that it took longer for someone to return so it didn't seem like greifing.
Correct me if I misunderstood you Nya13.
Obviously her english is not great. As I took it, she was advocating for higher prices in Grey Space as a way of deturing the standard fight-die-preset purchase-fight-die-loop. She also was commenting on the fact that the three primary factions in theory should have better prices (and economy) for people, and that by making prices much higher in grey space that they would home at cheaper stations and therefor take longer to get back to the battle ground.
Then later she stated that she was doing this so that people would stop calling her a greifer for killing them over and over. Her reply simply implied to stop coming back, OR, get over it, and to make it so that it took longer for someone to return so it didn't seem like greifing.
Correct me if I misunderstood you Nya13.
smittens,
the difference is between "The hive posi is too powerfull, can we adjust the drop rate, or tweek it's refire rate so that it is better balanced" and "the hive posi wrecks twitched based combat because it has usable auto-aim. and that is unacceptable"
the fist coment is one that voices an objection to something new because it isn't perfect, the second is an objection to something because it grants people who work for an advantage an advantage other than their personal reflexes and "mad skills".
that's what i call the "space quake mantality" and what i say is the weekest link in the VO community. yes the disagreements on this board stem from differences in opinion, and that would still be the case if the space quakers were all gone, but there is a difference between "i dodn't think this is the best solution", and "Noooo, something that isn't just a clone of what we already have, it burns my eyes"
the difference is between "The hive posi is too powerfull, can we adjust the drop rate, or tweek it's refire rate so that it is better balanced" and "the hive posi wrecks twitched based combat because it has usable auto-aim. and that is unacceptable"
the fist coment is one that voices an objection to something new because it isn't perfect, the second is an objection to something because it grants people who work for an advantage an advantage other than their personal reflexes and "mad skills".
that's what i call the "space quake mantality" and what i say is the weekest link in the VO community. yes the disagreements on this board stem from differences in opinion, and that would still be the case if the space quakers were all gone, but there is a difference between "i dodn't think this is the best solution", and "Noooo, something that isn't just a clone of what we already have, it burns my eyes"
It's players like Ayn that make me want to cry.
So you want to replace fight-die-fight-die with fight-die-go to Ukari on a trade run-fight-die-got to Ukari on a trade run?
I don't want to do 'chores' so I can pvp.
I'd be okay with the Devs sticking in a dynamic ecomony so commonly used ships and weapons go up in price. That way, you can pvp without paying for expensive items.
I don't want to do 'chores' so I can pvp.
I'd be okay with the Devs sticking in a dynamic ecomony so commonly used ships and weapons go up in price. That way, you can pvp without paying for expensive items.
Really, this thread has no point cause Nya13's original idea will not really effect the opinions of others thinking that she's greifing them or not. And increasing the cost of items will NOT stop the vet pvp'ers from buying in grey space as most of them are quite rich.
______________
What I would like to see is more purpose TO pvp. Currently it's purely for the win, and that's it, after you've done this a few times and gotten your pvp badges what's the point. I understand that for some, killing your friends over and over and over and over and over is enjoyable. To me it's a bit too repetative, regardless of wether you switch it to bus duels, prom rocket ramming, cent jousts, etc. In the end the result is the same, one dies, and one gets another tally on there pks.
What I would like to see is more purpose, perhaps make some money or MORE cxp from each kill making it a viable option for increasing your combat license. As it is now, it's not and has been nothing more then a bonus. I still like the idea of having an arena sector with npc marshal style referrees that can monitor preset battle scenarios, with the goal being possible cash, faction, unique item drop, xp rewards, or some combination of them. Plus some sort of blog in the news in stations about the victor. See this link for previous discussion on this topic. http://www.vendetta-online.com/x/msgboard/3/8111
For those that enjoy this type of game play I think this would be something you'd all be excited about. Could even add as one of the scenarios the ever loved Nation War, where equal participants from each of the three primary nations duke it out for the prize.
