Forums » Suggestions

Centuar B-Class Armed Hauler

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Apr 20, 2004 MonkRX link
<<Monk: The idea is that the Centuar B-Class has 12 (sorry) instead of 16 becasue the AGT takes that space up. However, she will ultimately die less thus making more runs, THUS making more money in the longrun than a standard Centuar today.>>

Yeah. I know.

<<Granted, the B-class sacrifices 2 cargo slots>>

So it still has 12 slots? (last time I checked, 16 minus 2 equaled 14) Well the entire balencing thing still needs to be sorted out..

I think the Idea would work, but here are reasons why it can't:

1. Do you ever wonder why people don't put expensive defensive weapons on trading ships? IT COSTS A TON! In the game in the state it is, your better off flying around with a centuar with a gov' issued plasma cannon, than a Centuar with 2 proxy mine droppers and gemni. To replace a B Class equipped with an AGT would cost 40-70k (depending on your other weapons and the cost of the ship).

2. Centuar is a slow ship as-is. I personally don't think a rear facing AGT will slow down a valk flaring me from a distance... I think mines now would be more effective.

3. The players that usually need this level of defensce for their trading ships are n00bs. Like I said, a Centuar with an AGT is expensive... n00bs won't be able to afford them (and to the eye, the regular Cent is better, since it carrys more cargo).


The B-Class ship would be nice to have... I guess... but... I think its overwhelming cost cannot be made up by making more trade runs.
Apr 23, 2004 Pyroman_Ace link
oh no no, Im sorry, I didnt mention this. The rear-AGT is a standard weapon on the Centaur B-class. Thus the price of the Centaur per ship may increase by 5000c (yes 5000c) per craft.

I feel it is the duty of the manufacturer to provide a safe craft to the buyer.

Forgive my poor math, I've been flying a Prometheus too long.

Final Stats:

Name: Centuar B-Class Armed Hauler
Weapons: 2 Large, 1 Small, 1 AGT Aft*
Health: 16000
Cargo: 14
Agility: Low/ Very Low

The rear AGT takes 2 cargo slots total for weapons targeting, target lock, IFF radar, turning mechanism.

Still, the overall lifespan and cost replenishment would lead to higher profit margins for traders in the long run.

Ultimately, I dont see the B-class as a replacement to the current version but perhaps as simply a different type of craft. similar to a Full-Feature Car vs a No-Feature Car
Apr 23, 2004 roguelazer link
Medium? Uh... NO! Try low or very low agility. Medium would mean that a ship with the equivalent of 3 large ports would move as fast as a Warthog.
Apr 23, 2004 Pyroman_Ace link
Alright, perhaps giving the Centuar that kind of maneuverability is pushing it...
Apr 23, 2004 roguelazer link
Okay everybody, bring in the wrecking ball to complete the nerfdom of the Prom.

*motions towards construction-hat-wearing people*
Apr 24, 2004 MonkRX link
How about strip the prom of its 2 small front ports, and let it hold 14-16 cargo, and 24k armor? Make it cost around 20-24ishk, then you got yourself a trading ship :)

Edit: The Centuar can make a very deadly fighting craft, imaging one with 3 AGTs... you'll never miss...

Oh and, will the Rear AGT use up your battery? So how is that good when your boosting away :S
Apr 24, 2004 Pyroman_Ace link
Good question about power MonkRX, admittedly, I have given that limited thought but have reached a conclusion...

The REAR AGT will consume power but at a different rate than the current Factory AGT. The Rear AGT (R-AGT) would consume power at 1/3 to 1/4 of the current F-AGT thus making it useful at boost but still not a free-of-charge weapon system.

Anyways, this seems to have become a Prometheus-based thread so allow me to place it back on target.

Currently, many a Serco pilot elects to fly a Prometheus and put up with it's low agility and smaller hold simply because it can survive a fight.

The Centuar B-Class Armed Hauler would allow the Prom to go back to Bomber duty and also be reworked as a COMBAT CRAFT.
Apr 25, 2004 randomblast link
why not just do this same thing to the maud. replace a small slot with a large rear-firing and take the agility down to medium.
or we could just have both. thus having an extra 2 ships to add some variety to the game (something i feel it desperately needs)
Apr 25, 2004 Pyroman_Ace link
I assume it would be feasible on a Maud but the Maud hardly needs it right now. The Maud is already a fairly capable craft in terms of agility.

