Forums » Suggestions

Centuar B-Class Armed Hauler

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Apr 12, 2004 Pyroman_Ace link
Okay, with the recent piracy of Centuar traders, I feel that it should be considered giving the Centuar a facial of sorts.

Already the idea of the Cent being slow and unarmed is widely known. Flying an armed Cent into battle is like driving a high speed chase against a semi who is trying to whomp you with a baloon, doesn't work.

I propose giving the Centuar another Large port or some sort of PDS (point Defense System) against Flares (the main scourge of the shipping fleets). That or give the Cent some manueverability to at least turn to engage the enemy...currently, she cant.

I propose the invention of a craft dubbed Centuar B-Class Armed Hauler, it'll look the same except it carries a Mine-Port or rear firing GT or AGT to lay surpressing fire off the Aft Quarter to discourage potential enemy strikes.

Post other ways you feel the Centuar could be retrofitted to be more effective in her role...
Apr 13, 2004 ctishman link
1)

http://homepage.mac.com/ctishman/vendetta/centaurhelp/valk.jpg

2)

http://homepage.mac.com/ctishman/vendetta/centaurhelp/serco.jpg
Apr 13, 2004 Pirogoeth2 link
My centaur can take on proms:D
Apr 13, 2004 genka link
What's wrong with the maud? I mean, if everyone but the blue want to fight at least with the same ship, they have to make the trip to s18, so why shouldn't everyone but the gold have to go to s16 to get a good trading ship?

Piro: Trust me on this, killing n00b's prom isn't the same as killing anyone else's prom.
Apr 13, 2004 RelayeR link
ctishman...thanks for my LOTD (Laugh of the day)! Those were great!
Apr 13, 2004 ctishman link
Glad to be of use. :)
Apr 13, 2004 harvestmouse link
awesome pics ctishman! how'd you make them so fast?
Apr 13, 2004 harvestmouse link
oh yea, piro and genka:
centaur vs. prom~
do the prom and centaur have the same agility? (low)
centaur has 16000 hull, prom has 18000, pretty close
centaur has 2 large ports 1 small port, prom has 2 small 1 large.

in what ways is prom much better than centaur?
Apr 13, 2004 ctishman link
I've spent the last month or so making vector traces of every ship in Vendetta for use in the VendettaWeb boards. I just took two traces and manipulated them.
Apr 13, 2004 Magus link
Prom is more agile by a lot.

I'd like to have a superheavy Docking Bay ship. A Flying Garage that lets me carry 3 ships with me. A mobile base of operations.
Apr 13, 2004 harvestmouse link
I. and the three ships you carry can have cargo holds.

scenario1 (superheavy can be dock for other players):
Magus flies superheavy docking ship, with 3 players in mauds docked in the ship. in essence, a packaged 4-pilot convoy.

pirate sees Magus, yarr. Magus the superheavy is like a shield for the Mauds. If Magus were to be severely damaged, the Mauds can of course come out and defend.

scenario2 (superheavy can only carry your own ships):
Magus in superheavy ship, which can carry 3 centaurs at once, is still a supertrader.


II. as of now, flying garages/stations aren't as required since almost every sector has a station. If I wanted a ship (excluding specials), I could simply go into the station and buy one, no matter where I was.
In the future, when there are thousands of sectors, many of which may have no station, it would be handy to port whatever selection of ships you want.
***I probably sound funny in this post: Magus, why do you want to carry 3 ships with you (besides for cargo trading), when you can't fly all of them at once?
Apr 14, 2004 Pyroman_Ace link
/me imagines a long-range co-op SDF/SAW/NT/Serco strike fleet ammassing in s7 and s8 and blockading Itani

P_A's ship config:

Battlecruiser/Docking Bay Ship (AGTs and Gemini Launchers)
3x Vultures, (2 w/ Twin Gauss, 1x w/ Twin Tachyons)
Apr 17, 2004 Pyroman_Ace link
Anyways, we've drifted off-topic and Im bumping this up again since once more the idea of a REAR Firing port has come up on the Centuar or some new weapons systems to stop pirates from riding a Centuar's Aft and pummeling them while they are never explosed to fire themeselves
Apr 17, 2004 Defy link
so you are preposeing the make a AI controlled aft turret? well it sounds good but i have some doubts of what the turret would fire and how it would effect the batter of your ship.
Apr 17, 2004 Pyroman_Ace link
No, not AI, Just a rear facing turret.

