Forums » Role Playing

About the INM

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Jun 09, 2004 Pyroman_Ace link
I got you diplomacy right here Rogue come and get it!

/me pats his Desert Eagle


No, Serco doesn't want war, we like peace, we just remember something NT and Itani do not.

In the civilized world, problems are difused because people are willing to STEP DOWN. In the 3rd world, people haven't learned that yet, at least not until after a lot of blood has flowed. In the 3rd World, power still flows through the barrel of a gun and no one has bigger or better guns than the Serco Dominion.
Jun 09, 2004 AlienB link
(except Itani)

Wanna fight Black 1? :]
Jun 09, 2004 Spellcast link
alien thats like challenging a toddler to a gunfight. (sorry pyro but i've seen you fly, you cant)
Jun 09, 2004 MonkRX link
> sorry pyro but i've seen you fly, you cant

Oxy Moron!

Your smart, stupid.
Jun 09, 2004 Arolte link
I was just about to copy and paste some text from the background section of the official website, but Roguelazer beat me to it. If you need further proof take a look at the faction standings when you've joined either Itani or Serco nations. With any war you're going to have the majority of citizens hate the opposing nation.

The game needs to have a purpose. Flying around and trading all day would be boring. Putting the player in the middle of a war between factions or governments gives it a reason why our ships are equipped with weapons. This allows the game to actually be fun.

People can role play by being Mr. Diplomat or whatever. But the same group needs to realize and respect that the default storyline involves a war. They see you as being red on the radar and your nation having a poor standing with them, so naturally they attack you. The majority of players will follow through with that. Establishing a guild/clan/order is often necessary to convince others of your agenda, as well as to gain some support. Which gets me to my next point...

The INM is something that reinforces the idea of war even more. Take a wild guess what the M stands for. The M stands for Military. So it has been acknowledged that there is a war and that a military was formed to defend Itani players. This just gives even more of a reason for the Serco to be more aggressive and warlike.

I really hate to suck all the fun out of this by making a detailed analysis for something as simple as a game. But it looks like some explanation is needed. People who want to role play should respect the fact that some players are just there to have some action. They don't care who the INM, SDF, SAW, or whatever are. Obviously there'll be consequences with the path they take, but nevertheless many people take the politics of the game over the top and tend to ignore the fact that it's still just a game.

People who role play have a bigger weight on their shoulders because they need to convince others that they're not being deceptive. No matter how much effort you put into it, however, you'll still get hostiles. Not because they personally hate you or have something against you, but because they just want to play the friggin' game and blow up anything that appears hostile on the radar. Don't lose your cool if you're trying to be Mr. Peaceful and some guy comes up and kills you for your nationality.

Understand that many players will not want to get involved in any politics at all and will want to go straight into the arcade shooter aspect of the game. I like to take a similar approach, but instead tack on a background story to my character explaining why he has such extreme prejudice towards the Itani. Nobody is out to destroy the INM or ruin everyone's fun. The just want to blow stuff up. Improve on your situational awareness skills and you'll avoid many unexpected deaths.
Jun 09, 2004 Magus link
"Understand that many players will not want to get involved in any politics at all and will want to go straight into the arcade shooter aspect of the game. "

-That I disagree with. Involving yourself into the politics of it all is what roleplaying is about. Roleplaying is a continual process. It doesn't end when you tack a story on to your character. It involves immersing yourself wholly in the game. Going straight for the arcade shooter aspect of the game is the problem. This is where the line between Space Quake and Space Based MMORPG are drawn and I'm sorry to tell you Arolte, that Space Quake will die.


/me stabs Space Quake in the head.
Jun 09, 2004 Spellcast link
<<<The game needs to have a purpose. Flying around and trading all day would be boring>>>

to you, some of us LIKE flying around trading all day. the thrill of a good deal, locating an underused route with a great profit margin, being able to buy and sell peon fighter pilots who cant scrape together 35k for their next license, ahh the thrill of exploring the universe in search of the "perfect" traderoute.

your ideal of a good game involves lots of combat, thats cool, however a good MMORPG allows something for everyone, people with both your perspective and the one i've listed above. I personally tend to actually fall more in the middle, I like all of the things above along with the occasional revenge killing and pirate avoidance stress test of my ships hull strength.
Jun 09, 2004 Arolte link
Magus, you can't force anyone to role play Vendetta. The devs gave the ships weapons for a reason. The combat portion will always remain. I think one of the devs even said that one of their main influences for Vendetta was X-Wing Alliance. Vendetta isn't really an MMORPG exclusive game. I'd classify it more as a hybrid of space combat with MMORPG elements to it. Not 100% one or the other.

