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That would be insane.
And that's also why there's the Heavy battery.
Twice de capacity as the FC. The trade off is recharge time but by the time you empty two AGTs from a heavy battery, recharge time of the HC isn't a factor anymore because the big puff of smoke you plow through wont be chasing you.
The HC is quite under-used. Try it again, for the first time. It's FUN.
And that's also why there's the Heavy battery.
Twice de capacity as the FC. The trade off is recharge time but by the time you empty two AGTs from a heavy battery, recharge time of the HC isn't a factor anymore because the big puff of smoke you plow through wont be chasing you.
The HC is quite under-used. Try it again, for the first time. It's FUN.
I love the HC.
Only thing i use in a rag unless i've taken a swarm/gemspammer to counter some other swarm/gemspammer.
Only thing i use in a rag unless i've taken a swarm/gemspammer to counter some other swarm/gemspammer.
I was wondering when someone was going to conclude that the centurion is a speck and needs to be either removed or re-sized.
I won battles with the centurion carrying 2 gauss cannons all the time.. lots of weight, but WHO CARES? they can't see you.. you're speck.
I'm glad ship balance is being paid more attention to. I was able to fly many other ship configs and I could waste anything out there except for the centurion simply because it's so darn hard to hit.. so I was left using a centurion myself.
everyone flies cents because of it. Fix it and there will be more personality in the game ship-selection wise.
I won battles with the centurion carrying 2 gauss cannons all the time.. lots of weight, but WHO CARES? they can't see you.. you're speck.
I'm glad ship balance is being paid more attention to. I was able to fly many other ship configs and I could waste anything out there except for the centurion simply because it's so darn hard to hit.. so I was left using a centurion myself.
everyone flies cents because of it. Fix it and there will be more personality in the game ship-selection wise.
Just posting agreement with resizing of ships. :)
Curious, does Max allow you to get the volume of a model? If so, it would be neat to check.
Curious, does Max allow you to get the volume of a model? If so, it would be neat to check.
In reply to CrippledPidgeon's idea on adding an L-port to the SVG:
I am all for it, but maybe it should not be done to the SVG. The vulture was the Serco's light fighter, and the SVG reflects that fact. Rather than change the existing one, create an additional one to see how it performs, and delete it again if it falls short. I know, it is 'easy' to just slap together stuff like that and overload the game; still I think it is worth a shot. Call it SVD (Serco Vulture Destroyer) or something, then you can even make it a theme.
Some trivia:
Did you know that the discussion about a vulture with L-ports more or less gave birth to the flechette? Some players (long before weighted weapons) wanted gatlings (the non-turreted variant) on their vults, just to have the 'rattattattat' feel. The devs heard our pleas, I guess... and gave us popcorn (yay! I liked spamming Eldrad with them; almost won, too! 'almost' being bringing him to 50% or so...).
I am all for it, but maybe it should not be done to the SVG. The vulture was the Serco's light fighter, and the SVG reflects that fact. Rather than change the existing one, create an additional one to see how it performs, and delete it again if it falls short. I know, it is 'easy' to just slap together stuff like that and overload the game; still I think it is worth a shot. Call it SVD (Serco Vulture Destroyer) or something, then you can even make it a theme.
Some trivia:
Did you know that the discussion about a vulture with L-ports more or less gave birth to the flechette? Some players (long before weighted weapons) wanted gatlings (the non-turreted variant) on their vults, just to have the 'rattattattat' feel. The devs heard our pleas, I guess... and gave us popcorn (yay! I liked spamming Eldrad with them; almost won, too! 'almost' being bringing him to 50% or so...).
tosh: well I was just trying to think of something that would be different from the other fighters in the game. Simply adding another s port would make the Valk superfluous, for example.
But yea... putting a PD or an AGT on the Vult would weigh the thing down tremendously, but might make combat interesting.
Well I guess the UIT don't necessarily need to change the Hog TD... they've got a ton of special ships. But yea... if I were to make a special variant of anything with different weapon loadouts, I'd maybe make a Hog with 2 L ports, a Hornet with 2 L ports, or even a Rag with 3 L 1 S...
But yea... putting a PD or an AGT on the Vult would weigh the thing down tremendously, but might make combat interesting.
