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Wasn't hinting at you flying only rev cs... but just that in those cases that was what you were flying.
I pvp as much as money allows me. But as I stated before, I tend to use silly combinations and I'm not one of the greatest pilots. So please stop your insulant behaviour by presuming to know me better then I know myself. Not to mention that my trading is so high because of my intermittent trading between voys... i had to do something to pass the tome waiting...
Log-on log - off times are severely crooked, it isn't because I had a month the time to be online x hours, that it will mean that i will be online the next month for x hours. In any case, I would suggest that you come forward with a couple of my alts if your way of determining it all is so advanced and mathematical uncrooked. I dare you.
And I was flying a hornet agaisnt your mgc... it can be that i have also flown a prom... its possible, but I have been flying hornets/valks/mauds for a long time... bojan and yoda can attest to that.
Anyway that is a consequence of the skill you are so fond off. Those people have learned to counter that type of flying... and newbies will learn it in time as well. What yu propose is different but not better, but it will make it harder for newbies to get a win at start, while in the end getting the same things as 'vets' abusing their difference in know how...
PS: and I'm not even going to go there since that has nothing to do with it... and will just end up to you blaming me for everything that should rather stay unnamed.
I pvp as much as money allows me. But as I stated before, I tend to use silly combinations and I'm not one of the greatest pilots. So please stop your insulant behaviour by presuming to know me better then I know myself. Not to mention that my trading is so high because of my intermittent trading between voys... i had to do something to pass the tome waiting...
Log-on log - off times are severely crooked, it isn't because I had a month the time to be online x hours, that it will mean that i will be online the next month for x hours. In any case, I would suggest that you come forward with a couple of my alts if your way of determining it all is so advanced and mathematical uncrooked. I dare you.
And I was flying a hornet agaisnt your mgc... it can be that i have also flown a prom... its possible, but I have been flying hornets/valks/mauds for a long time... bojan and yoda can attest to that.
Anyway that is a consequence of the skill you are so fond off. Those people have learned to counter that type of flying... and newbies will learn it in time as well. What yu propose is different but not better, but it will make it harder for newbies to get a win at start, while in the end getting the same things as 'vets' abusing their difference in know how...
PS: and I'm not even going to go there since that has nothing to do with it... and will just end up to you blaming me for everything that should rather stay unnamed.
"Like I said, you may have alts, but you clearly PvP sparsely, between your affinity for trading and your admission that you don't think it has "changed much since you were involved."
Furthermore, you weren't flying a hornet, you were flying a prom."
what about this is insulting? its an assertion.
As far as the alts?
I've got my hunches, but we don't track anything beyond a month.
2 months playing alts though? and not hopping on your main ONCE? that seems fishy to me.
PvP is strange, step away from it for a week and you'll feel the rust. If you don't PvP regularly, the skills just aren't there. And with velocity changes, ship changes, etc... the metagame DOES change drastically.
What I'm suggesting is taking a game that Requires Aiming, and help the learning curve along the way by starting newbies with a little less autoaim. Did I say I was taking it away?!
Newbies will have no problem with bots with rail autoaim, it may, in fact, add to the thrill (the aiming against bots gets boring fast). And by the time they reach the level to PvP they will be adjusted.
Why do you want to keep this barrier between new players and vets? if this was done, they would learn BEFORE they PvP as opposed to afterward.
Furthermore, you weren't flying a hornet, you were flying a prom."
what about this is insulting? its an assertion.
As far as the alts?
I've got my hunches, but we don't track anything beyond a month.
2 months playing alts though? and not hopping on your main ONCE? that seems fishy to me.
PvP is strange, step away from it for a week and you'll feel the rust. If you don't PvP regularly, the skills just aren't there. And with velocity changes, ship changes, etc... the metagame DOES change drastically.
What I'm suggesting is taking a game that Requires Aiming, and help the learning curve along the way by starting newbies with a little less autoaim. Did I say I was taking it away?!
Newbies will have no problem with bots with rail autoaim, it may, in fact, add to the thrill (the aiming against bots gets boring fast). And by the time they reach the level to PvP they will be adjusted.
Why do you want to keep this barrier between new players and vets? if this was done, they would learn BEFORE they PvP as opposed to afterward.
The insulent behaviour was pointed at you presuming to know me better and know what I do then I do myself based on some information that you gathered... but i was kinda getting worked up in your consistent act of just shut up I know more about you then you know about yourself... so i might have exagerated it a tad. But I think its understandable... you would get pissed off as well...
Your main character is the one your playing most. Not to mention that i'm building up multiple mains in the case some of the changes to factionstadning are going to be put through. Not to mention that I know that rust as you call it settles in after a while, and I know for a fact that as long as i don't consider myself on par with my past in possible abilities I'm not going to even start logging in on my previous main unless i don't have any other choice. But in these 2 months I have taken through 2 more chars to a decent level and factionstanding that i don't really need the Rene char.
