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The prom is only restricted to consunual pvp in 1 on 1 combat. In some of the mass battles between SCAR and SKV, I think we've seen the effectiveness of the prom. In group combat, the idea of consenual fighting goes out the window.
Ask Matriarch about the prom in group combat.
Ask Matriarch about the prom in group combat.
Ctish... the thing is...
The Valk is the best chaser in the game. You can't chase with a prom. If you want to run away when losing a battle, go ahead and try... you won't have much luck running from a Valk.
With a Prom... you can't punish someone who tries to run as well as you can when you have a Valk.
That's a semi-combat advantage the valk has over the Prom.
Just had to point that out... so people don't forget it.
The Valk is the best chaser in the game. You can't chase with a prom. If you want to run away when losing a battle, go ahead and try... you won't have much luck running from a Valk.
With a Prom... you can't punish someone who tries to run as well as you can when you have a Valk.
That's a semi-combat advantage the valk has over the Prom.
Just had to point that out... so people don't forget it.
I think I'll backtrack a little: Kiz said
"And of course rogue doesn't care about combat."
In response to
"Ooh, newsflash! Changing balance on ships changes combat!"
To which there can be but one response:
The only people that can be said to not care about combat are those that want to leave it the way it is.
Bleeding newbs.
"And of course rogue doesn't care about combat."
In response to
"Ooh, newsflash! Changing balance on ships changes combat!"
To which there can be but one response:
The only people that can be said to not care about combat are those that want to leave it the way it is.
Bleeding newbs.
Smittens said: With all these factors against it, I think people can see why a less skilled OC pilot (*cough-Leber* :P) can beat a better Vult pilot too often to be luck.
Thanks, Smitt.
Thanks, Smitt.
I'm glad you noticed this time. You missed:
"Inc says: where we spend most of our time when fighting. [referring to front of the ship]
Not if you're Leber"
"Inc says: where we spend most of our time when fighting. [referring to front of the ship]
Not if you're Leber"
Soooo...the topic?
tis' a good idea
and kix....you can't fall in love with a ship until after 2 years of playing vo, then you can complain*. sorry n00b :P
*a small amount
and kix....you can't fall in love with a ship until after 2 years of playing vo, then you can complain*. sorry n00b :P
*a small amount
I'm not sure that the idea is 100% right.
On one side, it just restores the correlation between size, ports and hull that is broken by the IBG and Rev C.
On the other side, those "uber" cents are the only ships that hold their own in 1 vs N fights, together with the SCP. Reasoning in terms of 1 vs 1 is only partially correct: if a ship is a bit "uber", people won't accept consensual fights against them; but they will use them in non-consensual fights.
Unless people refuse to fight against IBG or Rev C, like they do against SCPs, I don't see why the ship must be changed.
Also, one should consider the players base: in most non consensual fights, serco are outnumbered. Cutting down the Rev C's survivability and the SCP's will not help restoring any balance during those fights. Especially when, unlike itanis and uit, they do not have access to any other high-end light fighter.
On one side, it just restores the correlation between size, ports and hull that is broken by the IBG and Rev C.
On the other side, those "uber" cents are the only ships that hold their own in 1 vs N fights, together with the SCP. Reasoning in terms of 1 vs 1 is only partially correct: if a ship is a bit "uber", people won't accept consensual fights against them; but they will use them in non-consensual fights.
Unless people refuse to fight against IBG or Rev C, like they do against SCPs, I don't see why the ship must be changed.
Also, one should consider the players base: in most non consensual fights, serco are outnumbered. Cutting down the Rev C's survivability and the SCP's will not help restoring any balance during those fights. Especially when, unlike itanis and uit, they do not have access to any other high-end light fighter.
I disagree
I usually avoid fighting Rev C's, but many times I've been forced into a fight with a Rev C. And it's much easier to avoid an SCP than a cent.
And the devs shouldn't favor one side just because it isn't as active.
I usually avoid fighting Rev C's, but many times I've been forced into a fight with a Rev C. And it's much easier to avoid an SCP than a cent.
And the devs shouldn't favor one side just because it isn't as active.
I also try to avoid fighting rev Cs or IBGs...
Fighting a vult is much easier. Hell, I'd even fight an SCP over a Rev C... because it's possible to hit them!!!
Fighting a vult is much easier. Hell, I'd even fight an SCP over a Rev C... because it's possible to hit them!!!
Alright, let's add a "seconde couche":
1) This thread http://www.vendetta-online.com/x/msgboard/3/11529# looks quite recent and I see more nuanced opinions on the issue. Of course, Gods of VO had not spoken at that time, but heh they want to hear all opinions if I correctly read Inc's posts. I find Alamar's opinions quite interesting in this thread, as he attempts to keep the cent's current role while tweaking them a little; same with Lord Q's.