Well I guess the UIT don't necessarily need to change the Hog TD... they've got a ton of special ships. But yea... if I were to make a special variant of anything with different weapon loadouts, I'd maybe make a Hog with 2 L ports, a Hornet with 2 L ports, or even a Rag with 3 L 1 S...
an agt on a vult is just as heavy as 1 flare 1 tach layout. Which is imho not that heavy. Unless they increase the agt's weight by 200%.
agt is 1400 no? that's only 200 more than a dual neut layout. Look, the thing would still be INSANE.
even if you made the agt weigh 2000, the same as a set of flares, the vult would still come in at a good 2000 less than a hog with the same layout.
And people are giving WAY too much credit to people's ability to dodge AGT.
1) you can turn OFF autoaim, and the thing hits nicely
2) You MANEUVER in such a way as to give your shots the inertia they need to hit your opponent. Done well, there's no dodging it.
even if you made the agt weigh 2000, the same as a set of flares, the vult would still come in at a good 2000 less than a hog with the same layout.
And people are giving WAY too much credit to people's ability to dodge AGT.
1) you can turn OFF autoaim, and the thing hits nicely
2) You MANEUVER in such a way as to give your shots the inertia they need to hit your opponent. Done well, there's no dodging it.
idk shape I do pretty good at strafing sidways and then tapping up and down.
Though aiming while doing so is rather difficult.
I mean yea sure anyone can dodge agt for 15 minutes but hitting your opponent with lasers at the same time?
Light VS Heavy battles are just pointless.
Though aiming while doing so is rather difficult.
I mean yea sure anyone can dodge agt for 15 minutes but hitting your opponent with lasers at the same time?
Light VS Heavy battles are just pointless.
Lol I want the cent5.png.
I guess that centurion is just a tad small, more like a scout fighter than anything else.
I guess that centurion is just a tad small, more like a scout fighter than anything else.
Shape, even I with my meager flying skills have little trouble dodging AGT fire; it is the flares with their proximity trigger that get me every time (damage plus loss of control resulting in the AGT finally hitting me). And I've seen people fly a cent within AGT+flare range and hang in there until the flares run out, and then it's bye bye for the AGT-flarer. Them cents are just too small.
the ibg/rev c wouldn' thav ebeen a problem with its size if it couldn't pack 2 weapons... it decreases the time to kill somebody or the time that you can sustain hits and lign up the target for a considerate amount.
I'm not against dropping the port on the cent to 1s, seems reasonable.
But jex, most of the time, when I fly a prom, I don't even use my flares. I just save em for gankfests.
the thing is, imagine you're close range, roughly 150m (if you're long range, you turn off autoaim and spam away, just like your opponent, then it just comes down to general dodging skills, doesn't matter at all what energy weps you guys are using), If you can get them closer, you'll wail on em,
as a person who flies a light fighter, constantly jockeying for a good shot while not opening yourself up is probably the hardest thing to learn with light fights. You get a short window in which to hit them, and you have to be ready.
The AGT eliminates that need, its exactly like the neut, except it aims for you, so you don't have to unbalance yourself.
at anything greater than 100 m, try this:
start with autoaim off, spray at them, not really going for a shot, but hey, its pray and spray, you might get lucky. Go ahead and dodge, your spray works to your advantage more than their speed works for them.
Then, switch autoaim on for a few shots, then back off, then back on, etc...
The person ends up dodging two separate streams, and you haven't unbalanced yourself at all.
also remember that a person who is using AGT is completely free to dodge when they have autoaim on. They're NOT jockeying for a shot, and hence, they have fewer openings.
a person like that, in a vulture, should never be hit outside of 50m, and inside of 50m will own.
But jex, most of the time, when I fly a prom, I don't even use my flares. I just save em for gankfests.
the thing is, imagine you're close range, roughly 150m (if you're long range, you turn off autoaim and spam away, just like your opponent, then it just comes down to general dodging skills, doesn't matter at all what energy weps you guys are using), If you can get them closer, you'll wail on em,
as a person who flies a light fighter, constantly jockeying for a good shot while not opening yourself up is probably the hardest thing to learn with light fights. You get a short window in which to hit them, and you have to be ready.
The AGT eliminates that need, its exactly like the neut, except it aims for you, so you don't have to unbalance yourself.
at anything greater than 100 m, try this:
start with autoaim off, spray at them, not really going for a shot, but hey, its pray and spray, you might get lucky. Go ahead and dodge, your spray works to your advantage more than their speed works for them.
