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DS Guild

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Sep 04, 2003 Dagger link
That's great. I've been waiting for this moment.
I'd very much like to become the Leader of Squadron 2.

You know I'm qualified, mate... yes? :P
- Archie, DS6.
Sep 03, 2003 SirCamps link
****Now accepting applications for a Defense Ship guild****

Within a month I expect to see "factions" and "guilds" up and running in Vendetta, and would like to officially announce a Defense Ship guild.

Purpose: To protect traders and innocent pilots in the galaxy from pirates and criminals. We will be hiring ourselves out to local sectoral governments to act as police.

We will be honor-driven and will wage war against the criminals and morally corrupted inhabitants that exist in outer-space.

Positions:
Webmaster: open
Squadron 1 leader: myself
4x Squadron 1 pilots: open
Squadron 2 leader: taken
4x Squadron 2 pilots: open

Those already "unofficially" in the DS please talk to me in game, give me all your char names (so I can contact you quickly regardless of your identity), and specify if you want to be in my squadron.

Squadron 2 will operate mostly in an independent manner. Squadron 2 Leader will be more of a fellow commander than a subordinate to me, yet still take (very, very, very few) orders. However, both of us will be bound by a Defense Ship constitution, which I will be drawing up shortly.

Sep 03, 2003 The Kid link
*Defense ship 1 is not related to this guild*
Sep 04, 2003 SirCamps link
Blaster, then I'd respectfully ask you to change DS1 to something a little less identical. Perhaps Defense Craft? Defense Wing? Your call.

Dagger, that's exactly why I said Squadron 2 Leader was taken. ;-)
Sep 04, 2003 roguelazer link
I would join you, but I got my own guild and stuff... Yeah, me and verd...
Sep 04, 2003 Forum Moderator link
[flamebait deleted]
Sep 05, 2003 toshiro link
________________________________________________________________________________
We will be honor-driven and will wage war against the criminals and morally corrupted inhabitants that exist in outer-space.

<snippety snip>

However, both of us <squadron leaders> will be bound by a Defense Ship constitution, which I will be drawing up shortly.
________________________________________________________________________________

hmm... who decides what morally corrupt is? and by what rules? by the codex you mention?
you'd have legislative, executive AND jurisdictive power in ONE institution.
in other parts of the universe this is called a dictatorship.
i suggest you review your intentions.
don't get me wrong, i'm not trying to undermine what you intend, instead i'd like to point out the weak points as i see them.
Sep 05, 2003 SirCamps link
The DS guild is not legislative, executive, and jurisdictive power, but rather enforces a sector's laws. It's a combination of executive power (militarily) and of judicial power (federal marshals answer to the federal court system).

We do have a code of conduct, and our own KoS list, but perhaps we could negotiate with a government for jobs.

Transaction with Sector 9 Government.

The governing authorities of Sector 9 hereby pay one million credits to the Defense Ship Guild for its services and protection. The patrol is to consist of at least 3 (three) patrol ships and run patrols between the various wormholes of sector 9 and its station. It is to engage known criminals in battle ("known criminals" is to be defined by the sector's own list of criminals and the Guild's). This protection is to last for one hour.

I would receive the money, and deposit in the Guild's bank account. At the end of the patrol, I would pay each member (including myself, I was actually on patrol) for his duty. If I and two of Squadron 1 ships were patrolling, I would pay myself 150,000 (flight leader), and each patrol ship 100,000. The rest would go to pay for ship expenses, as well as ammo and repairs. The remainder would stay in our account as overhead and bonuses (to be determined by me).

So, yes, it is a bit of a dictatorship. You want to be in my squadron, you take orders from me. You don't like it? You leave. The Constitution is more of a Code of Ethics or Conduct than laws and bylaws.

A good example of what will be included in the code of conduct is demonstrated in an event that happened 24 hours ago in sector 7.

I was running a routine patrol, looking for the famed criminal Homestar Runner (now known as Kastin Thunder-something). I chased him out of 7, and waited around to see if he'd wander back. Meanwhile, a ship named "Darkwind" undocked and opened fire. Being in a Valk and he in a Hog, I easily put distance between us and asked him to cease. I repeated my request four times, insisting that I was not hostile to him. He ignored my signals and continued to engage me. I let him attack until he had down ~50% damage, so he made sure that I was sure that he knew what he was doing. At that point I engaged and destroyed him.

That is how the Defense Ships will act towards hostile ships. This of course is different if a DS comes across a known criminal. In that situation, the DS is perfectly justified (and indeed will be commanded) in destroying the target without warning.
Sep 06, 2003 Dagger link
So... the leader of Squadron 2 must take orders from you as well?
I mean, I don't have a problem with that, but I'm just wonderin'.

