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Yet Another Running Suggestion

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Aug 15, 2005 LeberMac link
/me posts anyway.
Aug 15, 2005 Chimaera link
me also posts
Aug 15, 2005 johnhawl218 link
That statement was ment more for those who think it right to cancel there accounts, then jump on the boards and badmouth the game cause it's not to their liking. If you don't like something, say so, but don't cancel your account and then bitch.

Chimaera your account is still active is it not, does not apply to you, and LeberMac, well I just like you so it's all good, though I still don't think you should be able to since you don't pay to play. =)
Aug 15, 2005 Chimaera link
John,

<-----Shape
Aug 15, 2005 johnhawl218 link
Then as I said previously, Shut your mouth. You don't deserve to have an opinion, you cop'd out and left.
Aug 15, 2005 zamzx zik link
thats a pretty good idea, but it takes a bit of time to put in

take the mining beam, you already made it into a healing beam. nOOOw..

make it into a tracktor beam. the first level will be :

starting energy 50
range 1000m
stops player thrusting, stops player from going AWAY from you, not coming back, or moving side to side. to exscape start thrusting again

2 level can be :
maintaining energy : 10
range 1500
drags player starting at 50m and speeding up back to the beam, the "Tracktored" player can move side-to side (to stop players dragging someone into flares)

:)
Aug 15, 2005 ArAsH link
How about a concussion missile wich travels at 450 m/s? No damage, but a huge conc blast.
Aug 15, 2005 Chimaera link
I paid for 3 months, so I'm entitled to my opinion, even if I'm not playing right now.
Aug 15, 2005 LeberMac link
My subscription ran out so I don't know why I can still post. Lords of Kobol must favor me or something...

I still think the easiest and best quick-fix for the prevention of running is Spellcast's (at least I think it was his) idea of the 5-second delay before warping. Simple and efficient.
Aug 15, 2005 johnhawl218 link
as I stated in another active post, the time delay is a bad idea IMO, make it like the wormhole, you need to have a certain amount of energy available to make a jump, so if the player is running and then run out of energy they can't jump, they would have to strafe and dodge till they had enough energy then they could jump, that could even end up being longer then 5 seconds depending on the battery, and just makes more sense to me then an arbitrary time restraint.
Aug 15, 2005 LeberMac link
Yep, that's a good idea as well. As is the idea about a damaged ship losing power/maneuverability/jump capability.

But all those ideas would require more coding than just a simple "5-sec delay before jumping" action.
Aug 15, 2005 johnhawl218 link
I hate the excuse that it take too much programming, thats not a valid reason IMO.
Aug 15, 2005 LeberMac link
Well, if you want results in under a week, simple solutions are better.
I sense that having the ships lose power/maneverability/jump capability with more damage would be quite the programming task, on par with adding ship subsystems, etc. It's probably best to wrap that up into an overall "new ship structure" update, along with screen distortion when you are damaged, equipment ports, (M) ports, and all the other cool suggestions that should go into ships.
Aug 15, 2005 johnhawl218 link
and a lame half assed 5 sec timer is even worse then waiting a few months for a final fix IMO.

This is not a problem with the game, the attackers need to get off there asses and chase down those that run away from them. If not, they don't deserve the kill in the first place. Its not that hard to chase someone down, and if they get away, the probably will be coming back anyway, you'll get your shot at it again. Quite crying over something that's a non-issue. It's merely an annoying thing that happens during battles to some, mostly veteran players who expect other players to lay down and die simply because!
Aug 15, 2005 LeberMac link
IMO it's not. Sure it's lame, but it's a partial fix to the problem. Better than doing nothing. Or is it?
Aug 15, 2005 johnhawl218 link
We differ in that I don't see it as a problem at all, more something that people need to learn to deal with, adapt as Shape likes to say. So what if someone runs, it basically means that they are unable to continue and you've won, be happy with that. If you really want the pk point, chase them. I have chased several people though wormholes and back again several times in a row to catch them, and won. It's possible if you try. Most people give up and whine instead, then come to the board and start another, "how can we fix runners" thread which is a waste of time.