Then, switch autoaim on for a few shots, then back off, then back on, etc...
The person ends up dodging two separate streams, and you haven't unbalanced yourself at all.
also remember that a person who is using AGT is completely free to dodge when they have autoaim on. They're NOT jockeying for a shot, and hence, they have fewer openings.
a person like that, in a vulture, should never be hit outside of 50m, and inside of 50m will own.
Yes, tagging an L port on a vulture is bad news. If we want a fighter consisting of just one L port, we should ask for a new one whose design incorporates fairness with the AGT, but doesn't eliminate the viableness of using screamers, jacks, MPB, so on and so forth.
[EDIT] actually, considering the AGT will be undergoing some "rebalancing," simply engineering a fighter to be viable but not overpowered with L-port weapons should be enough. That is, when the AGT is rebalanced, there should be no need to engineer a ship specifically so that it is not overpowered when using the AGT.
[EDIT2] re: Noid on 2 agt necessitating 2 batteries
Consider damage as a function of time. In any given amount of time, you're dealing out about double the damage, which means you can close the distance, dish out one battery's worth of AGT damage (give or take...you have to deal with relative drains yadda yadda, but it should be nearly thos) in half the time: that is, while simultaneously taking only half a battery's worth of agt damage. Then you back off and recharge.
[EDIT] actually, considering the AGT will be undergoing some "rebalancing," simply engineering a fighter to be viable but not overpowered with L-port weapons should be enough. That is, when the AGT is rebalanced, there should be no need to engineer a ship specifically so that it is not overpowered when using the AGT.
[EDIT2] re: Noid on 2 agt necessitating 2 batteries
Consider damage as a function of time. In any given amount of time, you're dealing out about double the damage, which means you can close the distance, dish out one battery's worth of AGT damage (give or take...you have to deal with relative drains yadda yadda, but it should be nearly thos) in half the time: that is, while simultaneously taking only half a battery's worth of agt damage. Then you back off and recharge.
from the wire meshes he showed, I really dont think the cent looks unreasonably small... it SHOULD be small, though it could probably use an armor redux so it takes fewer hits to kill... as it stands, it's just notoriously hard to kill, because you can't land enough hits. Perhaps the Rev C and IBG varients should see an increase in frontal area due to the addition of another weapon port...
as for the vult, I kinda like it the way it is, although perhaps the SVG varient should tote more firepower (it is, after all a serco warship, and the IBG does carry twice the firepower of the non-itani cent varients) perhaps either a third S-port at center, or an L-port, though the L-port may be a bit much...
and would anyone else like to see the vult's weapon placement moved out further toward the wingtips? seems to me that would be a pleasant variation in ship design...something with a wider hitting base.
as for the vult, I kinda like it the way it is, although perhaps the SVG varient should tote more firepower (it is, after all a serco warship, and the IBG does carry twice the firepower of the non-itani cent varients) perhaps either a third S-port at center, or an L-port, though the L-port may be a bit much...
and would anyone else like to see the vult's weapon placement moved out further toward the wingtips? seems to me that would be a pleasant variation in ship design...something with a wider hitting base.
Revival Time!
I'm thinking that it would be best to only give the Rev C and IBG varients the size tweakage by giving them some more frontal area in the form of weapon pods under the forward canards. Giving them that extra bit of collision space could help balance them size-wise (nobody uses a regular cent for fighting anyway...) Though I think they still need an armor redux or a weight increase (you need to give SOMETHING up for that extra weapon port...) to keep them sane in combat.
I'm thinking that it would be best to only give the Rev C and IBG varients the size tweakage by giving them some more frontal area in the form of weapon pods under the forward canards. Giving them that extra bit of collision space could help balance them size-wise (nobody uses a regular cent for fighting anyway...) Though I think they still need an armor redux or a weight increase (you need to give SOMETHING up for that extra weapon port...) to keep them sane in combat.
I agree Cunjo.
no, just make them all a bit larger, that's the best solution
LQ, I have lost all respect for your opinion. You can leave now.
A slight size increase is fine by me, but I definately want to see a reduction in armor. I don't mind that a little zippy ship is hard to hit - but when I DO hit it I want to do significant damage.