In your proposal you considered to give the newbies the autoaim of a rail. With the speed of a weapon way less then the rail in question. This is not newbiefriendly... they won't hit squatt for a looooong while and you need to make the game somewhat userfriendly at the start to sorta get them hooked and let them play on and pay. Once they have payed they can then discover the little differences in styles, in approach etc of pvp and the rest and really get hooked on the part of the game that eats your time away because at that time its practice makes perfect.
And whatever you throw at people outside of pvp... it doesn't help in pvp due to the pure randomness of human actions. Even if they learn to aim as you call it, they only learn to aim on things that do the same movements contineously in stead of on humans. It will be exactly the same as learning to aim with tachs o nthe present bots and then noticing that in pvp it just ain't as easy. Like I once said before, what you propose will be different but not better, at least not in my opinion. So what I am advocating is this not learning before pvp nor learning after pvp but learning during pvp... and that is exactly what you see now. You have learned in pvp that turning off autoaim has better success on occasions, while i nother occasions it has not. And that is exactly the whole thing about skill, namely the ability to learn and adapt during the problem.
And I'm starting to get tired of this whole discussion, seeing that its pointless anyway. You nor I controll what the devs will have in store. We both stated our opinions, and the devs will do what they do best (namely taking the decissions), and we will then adjust.
Your main character is the one your playing most. Not to mention that i'm building up multiple mains in the case some of the changes to factionstadning are going to be put through. Not to mention that I know that rust as you call it settles in after a while, and I know for a fact that as long as i don't consider myself on par with my past in possible abilities I'm not going to even start logging in on my previous main unless i don't have any other choice. But in these 2 months I have taken through 2 more chars to a decent level and factionstanding that i don't really need the Rene char.
In your proposal you considered to give the newbies the autoaim of a rail. With the speed of a weapon way less then the rail in question. This is not newbiefriendly... they won't hit squatt for a looooong while and you need to make the game somewhat userfriendly at the start to sorta get them hooked and let them play on and pay. Once they have payed they can then discover the little differences in styles, in approach etc of pvp and the rest and really get hooked on the part of the game that eats your time away because at that time its practice makes perfect.
And whatever you throw at people outside of pvp... it doesn't help in pvp due to the pure randomness of human actions. Even if they learn to aim as you call it, they only learn to aim on things that do the same movements contineously in stead of on humans. It will be exactly the same as learning to aim with tachs o nthe present bots and then noticing that in pvp it just ain't as easy. Like I once said before, what you propose will be different but not better, at least not in my opinion. So what I am advocating is this not learning before pvp nor learning after pvp but learning during pvp... and that is exactly what you see now. You have learned in pvp that turning off autoaim has better success on occasions, while i nother occasions it has not. And that is exactly the whole thing about skill, namely the ability to learn and adapt during the problem.
And I'm starting to get tired of this whole discussion, seeing that its pointless anyway. You nor I controll what the devs will have in store. We both stated our opinions, and the devs will do what they do best (namely taking the decissions), and we will then adjust.
Good God this thread has gotten long...
Shape:
"Cunjo, you wrote earlier that you felt that the problem with AGT is tracking speed, has that changed?"
I had said that giving the AGT a limitation on tracking rate may be part of a solution. As it is, I think that raising the MASS of the AGT is a more significant component to a solution for the AGT, and will do more to fix the situation than altering the tracking speed will.
Note, I said Tracking SPEED, not CONE.
In conjunction with raising the mass, if a limit was added as to how quickly an AGT could track its target, this would help prevent it being abused in scenarios such as you mentioned, with it still staying on-target when the ship carrying it is thrown violently out of alignment. That said, I don't think it should be slowed significantly - it just shouldn't be instantaneous, as it now is... The AGT should track whether it is firing or not, but should lose it's lock on to a targets intercept if that intercept changes at an alarming rate.
That still won't fix the problem with the hog/prom, which stems from how nimble a ship carrying it can be though... it needs a mass nerf, badly.
I've already made my point with respect to the ship speeds/aim cones, and it still stands; nobody's said anything to convince me otherwise - so I'm not going to reiterate it again...
Shape:
"Cunjo, you wrote earlier that you felt that the problem with AGT is tracking speed, has that changed?"
I had said that giving the AGT a limitation on tracking rate may be part of a solution. As it is, I think that raising the MASS of the AGT is a more significant component to a solution for the AGT, and will do more to fix the situation than altering the tracking speed will.
Note, I said Tracking SPEED, not CONE.
In conjunction with raising the mass, if a limit was added as to how quickly an AGT could track its target, this would help prevent it being abused in scenarios such as you mentioned, with it still staying on-target when the ship carrying it is thrown violently out of alignment. That said, I don't think it should be slowed significantly - it just shouldn't be instantaneous, as it now is... The AGT should track whether it is firing or not, but should lose it's lock on to a targets intercept if that intercept changes at an alarming rate.
That still won't fix the problem with the hog/prom, which stems from how nimble a ship carrying it can be though... it needs a mass nerf, badly.
I've already made my point with respect to the ship speeds/aim cones, and it still stands; nobody's said anything to convince me otherwise - so I'm not going to reiterate it again...