Spellcast, I didn't say Vendetta should be a space Quake combat shooter only. Even though I enjoy combat a lot, I still role play. I was just informing some of the more rabid role players that there is a crowd out there who couldn't care less about politics and would like to get straight to the action. People need to respect that and understand that they're not out there to kill on a personal level or to ruin anyone's game.
Jun 09, 2004 Magus link
The only difference between fighting in Vendetta and fighting in EQ is that combat in Vendetta is skill based versus being based on the roll of a die. That's it. You may not be able to role play now, but that's because the role playing elements are not yet in place. There are no player owned factions. Once players have factions of their own that they control, role playing will grow. Combat won't go away, but it won't be the same. Combat, like in all other MMORPGs, will be regulated by the game's forces. You can't just go around killing people. There will be consequences and repercussions. It's an RPG, when you roleplay you *are* that character. When someone kills your character (you) you are supposed to get mad (unless you happen to be RPing the Buddha), you're supposed to take it personally, you're supposed to demand retribution, because as you're roleplaying, not just your game has been ruined, your *life* has been ruined. Again, that's the difference between an RPG and a shooter. In an RPG you can't just go around killing people because you "wanna get to the action." It's like real life. You shoot someone down and you can damn well bet they aren't going to be happy about it. Sportsmanship no longer has a place. You don't walk outside and shoot at some random Joe because you're bored (even if you both have guns.) You'd better have a damn good reason and you'd better not be surprised when the law comes after you. That's what roleplaying is about. Making up a backstory and then doing whatever the hell you want, (or making up a backstory to give you an excuse to do whatever the hell you want) isn't roleplaying. You have to stay in the role the whole time. Your ingame actions have to be the actions of a person that has been through what that person has gone through, nothing more, nothing less.
The game is growing into an RPG. That means the action takes a back seat. Combat will be there, but it will have a purpose. No more people running around shooting each other under the pretense of "piracy."
Jun 09, 2004 AlienB link
I'm amazed at how much time, effort, and emotion you people put into this. It's a test, dammit. Wait for the release to "roleplay" and such...
Jun 10, 2004 Magus link
We're talking about the release. Try and keep up. :P Notice the use of words like: "will," and "should."
Jun 10, 2004 Renegade ++RIP++ link
rogue:

formidable, warlike race

This means that they wont shun war ... That they are prepared for war. Not that they will do nothing else then war, or that there arent any ceasefires or that they are at war now ...

Please, my point is that the story will decide if there is a war between itani and serco, but even if their is, then some people wont join in this event and do what they prefere to do. It will mean this:

Missionbot states sector 120 , 121, 123, 124,125,126,127,128 is itani territory and gets invaded by serco forces please offer assistance. This will mean that everybody in these sectors is considered to be in a war, other people outside will be treated as normal players... So not participating on the war. If you still go around and kill them then expect serious consequences : fines, criminial status, jail, ...

This is what roleplaying is about, not just use the story as an excuse to do what you feel like but follow the story, immerse yourselve in the story ...

cheers
Jun 10, 2004 Arolte link
>You may not be able to role play now, but that's because the role playing elements
>are not yet in place. There are no player owned factions. Once players have
>factions of their own that they control, role playing will grow.

First inaccuracy here. I quote from the intro section of this website, "Three major player factions form a delicate balance of power, with several NPC sub-factions creating situations of economic struggle, political intrigue and conflict." There is no mention of player-owned factions anywhere. Players will probably have guilds or clans, but it doesn't look like we'll have any factions we can own. Sorry.

>Combat won't go away, but it won't be the same. Combat, like in all other
>MMORPGs, will be regulated by the game's forces. You can't just go around killing
>people. There will be consequences and repercussions. It's an RPG, when you
>roleplay you *are* that character. When someone kills your character (you) you are

The only consequences there'll be is faction standing. Just as it is in the current test version, except revised to be more fair. There's two sides of the coin and you've failed to mention the other. Role playing can also include being a voracious pirate or a cold-blooded murder. Everyone is free to do as they please and all they have to do to justify it under your terms would be to slap a background story on to it.

Wars will naturally occur as well. You've got to expect wars in a game that has combat. I don't know if there'll be anything to "regulate" a war, but as far as I'm concerned a major part of that right now is caused by player interaction than anything else. Acting upon the background story given by the three major nations, as evidenced above, is another way to justify these actions. You can't just say, "NO! You must role play. Forget the background behind each nation!" But wait, isn't playing off the story also considered role playing?

>supposed to get mad (unless you happen to be RPing the Buddha), you're
>supposed to take it personally, you're supposed to demand retribution, because as
>you're roleplaying, not just your game has been ruined, your *life* has been
>ruined. Again, that's the difference between an RPG and a shooter. In an RPG you
>can't just go around killing people because you "wanna get to the action." It's like

You've got three options when you're killed: Learn to defend yourself, learn to avoid hostiles, or take revenge into your own hands. Nothing changes that. Regardless of what the assailant's motive was behind his or her actions, you've got to make these decisions. It doesn't really matter if they were role playing or not. You won't get far by yelling at the person and explaining to them that you were role playing. They can just as easily turn it around and say they were role playing some type of murderer or whatever. Either way it doesn't really matter.

