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Since when does rpg stand for no fps styled gameplay? Baldurs gate was an rpg and if I remember correctly I was filthy rich near the end, could own many crazy items although I admit it was singleplayer. Even so Guildwars, its an rpg of sorts with a squadbased play. In all my time I have been playing it (800 hours+) I have killed a lot and have been killed a lot. The only items that cost a lot of money are aesthetical different ones. the rest is normally priced and can be easilly made through playing the game for some minor hours under the wide branch of skill over numbers of hours played. (60 hours a char and you are maxed out and got the best statwise equipment) and can start with the endgame. Killing and getting killed do give some disadvantages and advantages (like dp), but no monetary ones.
And if I am wrong then I will stop posting immediately, but I was under the impression that pvp was the endgame (which defacto means killing and getting killed and building up skill / luck/ experience). The rpg side in all this is that you can choose to play the role of trader in group cargomissions, you can choose the role of escort in ctc, you can play the role as a military soldier in BP, heck you can even play the role of a pirate (although I am still from the impression that it should be an ingame supported faction), you can play the role as bountyhunter. The only role I am still missing is the one of assasin (assasinate the bountyhunter if he has targetted to many of the pirates). Anyway, my point is that this type of endgame playtime in my eyes means that to keep this sustainable without having to do to much things you do not like, you have to make the rewards decent. (my 674 cargocaptures didn't make me a millionaire... nor loved with the sercos (not even a medaille of the red cross) it costed me money in stead of letting me make money which I had to replenish on the way back by trading either in a centaur, atlas or moth) but it wasn't that bad, it was fun. My point is that rpg in my eyes is getting carried away by a story not just go and fetch x and ill give you y. It isn't even just a mimic of real life... or I wouldn't even bother playing a game. I DONT WANT TO WORK IN A GAME, i have to do that already in real life and games are there to escape the hassle of real life. And if I did want to work in it, then I would play sim-games in stead of an rpg. RPG is story, not numbers or even items gained (those are just straightforward dungeoncrawlers with defacto no end). And in a way, the deathmatches that we have now is more or less part of a ahck and slash genre but where the decission of winning or losing is not dependable on ramming a button fast enough or in a proper configuration but dependable on a first person interface. Namely an FPS feel.
cheers
PS: blah and I am typing litanies again... grrrrr
And if I am wrong then I will stop posting immediately, but I was under the impression that pvp was the endgame (which defacto means killing and getting killed and building up skill / luck/ experience). The rpg side in all this is that you can choose to play the role of trader in group cargomissions, you can choose the role of escort in ctc, you can play the role as a military soldier in BP, heck you can even play the role of a pirate (although I am still from the impression that it should be an ingame supported faction), you can play the role as bountyhunter. The only role I am still missing is the one of assasin (assasinate the bountyhunter if he has targetted to many of the pirates). Anyway, my point is that this type of endgame playtime in my eyes means that to keep this sustainable without having to do to much things you do not like, you have to make the rewards decent. (my 674 cargocaptures didn't make me a millionaire... nor loved with the sercos (not even a medaille of the red cross) it costed me money in stead of letting me make money which I had to replenish on the way back by trading either in a centaur, atlas or moth) but it wasn't that bad, it was fun. My point is that rpg in my eyes is getting carried away by a story not just go and fetch x and ill give you y. It isn't even just a mimic of real life... or I wouldn't even bother playing a game. I DONT WANT TO WORK IN A GAME, i have to do that already in real life and games are there to escape the hassle of real life. And if I did want to work in it, then I would play sim-games in stead of an rpg. RPG is story, not numbers or even items gained (those are just straightforward dungeoncrawlers with defacto no end). And in a way, the deathmatches that we have now is more or less part of a ahck and slash genre but where the decission of winning or losing is not dependable on ramming a button fast enough or in a proper configuration but dependable on a first person interface. Namely an FPS feel.
cheers
PS: blah and I am typing litanies again... grrrrr
Prehaps we shouldn't be "hoarding" ships. But, if that is the case, I would REALLY like to see a way to pay for the station-transfer of ships. Currently, the only way you can move a ship around is the /explode teleport trick. Which, by the way, I HATE using. It feels so cheap.
So.... When's this gonna happen? :-P
This is cruel and unusual. Being very honest here, unless fighters trade and mine TONS, there will be very little PvP action. This may be my humble little opinion, but this won't restrcit PvP from SpaceQuake, it'll kill it. People will be able to afford five fights a day before trading for the rest of the time they're on.
I wonder how much Valkyries will cost? 150k? Better make the Prometheus 500k. Not like you'll ever lose it >_>
I wonder how much Valkyries will cost? 150k? Better make the Prometheus 500k. Not like you'll ever lose it >_>
I'd say do the price hike with Inc's original numbers, and then increase the cost (and, of course, the sell prices too) of all trade goods to make some fighting playstyles (eg pirate, hivehunter/salvager) profitable but risky.
Then simply tweak the rewards of the riskier missions (especially CtC, BP and BS) so that they provide a decent 'living' for people who want to go for a full-on 'military' career for their nation.
Then simply tweak the rewards of the riskier missions (especially CtC, BP and BS) so that they provide a decent 'living' for people who want to go for a full-on 'military' career for their nation.
..and escort missions pay well, too :D ..I really don't see that much of a problem with these prices, but that might just be because I've stopped noticing how much things cost anymore
On a Border Skirmish mission, once, I spent 500k on ships and ammo to blow them Teradons.
It's already VERY expensive to do when your total wealth is approximately 1.5M. Some of us have an aberration for mining.
Unless there was a tax perceived on miners and traders to finance the war ;P
It's already VERY expensive to do when your total wealth is approximately 1.5M. Some of us have an aberration for mining.
