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Last Man Standing Gets the Cargo

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Jan 03, 2011 space999999 link
Erm, I actually wasn't thinking of using race tracks. I was thinking of having a super cool roid that was shaped like a maze- Dev made (that's why I was thinking of the size of the CTF sector).
Jan 05, 2011 abortretryfail link
Too tight for a 1v1 duel is GOOD if you ask me.

We need more fights in dense roid fields, fog, tubes, etc. Makes things interesting and makes the same-old-tactics everyone has been using for years go out the window. Gotta adapt. :)

Personally I love fights inside hollow asteroids and in weird environments. They're fun.
Jan 05, 2011 tarenty link
The Infinity combat/pvp model has enormous asteroids with tunnels dug into them, along with a central chamber, in every map. They're incredible... interconnecting caves, branches every few seconds, dead ends, secondary chambers, unpredictable and unmappable passages everywhere. We could use a few of those.