>real life. You shoot someone down and you can damn well bet they aren't going to
>be happy about it. Sportsmanship no longer has a place. You don't walk outside
>and shoot at some random Joe because you're bored (even if you both have guns.

When you play games, especially role playing games, you do so to avoid your daily life of boredom. It is expected with any online game that you would do stuff that you normally wouldn't get away with in reality. That's why you do 'em! Want to have the thrill of being a soldier but don't want to get shot at? No problem, download a game that simulates it. Want to be a pilot without running the risk of crashing? No problem, download a game that simulates it. Etc. etc.

Don't be confused with a person's online persona and their real life personality. The two are not the same and they should not be treated as such. Remember, most people play to have an alternate or fantasy life. Whether their actions are negative or not is irrelevant. They do these things because they normally can't do it in real life. It's a healthy way of expressing yourself or doing what you feel like without hurting other people in real life.

>Making up a backstory and then doing whatever the hell you want, (or making up a
>backstory to give you an excuse to do whatever the hell you want) isn't
>roleplaying. You have to stay in the role the whole time. Your ingame actions have
>to be the actions of a person that has been through what that person has gone

Each nation has a background. The Serco in particular are said to be warlike. If someone acts in a way that reinforces this background story, it is also considered role playing. In fact that would probably be a more accurate depiction of what the game is about than to make up a story yourself. Not to say making your own stories up is bad or wrong, but claiming something is wrong when they act in a way that is already set by the background is a laughable.

In any case my character had a background story which can be found in one of the threads here. I've intentionally waited until 3.2.0 was released to create this character. But it wasn't until a few months after that I was able to devise a story that made sense. People can choose to remain totally anonymous but still act in a way that contains distinct behavior patterns. Writing a background story or description of your character doesn't automatically make it official that you're role playing.

>The game is growing into an RPG. That means the action takes a back seat.
>Combat will be there, but it will have a purpose. No more people running around
>shooting each other under the pretense of "piracy."

I highly doubt action will take a back seat. Try convincing a bot that the next time you trade in your stock bus at the time of final release. You're fooling yourself here if you think people or bots are going to stop shooting all of a sudden when role playing is more defined. There will be consequences, true, but the sense of action and adventure will never be put in the "back seat" as you put it. If you don't like combat, simply avoid it. But avoid it on your own grounds and don't expect everyone to follow in your footsteps.
Jun 10, 2004 Renegade ++RIP++ link
With action taking a backseat it can be that you can travel 10 sectors without meeting someone. My example of a war still stands... people that want to wage war will come together the other ones will just go on their bussiness.

And no, I dont think that players will just go around and state hello guys im coming here to have some fun. Ill kill you over and over, and you know you cant do a thing because its a war. And you wanna know something else, while you get killed just rp that you are a victim of war and get killed over and over, if you odnt like it then though luck.

I can tell you this, if this will be the case, then the game will NOT lift from the ground. It will be only populated by some oldies that remember better days and the griefers that have fun in killing all in their sight. But in the end this will wane and it will be the end ... And if you dont see this, then im sorry but youll be the one that spells doom for guild.

Maybe if it isnt an rpg then I could concur that it could be possible, but even then it will be policed since if people pay to play then they dont like to get their "work" cut off by some person that loves annoying them.

But in RPGs you invest a lot of time to get your avatar on par and there will be designated PvP rooms/sectors where people can kill each other if they like but in the bulk of the sectors there wont be any pvp possible.

If you odnt believe me, then go and take a look at biosfear and a couple other MMORPGs

cheers
Jun 10, 2004 Pyroman_Ace link
Simply to reply to the "I've seen you fly, you can't" comment

Im a field dob, not a strategist. I handle logistics, intel, and the actual groundside strike, you work on the tactics, maybe we all go home alive no?



In responce to comments like "When your char is killed you're supposed to take it personally"

Only to a degree, otherwise you become an overbearing RPer and it gets on others nerves and has a tendancy to form serious rifts between you and the others. Take caution that you take it personally as a character but that you leave your human emotions at the login screen. Never, NEVER I cannot emphasize enough, let your personal, reallife, emotions come into the game. Formulate your character however you want, just dont allow that character and yourself to fuse together, that just makes an emotional mess.
Nov 01, 2004 roguelazer link
Looking for 10 people for a guild restart...
Nov 01, 2004 Celkan link
You might want to name it "IDF" not INM... considering the Valk model is named the "IDF Valkyrie Vigilant"
Nov 01, 2004 Noduic link
I'd be up for joining the INM or IDF... whatever it'll be called
Nov 02, 2004 maj_armstrong link
count me in roguelazer

>>mutorcs at your service<<
Nov 03, 2004 roguelazer link
Tonight. 7:30PM EST.