It would exist in it's OWN weapon group and fire rear when selected. The Pilot would Lock-on to the nearest enemy and if that craft was on the rear, then the pilot could punch up the Defensive AGT to discourage pursuit and thus make it to a dock or warpgate.

The energy consumption would be the same as the standard AGT, and fire the same energy packets.

At this time, I dont see any other weapon other than the AGT that wouldn't be abused by players to mount on the rear of the craft effectively.

Currently, the AGT is the only weapon with good autoaim (a must for this weapon), energy consumption, and damage power to make a good Defense-only weapon. I think that we would see an amazing trend begin if we allowed the rear-fire weapon to be a projectile weapon like Flares. Pilots could very easily develop new tactics of backing into an enemy to flare ram them, or even cut out engines to flare ram backwards. Plus, a Flare on the AFT during a ram, the offending pilot could fire and throw the craft into a forward boost, thus avoiding the normal damage to their craft caused by ramming.
Apr 17, 2004 Defy link
so your saying that you would need to aim this weapon even when you cant see the cross hair for it? i hope when i pirate you you are trying this:P
Apr 17, 2004 Pyroman_Ace link
No, the weapon would Autotrack off the rear, same as the AGT does now, only this AGT is facing rear.

The pilot will press the "Select Nearest Hostile" button. If the target is at the rear, he selects the REAR AGT like you would a Weapon Group by pressing say "0".
The rear turret would then become active and track the enemy behind the ship. If the pilot then felt nessicary to fire, he would press the "Fire Primary Weapon" button, just like firing a forward weapon.
The rear turret would autotrack the target as long as the target stayed with in say a 45 degree angle off the exact center of the rear of the craft

ex: | <---exact center axis of Centaur

Starboard Degree---> \|/ <----Port Degree

Thus, it would prevent hostile "x" from hitting the back of the craft unless he was willing to brave the fire from the AGT


ex:--Hostile "x"-----> \ x /
--Starboard-------> \|/
Here, hostile x must come to the SIDE of the Centuar to hit, thus the Centaur is less exposed unless the hostile approaches from beneath the craft (thus perhaps braving L or Proxy Mine drops)

Then the Centaur can turn and engage head on with its 2 Large and 1 Small port weapons and have a resonable chance of at least discouraging attack.

Centuar B-Class Armed Hauler
Weapons: 2 Large, 1 Small, 1 AGT Aft
Health: 16000
Cargo: 10
Agility: Medium

With slightly increased agility and the extra AGT rear piece, the Centuar becomes a lot less appealing target to attackers. Granted, the B-class sacrifices 2 cargo slots, but in the long run, it will be able to make MORE runs per craft than the A-class (current Centuar) and thus will make back it's cost faster and more effeicently.

EDIT: Sadly, the current Visuals provided arent appearing correctly. I shall work on this, and probably post on a website. I will provide the URL as soon as humanely possible
Apr 18, 2004 simondearsley link
I have a simple solution (hehe, should be I am...) to the how do you control it problem. No AI control, no fancy control schemes, only one extra key.

/bind S rearview

This amazing key would flick you view through 180degress, allowing you to see the aiming bug for your rear mounted turret, press the secondry fire (or whatever) key you have linked to the rear AGT, release they key and your view returns to normal.

I think this would be pretty useful even without the rear faing turret.

-ts- (the Mighty)
Apr 18, 2004 MonkRX link
"With slightly increased agility and the extra AGT rear piece, the Centuar becomes a lot less appealing target to attackers. Granted, the B-class sacrifices 2 cargo slots, but in the long run, it will be able to make MORE runs per craft than the A-class (current Centuar) and thus will make back it's cost faster and more effeicently.
"

The regular Centuar has 16 cargo slots, not 12.
Apr 18, 2004 Pyroman_Ace link
Whats scary, is that is FAR better than my idea...

Oh, URL, sorry, here it is:

http://www.geocities.com/adm_pyro/CBCAF.html

Fair warning, I added type to the photo itself and it IS somewhat distorted but is readable if you try slightly.

Monk: The idea is that the Centuar B-Class has 12 (sorry) instead of 16 becasue the AGT takes that space up. However, she will ultimately die less thus making more runs, THUS making more money in the longrun than a standard Centuar today.

The current ones die frequently, thus causing in the long run, them to cost more than a B-class would