______________
What I would like to see is more purpose TO pvp. Currently it's purely for the win, and that's it, after you've done this a few times and gotten your pvp badges what's the point. I understand that for some, killing your friends over and over and over and over and over is enjoyable. To me it's a bit too repetative, regardless of wether you switch it to bus duels, prom rocket ramming, cent jousts, etc. In the end the result is the same, one dies, and one gets another tally on there pks.
What I would like to see is more purpose, perhaps make some money or MORE cxp from each kill making it a viable option for increasing your combat license. As it is now, it's not and has been nothing more then a bonus. I still like the idea of having an arena sector with npc marshal style referrees that can monitor preset battle scenarios, with the goal being possible cash, faction, unique item drop, xp rewards, or some combination of them. Plus some sort of blog in the news in stations about the victor. See this link for previous discussion on this topic. http://www.vendetta-online.com/x/msgboard/3/8111
For those that enjoy this type of game play I think this would be something you'd all be excited about. Could even add as one of the scenarios the ever loved Nation War, where equal participants from each of the three primary nations duke it out for the prize.
"And increasing the cost of items will NOT stop the vet pvp'ers from buying in grey space as most of them are quite rich."
EXACTLY THE PROBLEM! VET PvPers will be fine, but n00bs will NOT be able to get the experience we all got. Either they have to stay out of gray space all together, and lead a tortured life of fighting a few people a lot, or they get to gray, get killed, lose their money, and quit VO in anger.
And John, I think we've all gone over that there isn't that much to do in VO, so complaining about it as though you're the first just doesn't make a lot of sense. Right now, PvP, trading, and mining (and botting, I guess) ARE what there is to do right now, and raising ship prices dramatically basically removes PvP for new players.
==
And Q, I'm sorry, but I don't really see how what you said relates at all to my original (sarcastic) comment
EXACTLY THE PROBLEM! VET PvPers will be fine, but n00bs will NOT be able to get the experience we all got. Either they have to stay out of gray space all together, and lead a tortured life of fighting a few people a lot, or they get to gray, get killed, lose their money, and quit VO in anger.
And John, I think we've all gone over that there isn't that much to do in VO, so complaining about it as though you're the first just doesn't make a lot of sense. Right now, PvP, trading, and mining (and botting, I guess) ARE what there is to do right now, and raising ship prices dramatically basically removes PvP for new players.
==
And Q, I'm sorry, but I don't really see how what you said relates at all to my original (sarcastic) comment
"It's players like Ayn that make me want to cry."
Quoted for truth.
Quoted for truth.
Has anyone ever checked the final cost of say.....corvus marauder equipped with flares, neut mk2 and fc batt at Corvus stations in grey?
Roughly around 40.000 credits.
You think thats not expensive?
And true, ship costs will not stop pvpers in grey. Good pvpers dont die much so they can afford to stash a few svgs, ibgs or other ships in grey and stay there for days without buying new ships.
@johnhawl218: ppl are not calling Ayn a griefer, where did you get that?
Ayn and SH used to be infamous gankers attacking anyone without hail. As im told, they toned down their ganking MO lately but they both prolly still like to ambush and backstabb ppl without hail when they see a good opportunity to get an easy pk.
Anyhow i percieve outdated ctc as a bigger problem for VO contentwise. Ctc used to be a competitive group effort that homogenised a good number of players, serco, itani...and pirates and provided a lot of fun. In its current state it lost its meaning and nobody bothers with ctc anymore unless defbots are disrupting B8 arena or are hanging around L2 station and annoying players docking there.
Whole guilds on serco/itani side were frantic about competing and winning ctc before....now they just enroll new members and offer them no real teamplay content, just a nice tag to go with their name.
All kind of player organised RP events that involve competition or teamplay are time limited so number of participants is always low. Its funny calling an event "nation war" with 15 participants or less but atm thats VO reality.
I have a few good ideas how to get competitive teamplay aspect of VO alive and kicking again but I dont want to waste devs time with them if they are focused on more important tasks atm.