Same for in-system jumps, if they are running to heal, let them, you managed to damage them as it is, and if they are missle spamming, simply leave the sector for a sec and come back in, problem solved. It makes no sense that the engines can jump though a wormhole as soon as they reach max power but you need to wait 5 second to make an in-system jump, no sense at all. If it were based on the available energy in your battery it makes perfect sense. It could take 8 seconds to recharge a heavy battery if someone is turboing away in a battle. Forcing people to hold still in combat to make a jump is just WRONG!
Aug 15, 2005 LeberMac link
Hrm. Well I see it as a problem if someone can continually jump in-sector, fire swarms, and run away. Heck even if they die every time that would become quite annoying. So I think it's definitely a problem.

Didja ever see the first Simpsons eposode where Lisa keeps poking Bart's sore arm? "Ow! Quitit.", "Ow! Quitit.", "Ow! Quitit.", "Ow! Quitit.", "Ow! Quitit." etc...
Aug 15, 2005 johnhawl218 link
just because someone does an annoying jump-in, spam, jump-out doesn't mean that the game is broken or that it's an exploit, that is a lame, but viable tactic, though I don't think anyone would get a lot of kills doing it after the first time as everyone will expect it. It's simply that everyone doesn't like it when they do it so now you want that ability removed?! Doesn't make sense to me. Why can we spam a leviathan and it's ok, but when you do it to a player it needs to be nerfed out??? It's a viable tactic!!!!! So is running to save your life, sure people don't like when someone does it to them but so what, it may take away from THEIR fun, but dieing take away from the RUNNERS fun, so it's a give and take. If they run a lot, don't fight them. If they continue to engage you and then run, why don't you simply blow yourself up and go do something else since you obviously don't care.
Aug 15, 2005 mcduff link
I still think that one possible fix to the problem of poeple jumping in, missile spamming and then jumping back out is to make JUST THAT more difficult by making the jump distance 4500m (maybe more?). Also a slight change in tatics on the part of the pirates is in order as well; Work together, it's much harder for sombody to escape several persuers than just one ship, especially if your persuing an annoyign hit and fade spam rag that peaks out at 200m/s.

That extra 1500m won't mean a whole lot to traders as every trading vessel other than the tunguska centaur is an infini boost ship (Actually, the tunguska centaur takes 50 seconds to drain a fast charge meaning it can run for about 9000m). If a trader can't get a fast charge battery in greyspace then they should stay out of it untill they can.

I find it rather hypocritical that pirates think that traders should just "adapt" after crying about Arolte telling them to adapt.
Aug 15, 2005 Spellcast link
""just because someone does an annoying jump-in, spam, jump-out doesn't mean that the game is broken or that it's an exploit, that is a lame, but viable tactic, though I don't think anyone would get a lot of kills doing it after the first time as everyone will expect it.""

but thats the whole problem john Right now one player is using the fact that you CANNOT BE CAUGHT under any circumstances to fly in, fire a few shots to damage people, then running away. The minute they stop chasing, he repeats. There is no defense against it because you cant catch him.

""If they continue to engage you and then run, why don't you simply blow yourself up and go do something else since you obviously don't care.""

because the player that is doing this is making it IMPOSSIBLE to go anywhere else and do anything else at the moment, hes following people around doing this until they log off the game. The fact that there are no in-game concequences for his actions lead me to the conclusion that this is a problem. If you dont feel the same way, thats fine, but obviously a lot of the community DOES.

I have been an advocate of a small ~3 (not 5) second timer for in system jumps since they took out the 15 second timer for in-system jumps way back in late alpha/early beta. 5 seconds would be too long. even 3 seconds might be too long but the only way to determine for sure is to test it.

McDuff, this isn't really about traders, and moving the distance out will only help the players in spamming rags and the like. Since all ships travel at about the same speed, there is no way to really catch anyone without some delay at the end of the run for the person doing the running. a short enough delay will allow for the killing of people who flee when they get to low health or who have managed to get enough people chasing them, without impacting anyone else.