Thanks,
- Arc.
Sep 06, 2003 SirCamps link
Well, not really. I'll probably take more of an administrative authority than a combat one. This means that I'll be brokering deals with the government on our behalf. If I get a contract, I might ask you to fulfill it. In that case you would get the 2xAmount for being Squadron leader on that patrol.

If we're in combat together, we're equals. You give orders to your squadron, I give orders to mine. However, coordination will happen, and if there is an emergency situation, seniority rules (such "emergency situations" would be rare).
Sep 07, 2003 The Kid link
err sorry for replying a bit late, but DS1 does the stuff that DS3, the first human DS, did. So DS1 and 3 is out of this thing.
Sep 07, 2003 SirCamps link
Actually, DS3 was formed as a national defense char. DS4 was formed minutes later for the same purpose. I extended coverage to traders of all ships.

But I'm sure we'll have something other than name to show guild members. Possibly special avatars, or badges on a "more info on this ship" thing. We'll see what the devs come up with.
Sep 07, 2003 The Kid link
national defense char, yeah DS1 defends flags, that's all DS3 actually did.
Sep 07, 2003 SirCamps link
Well we went on at least a couple hunts for furball together. :P
Sep 07, 2003 The Kid link
well I'm not giving up the name DS1... if you want a "1" for your guild... change your names ;)
Sep 07, 2003 SirCamps link
No prob. As I said, the devs will end up implementing some sort of ID for guild members.
Sep 10, 2003 CannonFodder link
[flamebait deleted].......really?

well - i better watch how i speak here

I myself have had ingame experiences with SirCamps as his Defense Ships and other characters -
with multiple characters of mine.........
imho his written code is a 2 edged thing..in some parts
and a laughable mockery of reality in others -


....but that is merely my roleplaying experience with him,
make up your own minds, i hope he and his fellow guild members can truly live up to the potentially high ideals that are claimed to be the DS guilds aims.


I'd hope all who join guilds and factions remember to research what they get themselves a part of, in game as much as on a webpage, but i doubt it.........reality shows otherwise.

I'd also advise people look at both past and current history for examples of how factions and guilds are conceived, sometimes behave and as to the nature of humanity and psychology ..... but hey ....that's like 'serious'.........have fun out there =)
Sep 10, 2003 Usafunrunner link
Defenseship "Halo" is also not part of this guild.

P.S. no this ship will not be renamed.
Sep 10, 2003 SirCamps link
who is this?
Sep 11, 2003 Sage link
I have a problem with this guild, I will not lie about that. But it is a problem that could easily be solved.
-The idea of having a "police guild" under the authority of one or two people makes me uneasy. Who died and left this Oligarchy in charge?
-There are no limits on your authority or power aside from the limits of your member's skill levels (or lack thereof).

Basically, my problem is that there seems to be no procedure for deciding whether or not someone deserves to be the target of a Defense Guild action. I have seen DS members attack or threaten people without full knowledge of the task at hand.

-Probable Scenario 1:
Suppose Joe is exploiting and killing Bob repeatedly. Eventually Joe logs off and Bob finally has a moment of peace. The next time Joe logs on, Bob starts attacking him to take his revenge. Joe, being an exploiter without much combat skill starts whining and a DS decides that Bob is the griefer. Fair? I think not.

-Probable Scenario 2:
Suppose Bill is making mining bots for score in sector 11. He leaves a decent amount of clearance space around the station to allow people in and out, but bots are still trapped by the mines. A player who, despite warnings, runs into the mines and starts whining about station mining gets the attention of a DS. The DS then starts to grief the person who was mining for score. Again, unfair.

-Probable Scenario 3:
Suppose Yolanda was exploiting a bug that lagged the game or crashed a particular sector. Jimbo takes it upon himself to kill Yolanda before she gets a chance to exploit again. As Jimbo starts attacking Yolanda, a Defense Ship logs on, sees Jimbo attacking, and kills him. Yolanda, taking advantage of the hapless Defense Ships' action gets the chance to exploit the bug again.


These are all adaptations of scenarios I have witnessed. They did not all go in the direction that I layed out, but they very easily could have. I was also, not the target of any of these actions, in case anybody wants to accuse me of bias. The fact that this guild plays the role of judge, jury, and executioner, often without complete knowledge of the case, and the fact that this guild is so strongly susceptible to the biases and ideas of only one person makes it very dangerous to the values it claims to defend.

Basically, what I am trying to say is that the DS guild could be good if its members checked their ego(s), excersized some level of restraint, and sought proof before taking action. Otherwise you are not a police force, you are a more like a Gestapo.