I proposed this for the Centuar because she lacks in all areas except maybe hull. Which, btw, the Maud has as well.
Apr 28, 2004 Pyroman_Ace link
Fell silent again so [BUMP!]

I really want your opinions and ideas on this guys and girls. If this idea is well recieved Im half attempted to actually think about asking a1k0n and Waylon what they think of it.
Apr 28, 2004 MonkRX link
I don't this the Rear AGT is going to defend a boosting trading ship enough...

We all know, the only way to effectivly damage someone with an AGT is close up. Running away and shooting with a gattling weapon would hardly do anything to a (lets say) Tri-Flare Valk. He can stay 300m away from you, and shoot flares while your boosting away to the nearest wormhole. The AGTs will not stop flares.

Another reason why the AGT won't work is because Piraters hardly fight up close. Most usually start around 600m away and boost to their target and launch flares. The AGT doesn't become effective until they are around 200meters.. and by that time the flares would have already hit the Centaur, and sent it spinning in circles, while the Pirater is boosting around preparing another flare volley.

Perhaps the AGT isn't a good choice of a defense weapon. Maybe some type of anti-flare thing that makes flares explode....

The AGT would only be useful if you plan on killing the pirater. Otherwise it will just waste your precious battery.
Apr 29, 2004 Pyroman_Ace link
Well, the chances of many tri-flare valks popping back up isnt a major threat in the near future.

Plus the AGT isnt designed to KILL or even Hit the attacker, merely to lay cover fire down so they wont close to a strike distance. This coupled with dodging and rolling by the Centaur's pilot will make Flares less likely to come within serious damage distance. Making the entire clip survivable and forcing the enemy to break to the station to REload.

For energy weapons. It would be highly chancy getting close enough to make a good strike
Apr 29, 2004 harvestmouse link
lol... actually, getting close enough to strike isn't that hard. what do you call close? 100~200m?
that's usually a good distance to take out a rag/cent
Apr 30, 2004 Pyroman_Ace link
The AGT is designed to hold the attacker WELL off, like 500 meters, so when coupled with rolling and the like, Sunflares are too far off the target craft to detonate, or if they do, ideally the craft will roll out or at least suffer little damage
Apr 30, 2004 MonkRX link
The AGT won't touch a person until he is within 300meters, and even within 300meters, a hit with an AGT is rare...

Its only VERY effective around 120meters and less... and Flare-Pirates don't usually go up that close unless they ram.

With a ship like the Centaur, Dodging and rolling your way to a wormhole while shooting the rear AGT is no better than boosting away to the wormhole. In 3.4 this ship maybe useful against bots, but thats probably it.

One other disadvantage:

Pirates in 3.4 also use Homers... The easiest and the most effective way to dodge homers in a heavy ship is to boost away... So what use will the AGT be then?
May 02, 2004 MonkRX link
*shove*
May 06, 2004 MonkRX link
*kill*
May 06, 2004 Midknight Warrior link
if they made it so that shooting at flares (not only with AGT, with everything) makes flares blow up, the world would be happier.
May 06, 2004 harvestmouse link
AGT isn't all that great... it uses autoaim, and can be dodged by a vult (this is similar to dodging the blue ion cannon of the bots in s11 during 3.3)

a rail/flare vult vs. an AGT hog/rag will always have a good chance of winning
May 06, 2004 Pyroman_Ace link
Again, and I STRESS THIS, the Rear AGT isnt meant to actually HIT the attacker, simply make the Centuar unappentizing to spend time on. Easier to boost away and find a Class-A Hauler.

Also, with the most recent update to 3.4 we are now facing a GREAT difficulty. The Guardian and Sentry bots are EXTREMELY well armed to fight off a player and are well suited to bashing the slower moving Centuar.

The AGT assembly of the B-Class could be used to surpress and kill some of those bots if the Trader in question had to pass through s5 or s11 (currently, I dont know the situation in s10 or s8).