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Vendetta 1.7.11

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Dec 23, 2006 MSKanaka link
- New storm effects
- Fixed random crashes on startup in Windows on multiprocessor machines
- Ice asteroids are bumpy in OpenGL mode if hardware supports shaders

WOO FOG!
Dec 23, 2006 incarnate link
I updated news with more details.

http://www.vendetta-online.com/h/news.html
Dec 23, 2006 Aleksey link
<vo> [100] <Ecka Estenk> hmm, a blue foggy Ion storm. I really must stop smoking this stuff......................
Dec 23, 2006 mr_spuck link
interesting.. the ice really looks like tinfoil :P
Are the big ice roids supposed to be not bumpy?

the fog looks like theres some stuff floating in the background, some more right in my face and nothing in between. Will it eventually gradually affect the visibility of things too, so that more distant objects are harder to see?
Looks a bit dump if everythings totally hazy but the roid 10km away looks the same as the one 100m away
Dec 23, 2006 ratonu link
so instead of avoiding the storms now everyone will head for the them to see the new effect.
nice.
Dec 23, 2006 roguelazer link
It all looks very good here. I'm especially happy because the OpenGL ice shader effect actually looks better than the DirectX bump map on the ice did. And I dunno what you're talking about, spuck. The fog works correctly for me.
Dec 23, 2006 mr_spuck link
The fog is working right, it looks exactly like in that Screenshot.

It's just that far away objects have the same visibility as things that are close, which looks weird.
Dec 23, 2006 slime73 link
It doesn't work that way for me, Spuck.
Dec 23, 2006 roguelazer link
Yeah. Things far away look dimmer. Foggier.
Dec 23, 2006 mr_spuck link
hmm .. ok

http://home.arcor.de/famscheffler/dump0047.jpg
the one to the right is right next to me. and the ones at the bottom-middle are like 10-20k away.
Is that supposed to look like that?
Dec 23, 2006 slime73 link
No, it isn't.
Dec 23, 2006 roguelazer link
Yeah, that's borked. I can't see things beyond 500m-750m, and they get dimmer as they get farther away.
Dec 23, 2006 slime73 link
Example of what it looks like on my iMac: http://img104.imageshack.us/img104/3305/dump0072mg1.jpg

The big iceyos (Sedina D-14, Odia M-14 etc) don't have the cool bump effect ( http://img187.imageshack.us/img187/8246/dump0083sb0.jpg )
Dec 23, 2006 raybondo link
mr_spuck, what video card do you have?

The large iceyo's should have bumpmaps but apparently I missed that material when converting the ice over.
Dec 23, 2006 mr_spuck link
a sapphire radeon 9550 with fglrx 8.32.5 drivers.
Dec 23, 2006 upper case link
woah.

no. something's wrong. this is what i get:

http://homepage.mac.com/mouser/vendetta/bug/fog.png

not inline because of image size (wich is not even full screen).

i have a 24" iMac w/ 256meg NVidia 7600 GT.

there were roids in that sector but they only showed within edit: 600ms or so.

ray, i also have mixed-texture ice-yos like spuck does.
Dec 23, 2006 greengeek link
I get the flat blue fog like upper case as well, running on a Powerbook G4, 64MB nVidia 5200. Is the "cloud" effect shader-based, and if so do nVidia cards not support that one, or does it depend on other settings like texture resolution?

Flying through some sectors with storms was quite an experience when objects appear out of nowhere. Fighting the bots in B8 got a bit tricky (I assume a dev forced the storm there), because you lose your reference points. Also, it looks damn cool if you are in a storm when it ends.

The effect as shown in slime's screengrab is nice though, reminds me of the nebula missions from FS2.
Dec 23, 2006 mr_spuck link
The roids appear when I enter a storm with glow enabled or enable it while in one.

It's fine if I leave rglow off.
Dec 23, 2006 Suicidal Lemming link
I got the flat ion storm fog too with a 256MB ATI Mobility Radeon X1600 on Mac OS 10.4.8
Dec 23, 2006 roguelazer link
To clarify my prior post, fog works fine on Windows on a nvidia geforce 5600 FX using both the DirectX 9 and OpenGL drivers.