Forums » Role Playing

About the INM

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Jun 05, 2004 roguelazer link
This is not intended to be a flamethread, and is not particularly in response to any other. However, by reading these boards, one might get a false impression of us. I think that it would be good for me to try and correct these impressions as best as I can. If you think that by responding to this thread you would have to flame, please do not respond. This is an informational thread only, and is not a place to flame.

The Itani Nation Military is an organization dedicated to the Itani Nation. We do our best to protect the n00bs, veterans and everybody in between of the Itani Nation. We are lead by the Itani Nation Council, which has democratic-style elections for its positions. There is also the INM, INDC (Diplomats) and INTC (traders).

Despite many idealogical differences, we do our best to be fair and equal inside and out. Any internal struggles are judged by the Council, with normal Military members allowed to present whatever testimony they see fit. Because we are entirely democratic (as opposed to representative), everybody has a say in things. Or, at least, that's our intention.

We as a unit mean no harm to anybody that does not mean to harm us. So if you are killing Itani n00bs, expect to find yourself on our bad side. But we are not trying to be a Mafia here... just ourselves.

Lots more information (and a cool little automagic joining form) can be found on the website, http://itani.roguelazer.com

I hope that you've found this to be an informative post. If you find this to be inflammatory in any way FM, feel free to lock/delete it. I'm just trying to put everything back on a nice, even keel.
Jun 05, 2004 Pirogoeth2 link
I'm pretty sure I know what will happen to this thread...
Jun 05, 2004 Magus link
I asked my crystal ball: "What does the future hold for this thread?" and it showed me this:

http://img42.photobucket.com/albums/v130/Pavan2099/Flame.gif

You have been warned.
Jun 05, 2004 roguelazer link
Did you even read it? *sigh*
Jun 05, 2004 MonkRX link
I did!

Jun 06, 2004 furball link
/me starts a poll.

Delete it!!! :D

(Or feed it to da chuds! :D)

P.S.
No comment. LMAO
Jun 06, 2004 Pyroman_Ace link
Rogue, after reading your thread, I must say something addressing the INM.

The INM does appear to be a docile force, AT THE MOMENT, however I have seen INM tagged pilots repeatedly striking Serco TRADE Columns using Flares and Guass in the past, they descend out of the sun and fire at range the Flares then follow up with the guass.

The INM is docile right now I think because of the faction systems threat to them if they return fire or engage.

The problem is the INM needs to show their true colors, be that pirate or patriot for us to truely know your intentions
Jun 07, 2004 roguelazer link
We have had incidents with pirates. Any that are reported are investigated, and two members were removed for infractions of the sort. There is a contact form on the website, use it if you have a problem with us.
Jun 07, 2004 Archon link
Aye, as Pyroman_Ace insinuated, I've noticed quite a few members of the Itani Nation Military are having trouble obeying orders from their superior officers. Needless to say, this is a great problem, and should be adressed.
Jun 07, 2004 Pirogoeth2 link
Hmmm, any examples archon?
Jun 07, 2004 Arolte link
They're not doing a good job of protecting Itani traders much either, as evidenced by my ease of pirating them. It would be interesting to see how dedicated some INM pilots are by testing whether they're willing to drop their faction rating by attacking me to protect a trader. Yes, that would be an interesting sight...

/me laughs evilly
Jun 07, 2004 AlienB link
Piro asking for an example? Heh.
Jun 07, 2004 Renegade ++RIP++ link
All what you do will be done back to you in tenfold ...

Remember that my trusted fellowbetatesters.

We wont stay small and insignificant and unloved forever.
Jun 07, 2004 Pyroman_Ace link
As Arolte said, many of the current INM are subordinates to you rogue and your commander's may follow orders but ultimately the grunts don't.

Either increase morale or crackdown on offenders, either way, your grunts need to be brought under control.

The INM from what I've seen is currently out just to serve themeselves while keeping bloodshed to the minimum.


EX To Piro: The largest of the INM insubordination attacks was on a Serconian trade column passing through s7. The fleet consisted of 2 Centuars, 1 Prometheus, 2 Atlases and 2 escorting Vulture Attack Fighters.

We arrived in s7 unharmed and announced with the message "This is a Serco Trade Convoy, we are non-hostile" I noted on Sector Scores that we had 4 INM pilots in system. I opted to leave them be as long as they didn't make a hostile move.

