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#vrelay
And to think I just had a breakthrough in navroute scripting... I managed to time a "plot navpoint, accelerate, turbo, and activate" in one loaded navroute.
Odd though, just as I jumped, I think it went down... I flew right through my warp animation, it was sweet...
Odd though, just as I jumped, I think it went down... I flew right through my warp animation, it was sweet...
I want money for emotional stress!
I want money for food!
hey slime, while were waiting, can you post that chat bind in the binds thread for me?
Um. I don't know how to use #vrelay or IRC.
I had Dragula on loop, I was sitting in D2, I had a target picked out, my group was on my wing, we we're going to kill people. And then poof all over in a second.
/me crys
/me crys
/me joins Borb
Yep, the inevitable UIT win diverted by a conspiracy,...
All mac users check out my Gameranger post in Page 5.
[EDIT: Page 4, sorry.]
[EDIT: Page 4, sorry.]
That sad part is Ray was online when it went down!!!
/me starts planing a beatthecrappouttathedevs, er vacation to where the devs live.
/me starts planing a beatthecrappouttathedevs, er vacation to where the devs live.
Yay it's back I love the devs!
I couldnt log in on sunday either, tryied over and over again on different time, mangage to log in once, and got lost conn again, after that i couldnt log in anymore.
NO VENDETTA FOR A DAY!! Arrrgggh
NO VENDETTA FOR A DAY!! Arrrgggh
ssspppooooookkkeeeyyy::: http://vendetta-online.com/x/msgboard/2/13835#174458
Chicken little: The servers are dying, the servers are dying. Help me warn the devs!
Ducky [W-RR]ucky: Chicken little, THEY DON'T GIVE A SHIT!
Seriously though, why have we had 1 day with 4 crashes and the servers down ALMOST HALF THE DAY and not a single dev has SAID anything. I don't mean to act spoiled, but we usually ARE spoiled by guild, and no we have... nothing. No response, no fix, nothing.
-Calder
Chicken little: The servers are dying, the servers are dying. Help me warn the devs!
Ducky [W-RR]ucky: Chicken little, THEY DON'T GIVE A SHIT!
Seriously though, why have we had 1 day with 4 crashes and the servers down ALMOST HALF THE DAY and not a single dev has SAID anything. I don't mean to act spoiled, but we usually ARE spoiled by guild, and no we have... nothing. No response, no fix, nothing.
-Calder
I wonder why there was no official statement. I can not login right now. Monday morning 10:40am local time. :(
I think all ye Windows people need a mac :p
Sorry Ghost, I didn't see your post. All you have to do is add %target% anywhere in your bind, so if i did /alias attacktarg "say_group Engaging %target%, may need assistance.", and /bind "/" attacktarg, if you were in a group, targeted me, and pressed slash, you would say "Engaging Essena Zela, may need assistance."
Hi. It appears there is a bug in the compiler we're using to compile the server (gcc 3.4.2) which results in an infinite loop right after I go to bed every night. It must partially rely on some conscious portion of my brain, or something. But it's taken care of now, unless there's another place the same thing happens; I'm upgrading the compiler to see whether that gets rid of this problem once and for all.
Anyway, it compiled an infinite loop around a sqrt() call where none appears in the source code. If it tries to take the square root of a negative number, it tries over and over again, hoping it will at some point work. This is one of the weirdest things I've ever seen gcc do. I can't seem to duplicate the bug in a small test program, but I am certain it's a compiler bug because the disassembly is obviously totally nuts.
I'm not using the code where this occurred anymore (it was just collecting statistics and getting the correlation coefficient, specifically), so the server should stay up now. Sorry about the downtime; it always tripped right after I either went to bed or left the house. Ray caught it yesterday afternoon and did some debugging and told me what I had refused to believe until I disassembled the code.
[edit: update: ahha! this too.]
Anyway, it compiled an infinite loop around a sqrt() call where none appears in the source code. If it tries to take the square root of a negative number, it tries over and over again, hoping it will at some point work. This is one of the weirdest things I've ever seen gcc do. I can't seem to duplicate the bug in a small test program, but I am certain it's a compiler bug because the disassembly is obviously totally nuts.
I'm not using the code where this occurred anymore (it was just collecting statistics and getting the correlation coefficient, specifically), so the server should stay up now. Sorry about the downtime; it always tripped right after I either went to bed or left the house. Ray caught it yesterday afternoon and did some debugging and told me what I had refused to believe until I disassembled the code.
[edit: update: ahha! this too.]
Maybe the server is gaining sentience...
Andy, had I known it was something so simple, I'd have come over and taken care of it myself. Sorry, I owe you one!