Roughly around 40.000 credits.
You think thats not expensive?
And true, ship costs will not stop pvpers in grey. Good pvpers dont die much so they can afford to stash a few svgs, ibgs or other ships in grey and stay there for days without buying new ships.
@johnhawl218: ppl are not calling Ayn a griefer, where did you get that?
Ayn and SH used to be infamous gankers attacking anyone without hail. As im told, they toned down their ganking MO lately but they both prolly still like to ambush and backstabb ppl without hail when they see a good opportunity to get an easy pk.
Anyhow i percieve outdated ctc as a bigger problem for VO contentwise. Ctc used to be a competitive group effort that homogenised a good number of players, serco, itani...and pirates and provided a lot of fun. In its current state it lost its meaning and nobody bothers with ctc anymore unless defbots are disrupting B8 arena or are hanging around L2 station and annoying players docking there.
Whole guilds on serco/itani side were frantic about competing and winning ctc before....now they just enroll new members and offer them no real teamplay content, just a nice tag to go with their name.
All kind of player organised RP events that involve competition or teamplay are time limited so number of participants is always low. Its funny calling an event "nation war" with 15 participants or less but atm thats VO reality.
I have a few good ideas how to get competitive teamplay aspect of VO alive and kicking again but I dont want to waste devs time with them if they are focused on more important tasks atm.
@ bojansplash
Where did I get it, hmm, right here:
"reason why im wanting it
that's because i do not want to heard "griefing"
if i will kill repeatly people or newbs in greyspace."
And why don't people want to participate in ctc, there's no point to it, even if you got some really great team combat action out of it, it was all for not. Oooo, you get N3's, which you can now get as a drop from npc pirates, why would you want to waste your time flying half way around the verse to drop off some heavy xith when it's much easier to pop a few pirates.
If, there were more things to do in-game, OTHER, then pvp, the space-quake feel of the game would diminish, but since there is NOTHING else to do, that's what we're left with.
@Smittens
This whole thing still does not effect newbies because this all is in regard to GREY SPACE, new player that venture to grey for what ever reason SHOULD have troubles there, get killed repeatedly, have trouble buying what they want due to few credits. It gives new players a goal, to be able to be good enough, and rich enough to venture there. Making the entire verse vanilla and accessable to everyone is BORING, and ultimately makes it so the game is all about pvp combat. And raising prices in grey, please explain how that makes it impossible for a newbie to pvp. Do they not have access to other stations say in ... nation space... that would be cheaper then grey ANYWAY??? 0_o And if they die, they have some time to fly back and ponder on what they did to die, and also gives the killer a change to fight someone else, which ultimately was what the suggestion was about, giving time between kills so that when someone is killed repeatedly it's not griefing.
And on a side note about lack of content. Wasn't the deliverator suppost to be a miracle cure that was able to roll out missions like once a week? and we've gotten what, 4 mission types, that are all still WIP's.
Where did I get it, hmm, right here:
"reason why im wanting it
that's because i do not want to heard "griefing"
if i will kill repeatly people or newbs in greyspace."
And why don't people want to participate in ctc, there's no point to it, even if you got some really great team combat action out of it, it was all for not. Oooo, you get N3's, which you can now get as a drop from npc pirates, why would you want to waste your time flying half way around the verse to drop off some heavy xith when it's much easier to pop a few pirates.
If, there were more things to do in-game, OTHER, then pvp, the space-quake feel of the game would diminish, but since there is NOTHING else to do, that's what we're left with.
@Smittens
This whole thing still does not effect newbies because this all is in regard to GREY SPACE, new player that venture to grey for what ever reason SHOULD have troubles there, get killed repeatedly, have trouble buying what they want due to few credits. It gives new players a goal, to be able to be good enough, and rich enough to venture there. Making the entire verse vanilla and accessable to everyone is BORING, and ultimately makes it so the game is all about pvp combat. And raising prices in grey, please explain how that makes it impossible for a newbie to pvp. Do they not have access to other stations say in ... nation space... that would be cheaper then grey ANYWAY??? 0_o And if they die, they have some time to fly back and ponder on what they did to die, and also gives the killer a change to fight someone else, which ultimately was what the suggestion was about, giving time between kills so that when someone is killed repeatedly it's not griefing.
