Forums » Suggestions

more cops on the streets

12»
Jan 08, 2005 ananzi link
saw a n00b get murdered.
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the scene: deep inside UIT space, at a wormhole with no station
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the players:
noob..... non-UIT
psycho... unknown nationality
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the sequence of events:

noob: 'hello'

psycho: 'hi'

noob is mining....

psycho '..'

psycho kills newb in about 3 shots

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if there were more cops around... not stations, but just cops floating around... this would happen less. even if the cops dont catch the perpetrator, at least there would be some sense of justice.

this has been suggested before and i think it should be suggested again. 'monitored space' needs more monitors.

and grayspace needs fewer. (see the thread about Corvus)
Jan 08, 2005 roguelazer link
No. No more help for care bears.
Jan 08, 2005 hakamadare link
why didn't you kill the psycho?
Jan 08, 2005 Martin.mac.au link
Maybe the psycho didn't want to fight someone who wasn't a noob. If I recall the incident in question he ran from me before the incident and was flying a vulture of some sort. I can't remember the model unfortunately.
Jan 08, 2005 KixKizzle link
There are no streets. Too much area to police. If we saw cops everywhere then taxes would SUCK!

/givemoney Devs 2c
Jan 08, 2005 Lord Q link
I agree that there is a lot of space that can't be efectively monitored, but i think that wormeholes in moniterd space should have at least a token guard. After all if you were a government you'd want to poliece major transportation roots within your teritory (even if for no other reason than protecting your oun convoys and other ecconomic interests).
Jan 09, 2005 ananzi link
last night someone tracked me down and tried to kill me (i ran into an asteroid on accident during the chase).

why? because i had 'advocated defbots in gray space'.

No, I didnt.

Then it became because i had 'advocated defbots in unmonitored sectors'

No, I didnt.

I advocated defbots at monitored wormholes in nation space.
Jan 09, 2005 darksmiley link
i understand the concern of people, but usually noobs dont advance into gray space unless they are feeling particularly daring! it may spoil the tense atmosphere of gray space a tad to have people controlling exactly what happens and what people can do.

as much as i dont like people being malicious (hey, im an itani and new to the game), i have to admit that outrunning and outwitting those people is one of the most satisfying feelings to be gained from vendetta.
Jan 09, 2005 KixKizzle link
Darksmiley,

"the scene: deep inside UIT space, at a wormhole with no station"
Jan 09, 2005 Screwball link
It seems to me that this problem will solve itself quickly, as the psycho gets a bad rep with the nation and the nation sends a strike force after the psycho.
Jan 09, 2005 ananzi link
screwball but the victim will never know that a strikeforce was dispatched after the perpetrator... nor will the victim know the outcome of the chase.
Jan 09, 2005 Shapenaji link
Revenge isn't justice though.
Jan 11, 2005 ananzi link
I didnt say revenge. I just said cops. And let the victim know what happens to the perp. Nothing about revenge there. Not necessarily anyways. The current situation is a far cry from 'justice' too.
Jan 11, 2005 hakamadare link
and i reiterate: why didn't YOU let the victim know what happens to the perp? did you jump on channel 100 and try to assemble a posse? did you even get the perp's name? (if so, post it here. :) )

IRL vigilante justice is generally frowned upon. in VO, however, there's nothing stopping you from standing up for what's right. what's the worst that could happen? you get your ship blown up, and maybe you take a faction hit (yet another reason why the faction system is broken, but i digress), but at least the poor noob knows that someone is willing to stand up for him.

i don't want AI cops. i want players with a sense of justice (and some without, just to keep things interesting).
Jan 11, 2005 KixKizzle link
Getting killed motivates players to play. It motivates them to level up and get a good ship so that they can "put the hurt" on the other guy. The noob will get over it. He'll find out how strike forces work (or don't work). He'll get good and someday (hopefully) become the pirate as well. Noobs are like clay. You punch em. They don't have your nuckle marks in them for life. They form back.

(unless of course this noob was like paper mache <---however you spell that)

/givemoney Devs 2c
Jan 12, 2005 johnhawl218 link
That's a laim excuse to pick on a noob Kix, but you do what makes you happy.

>i don't want AI cops. i want players with a sense of justice (and some without, just to keep things interesting).<

What's the incentive to the player doing all the vigilanty work, none, so why would anyone help anyone else (outside of a guild)? Get blown up or take a faction hit, not something I'm willing to do for a new player I don't know.
Jan 12, 2005 hakamadare link
"What's the incentive to the player doing all the vigilanty work"

um, perhaps the fact that the player in question isn't a selfish asshole? what's the incentive to a player to be a guide? to answer questions in 100? to not grief noobs?

what's anyone's incentive to give spare change to a beggar on the street?

i would also point out that to my mind, the idea of tracking down a bully and giving him a taste of his own medicine sounds like fun, and frankly, that's one of my main incentives for developing PvP skills and leveling up. but to each his own.
Jan 12, 2005 johnhawl218 link
I play to have fun and enjoy my free time, not tutor other players on how to play the game, or to be there big brother and hold there hand while they fly though space they should not be yet. Your right, to each their own…
Jan 12, 2005 ananzi link
hakamadare i did for a few minutes but lost him.

longer than that, it would be vigilante revenge which is annoying and tiresome and prone to abuse anyways, witness the rampant lying that goes on in this game.
Jan 12, 2005 KixKizzle link
"johnhawl218"
I don't pick on noobs john just trying to say cops can't patrol everything. Dieing is a part of the game and get used too it.

As for my comment being lame... I'm sorry that it did not entertain you as much as you would have liked. Maybe next time i'll try to factor that in.

The thing is what I said is true. I've seen it alot. "JUST WAIT TILL I GET HIGH LEVEL AND YOU"LL BE THE LOW LEVEL" I mean my sister joined a game (eve) and got killed right away. Her main incentive for months was to track that person down and kill them. Which made her play a pointless game for even longer than she may have liked if she was not thinking about revenge... I didn't say this completely justifies it i'm just saying that cops are not worth the effort. Killing happens GET USED TO IT. Why else would you play this game if it wasn't for pvp? I mean I know alot of players don't do pvp but there's not much left too do. If this guy wants to go on a rampage killing players then fine. There's ways to get around it. In Vendetta the more skilled (ok very generally speaking) wins a battle. This is how it works. And it works! Don't try to fix something that's not broken. If you don't like someone killing you then your the only who can change it. I don't see the noob on here asking for more cops... Maybe he/she didn't mind? Any of you think about that.

/givemoney Devs 2c