As we passed, 3 of the INM dashed out from the roids. They opened fire with sunflares and guass (I guessed there might have been 5 Sunflare tubes and 4 Guass, I'm not entirely sure though). The prometheus leading the column was destroyed almost instantly and the Centuar behind it suffered serious, crippling damage and when it tried to pull away it was struck by Guass fire.

At this point, I dashed forwards in my Vulture and as soon as I reached the front, I was struck by a flare. I counted 3 INM hostiles in Valkyries and 1 INM fighter near the station in a Valkyrie that was not engaged.

Needless to say the column never had a chance. Total losses include the following:

KIA:
Prometheus
Centaur
Atlas
Atlas
Vulture
Vulture

WIA but Evacuated:

Centuar (made an emergency jump to s4, destroyed there)

This was needless to say, a perfect hit...a full convoy that was designed to guard against a typical pirate Valkyrie threat, not 3 of them. The convoy wasn't geared towards large scale defense and paid the price for it.
Jun 07, 2004 Arolte link
For the record it should be noted that pre-3.4 a few INM pilots who were off duty who got killed often decided to switch to their on-duty accounts just to conjure up support to get revenge. Questionable, I must say. If their duty is to protect Itani players in general, why is it that these individuals found it necessary to hop into their INM accounts to get that support? Sounds more like the protection of personal interests than a national duty.

If the INM wants to be serious about protecting its national interests, it will need better leadership. Not only that, the people who they hire should be put under greater scrutiny than they are now. If you want to form a true military, you'll need to have players who will drop whatever they're doing and follow orders as they are given. You'll need players who don't get bored on routine patrols and decide to start a battle just because they're bored. And lastly, you'll need players who have strong diplomatic skills and a long fuse.

Until these points have been achieved I'll continue to view the INM as a bunch of thugs or wannabe vigilantes. I know there are still a few people in INM who mean well, but in order for a military faction to be successful everyone's cooperation is needed to the fullest extent. Otherwise it won't work. In addition, without an official clan system in place it's hard to really enforce what you've set out to do. We probably won't see any clans truly prospering until that system is in place within the game. The idea behind it is good, but there's not a lot in Vendetta right now to support it sufficiently.
Jun 07, 2004 Pirogoeth2 link
I kind of asked for names... not for examples.
Jun 07, 2004 Magus link
Actually, you did ask for examples. If you wanted names you should have used the word "names" instead of the word "examples." :P


<We wont stay small and insignificant and unloved forever.>
-Small and insignificant you may grow out of, but you'll always be unloved. Trust me.
Jun 07, 2004 roguelazer link
I'd love better commanders. However, most of the best commanders refuse to work cooperatively. IE: Most of them end up quitting if they're forced to work under/with anyone else. We can have 3 oor 5 leaders, but not 20.
Jun 07, 2004 Durgia link
truth of it is one guild cannot stand up alone against all the players in vendetta, no matter how dedicated your pilots are. INM was never designed to function alone, it was hoped other guilds would pop up in NT and Serco that would do the same thing, thus balancing and cross policing eachother.

Without FF it is next to impossible to police your own team.

And as to some comments about a true military having ppl throw away everything for the cause blah blah.
This is not a true military it be a guild in a game! All ppl are here to have fun, they won't do anything that is not fun for very long, and with a community as small as we have here its next to impossible to find sufficiant leaders. When the INM ranks grew to over 45, it was really not possible to police or enforce them all.

Now since the 3.4 update the majority of the leaders/high quality members have either left or gone on leave from vendetta do to RL. There is literally nobody left that has enough free time to play vendetta to that extent. I am lucky to get 5 hours a week now to play, and I am not going to spend that 5 hours chasing Pirates around the universe.

As primitive as the RPG part of Vendetta is and was during INM's exhistance, I am very suprised it lasted that long. Starting in 3.2.x it went right through to 3.4.x and when more features are in place it will still be going. It did not do its job perfectly, but come on with no game support, not a lot of player support, how effective can you really expect it to be. It preformed far past what I had ever thought it would. Hopefully when guild support and a few more game supporting features are in place, guilds like INM and SDF can do their jobs much more effectivly and will be reincarnated.

If you want evidence of how effective it was, just look how many ppl complained about it! That must mean it was effective <_<

Jun 07, 2004 Magus link
<If you want evidence of how effective it was, just look how many ppl complained about it! That must mean it was effective>
Considering that most people were complaining that they weren't doing their jobs properly, I'm inclined to disagree.