Unless there was a tax perceived on miners and traders to finance the war ;P
I recently noticed that my favorite PvP ship is costing me 50,000 creds each time I buy it nearest the top PvP location (Sedina)... Now that my money is beginning to dwindle again, that's becoming a large amount! None of the more militaristic roles pay for this anymore, so I may need to resort to trading/mining again - I don't want to do that!
so yea, hike the prices, but make sure us military folk are getting a decent living to pay for them.
so yea, hike the prices, but make sure us military folk are getting a decent living to pay for them.
One of the devs mentioned that the future mission structure will include things to offset the costs. For example, one thing he mentioned was the future ability to join the military and fight the border wars and stuff. He said the government would pay for your ships and equipment.
Cost increases will not kill PvP. It'll make things more expensive, but not prohibitive.
Cost increases will not kill PvP. It'll make things more expensive, but not prohibitive.
It will kill pointless space-quake in B-8 and replace it with PvP elsewhere, probably mostly in Deneb, but what do you expect; warzones generally have always had more combat than lawless areas...
It's not pointless. Some of us play mostly for the PvP aspect.
I think, if you are going to push the ship costs up, then perhaps cut the weapon costs down.
This way players could buy cheaper low end ships for PvP and dualing, without losing all of the advantages of gaining weapon licences for this purpose.
Besides, I think that weapons should be much less expensive than the ships they are mounted on anyway.
This way players could buy cheaper low end ships for PvP and dualing, without losing all of the advantages of gaining weapon licences for this purpose.
Besides, I think that weapons should be much less expensive than the ships they are mounted on anyway.
Actually, because of the supply/demand setup in the economy we have already, I do not see a problem with traders avoiding grey space... It might happen for a little bit.. but when the prices in grey start to fluctuate enough, some people WILL be drawn there simply because of the large amounts of money to be made, its kinda like the gold rushes of US's past.. you risked a lot.. being killed by indians, by other miners, etc etc.. but still, people went to cali.. to get rich.. when I think of grey space, I picture in my mind, the old west's frontier.. in space..
after playing two days i have 1,8 mill. If you have no intention on changing the economy in other ways, the ships should cost significantly more.
If you have no intention on changing the economy in other ways
If you have no intention of, say, spending 10 minutes or so getting a feel for the game's direction and what suggestions/ideas/improvements are currently targeted for implementation, maybe you should refrain from making blindingly stupid posts.
If you have no intention of, say, spending 10 minutes or so getting a feel for the game's direction and what suggestions/ideas/improvements are currently targeted for implementation, maybe you should refrain from making blindingly stupid posts.
If it took you 2 days to get 1.8 million, you might need to consider a less challenging game.
That being said, I actually agree that ships should probably cost more. Fortunately, we have a big fat "Economic Redux" on the way, which has been discussed ad nauseum for the last couple years. Said redux should ideally fix the ridiculously low value of money in the game.
That being said, I actually agree that ships should probably cost more. Fortunately, we have a big fat "Economic Redux" on the way, which has been discussed ad nauseum for the last couple years. Said redux should ideally fix the ridiculously low value of money in the game.
I smell a thread lock...
But before then, welcome to the game Isgrim. Don't let the trolls get to you... but do read a bit more before you post. Good that you used the "search" feature at least...
But before then, welcome to the game Isgrim. Don't let the trolls get to you... but do read a bit more before you post. Good that you used the "search" feature at least...
Isgrim:
Thank you for your input.
Please do understand that many ships are now significantly more expensive than they where at the time this threat was started. The changes in ship pricing have had a large impact on the economics of some players, and even generated complaints that ships are now too expensive.
I say "some players" because there are things you can do in VO that if you do them with an eye for safety, can be done well, and profitably. Also understand, that for "some other players" ship cost is a significant consideration, limiting their preferred pursuits, and sometimes forcing them to purchase the cheaper models of ships and armaments. It is not uncommon to see a pirate piloting a hog2, even though a corvus hog is better.
It can be a delicate balance. I believe that ship prices are not perfect, but at least now have some resemblance to balance, and that other methods to redux the economy are now called for.
Please investigate some of the more advanced forms of combat before further promoting any increase in ship or armament pricing, as I am already slowly going broke, and I am aware of other pilots that are also having difficulty maintaining financial viability in some of the more contested regions of space.
Thank you for your input.
Please do understand that many ships are now significantly more expensive than they where at the time this threat was started. The changes in ship pricing have had a large impact on the economics of some players, and even generated complaints that ships are now too expensive.
I say "some players" because there are things you can do in VO that if you do them with an eye for safety, can be done well, and profitably. Also understand, that for "some other players" ship cost is a significant consideration, limiting their preferred pursuits, and sometimes forcing them to purchase the cheaper models of ships and armaments. It is not uncommon to see a pirate piloting a hog2, even though a corvus hog is better.
It can be a delicate balance. I believe that ship prices are not perfect, but at least now have some resemblance to balance, and that other methods to redux the economy are now called for.
Please investigate some of the more advanced forms of combat before further promoting any increase in ship or armament pricing, as I am already slowly going broke, and I am aware of other pilots that are also having difficulty maintaining financial viability in some of the more contested regions of space.
Don't forget roda, plenty of people simply ain't going to bother going to odia for a corvus hog which is only marginally faster then a hog2, and has WAY less armor.
I do think ship prices are out of whack, furballs with anything other than outdated crap get real expensive unless you run away every time it looks like you're going to die. At least the Hog's are still cheap, and in groups they can be really impressive.
I do think ship prices are out of whack, furballs with anything other than outdated crap get real expensive unless you run away every time it looks like you're going to die. At least the Hog's are still cheap, and in groups they can be really impressive.
Be very careful about something like this. I know some online games in which large majorities of the community don't PvP simply because they can't afford to.