2) I always thought even "uber" cents were quite vulnerable against dual- or tri -flare valks. Maybe I'm wrong.
3) Equality applies to people in equal situations, so (now) I would personally hesitate much before speaking of favoring a group or the other (of course I tended to be less hesitant when I played, no need to point that out).
4) Spellcast's ideas to tune ships according to role instead of their values in 1 vs 1 fight is a nice way to overcome somewhat biased discussions about what ship is uber. I don't know if this is something the Devs consider, but once again they ask for a bit of a debate here so I'm adding that woodstick to the fire :)
1) This thread http://www.vendetta-online.com/x/msgboard/3/11529# looks quite recent and I see more nuanced opinions on the issue. Of course, Gods of VO had not spoken at that time, but heh they want to hear all opinions if I correctly read Inc's posts. I find Alamar's opinions quite interesting in this thread, as he attempts to keep the cent's current role while tweaking them a little; same with Lord Q's.
2) I always thought even "uber" cents were quite vulnerable against dual- or tri -flare valks. Maybe I'm wrong.
3) Equality applies to people in equal situations, so (now) I would personally hesitate much before speaking of favoring a group or the other (of course I tended to be less hesitant when I played, no need to point that out).
4) Spellcast's ideas to tune ships according to role instead of their values in 1 vs 1 fight is a nice way to overcome somewhat biased discussions about what ship is uber. I don't know if this is something the Devs consider, but once again they ask for a bit of a debate here so I'm adding that woodstick to the fire :)
fear the MGC rag you lowly cents.
to be honest i'd rather fight a prom than a rev C. the rev C is like a gnat... with a machien gun. i have a much better record fignting proms than rev-Cs (i think).
the balance issues sarounding the prom are due to a combination, of weappons, battery, and ship where as the rev-C and IBG issues are just with the hull.
anyway, like i've tried to say before, a very tiny (even unoticable) increase in length (and a coresponding increase in it's other dimesnsions) would create a signifigant change in exposed surface area. to be honest if Incarnate just changed it without telling us we probably wouldn't have noticed the change except in the eas of hitting the cent.
the balance issues sarounding the prom are due to a combination, of weappons, battery, and ship where as the rev-C and IBG issues are just with the hull.
anyway, like i've tried to say before, a very tiny (even unoticable) increase in length (and a coresponding increase in it's other dimesnsions) would create a signifigant change in exposed surface area. to be honest if Incarnate just changed it without telling us we probably wouldn't have noticed the change except in the eas of hitting the cent.
Ok, I just read this entire thread. I'm happy to see that the Devs have discovered an imbalance and decided to correct it. Now I don't feel so bad about getting my ass kicked recently when I tried flying the pride of Corvus, a Vulturis, against a Rev C. Heck, I even saw it happen to Gavan.
As for the SCP + AGT/flare issue, I don't consider that as broken, because you CAN hit it. Also, if you can't get an SCP to fight back with, try flying a Tunguska Centaur Aggresso. It's nearly as good in combat and hauls a lot more cargo.
As for the SCP + AGT/flare issue, I don't consider that as broken, because you CAN hit it. Also, if you can't get an SCP to fight back with, try flying a Tunguska Centaur Aggresso. It's nearly as good in combat and hauls a lot more cargo.
the wingspan on the centaur makes it far more hittable than the prom.
But the taur can have 2 agts!
Another thing that I think unbalances the Centurion is the fact that the IBG and the Rev-C both have dual ports, thus rendering the Vulture superfluous, even obsolete. Don't get me wrong, I like the Centurion, but the Centurion with dual ports always seemed kinda funny to me. It's the only fighter with nation-specific variants that have a different number of weapon ports from the standard model.
Maybe things could be mixed up a bit if the Hog TD and the SVG had different combinations of ports. Like the SVG has only 1L (it'd probably be balanced cuz all the really "uber" L port guns are so heavy) or the TD has 2L or something. I dunno. Just a thought.
Maybe things could be mixed up a bit if the Hog TD and the SVG had different combinations of ports. Like the SVG has only 1L (it'd probably be balanced cuz all the really "uber" L port guns are so heavy) or the TD has 2L or something. I dunno. Just a thought.
Don't you dare replace my 2 small ports on the SVG, find some other ship to mutilate.
Seriously CP 1L port on an SVG would be disgusting.
But the taur can have 2 agts!
Which doesn't help much, cause it still has only 1 battery, and that'll be empty VERY soon when firing two agt's.
Two MegaPosi's might be usefull, but the bigger ships really need the ability to carry two batteries so they can actually make use of the large amount of weapons they can carry.
Which doesn't help much, cause it still has only 1 battery, and that'll be empty VERY soon when firing two agt's.
Two MegaPosi's might be usefull, but the bigger ships really need the ability to carry two batteries so they can actually make use of the large amount of weapons they can carry.