And on a side note about lack of content. Wasn't the deliverator suppost to be a miracle cure that was able to roll out missions like once a week? and we've gotten what, 4 mission types, that are all still WIP's.
"Obviously her english is not great. "
OMg.
OMG, WTF, WTH, OMFGD
Ayn's a girl?
OMg.
OMG, WTF, WTH, OMFGD
Ayn's a girl?
bojan said: All kind of player organised RP events that involve competition or teamplay are time limited so number of participants is always low. Its funny calling an event "nation war" with 15 participants or less but atm thats VO reality.
I have a few good ideas how to get competitive teamplay aspect of VO alive and kicking again but I dont want to waste devs time with them if they are focused on more important tasks atm.
By all means, do tell, bojan! There's always room for more good stuff to do. Hell if we can have some fun doing stupid buswars, it's better than CtC, which is now essentially moot, since anyone who has the money simply stockpiles N3's at their favorite stations, or learns to just live without 'em.
I suggested a "How-Fast-Can-You-Kill-BP-Bots" kind of mission, it does not require you to be online at any time or be with a specific group. All it needs is a trusted "observer" to be in the BP group, and that observer to post his/her logs.
Now, if you can stay up late enough, there's gonna be a Tequila Thursdays buswar in Odia M-14 tomorrow (Well, Friday early early AM for you), and that was pretty fun.
As far as other ideas, I think you oughta post 'em in the Suggestions forum. It does no one any good if it's just rattling around in your head where no one else can see it.
Oh, and as far as the original point in this thread: Ayn you're posturing again. Get yer partner in crime and head up to Deneb where the action is. :)
I have a few good ideas how to get competitive teamplay aspect of VO alive and kicking again but I dont want to waste devs time with them if they are focused on more important tasks atm.
By all means, do tell, bojan! There's always room for more good stuff to do. Hell if we can have some fun doing stupid buswars, it's better than CtC, which is now essentially moot, since anyone who has the money simply stockpiles N3's at their favorite stations, or learns to just live without 'em.
I suggested a "How-Fast-Can-You-Kill-BP-Bots" kind of mission, it does not require you to be online at any time or be with a specific group. All it needs is a trusted "observer" to be in the BP group, and that observer to post his/her logs.
Now, if you can stay up late enough, there's gonna be a Tequila Thursdays buswar in Odia M-14 tomorrow (Well, Friday early early AM for you), and that was pretty fun.
As far as other ideas, I think you oughta post 'em in the Suggestions forum. It does no one any good if it's just rattling around in your head where no one else can see it.
Oh, and as far as the original point in this thread: Ayn you're posturing again. Get yer partner in crime and head up to Deneb where the action is. :)
"I suggested a "How-Fast-Can-You-Kill-BP-Bots" kind of mission, it does not require you to be online at any time or be with a specific group. All it needs is a trusted "observer" to be in the BP group, and that observer to post his/her logs."
-Lebermac
Then why even have this game as an MMO if your not going to do things in groups. This whole game is oriented towards who is the best against everyone else. Where is the Co-op missions (other then boring escort missions which only work half the time, and you still can't be in a group). Where are the massive targets that require squads of intercepter/bombers/frigates to finish off? When is soon™?
-Lebermac
Then why even have this game as an MMO if your not going to do things in groups. This whole game is oriented towards who is the best against everyone else. Where is the Co-op missions (other then boring escort missions which only work half the time, and you still can't be in a group). Where are the massive targets that require squads of intercepter/bombers/frigates to finish off? When is soon™?
johnhawl, is it just me, or have you been acting consistently like a disatisfied genka for the last month? Quit being so hard on the devs! If you don't like the game, QUIT, don't stick around here whining about it!
-Calder
-Calder