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Neither did Greenwall's comment but there's so much nepotism in this thread its already well off the rails. Thanks for your value added contribution Luxen. Nihilus wants to turn the game into care bear SpaceQuake Arena and lord over it. This is candyassery at its finest.
Furthermore, guides should not be guilded. Nihilus has too many allies and enemies to objectively moderate anything.
Furthermore, guides should not be guilded. Nihilus has too many allies and enemies to objectively moderate anything.
[TRI], as a whole and I, as an indiviual have no enemies. We consider everyone in VO our friends. Not everyone feels the same way about us, and for that reason there are people that choose to target our guild. That's fine. I see nothing wrong with that. I'll never use my guide powers to stop people from targeting [TRI]. No one in my guild would even want that anyways.
However, that's not even what we're talking about here. Talks of me or [TRI], for that matter are completely irrelevant to this thread in particular. If it is the case that the powers being discussed here have the potential to be abused, let's talk about that in general.
Don't levy personal attacks in a Suggestions thread, please. If you feel you have some legitimate concern on some type of abuse, Incarnate has more than clear that you should send in a support ticket, and not post anything about it on the forums.
Let's get this back on topic, or I presume thread mutes will follow, and possibly a lock.
However, that's not even what we're talking about here. Talks of me or [TRI], for that matter are completely irrelevant to this thread in particular. If it is the case that the powers being discussed here have the potential to be abused, let's talk about that in general.
Don't levy personal attacks in a Suggestions thread, please. If you feel you have some legitimate concern on some type of abuse, Incarnate has more than clear that you should send in a support ticket, and not post anything about it on the forums.
Let's get this back on topic, or I presume thread mutes will follow, and possibly a lock.
First off, there were no personal attacks, just my own observations. Sorry you got your back up bud. Remember we're all friends here ;) Idle threats of thread-muting isn't going to discourage me from speaking my mind though.
This isolationist Carebear Spacequake mentality is a slippery slope. I agree with Roda, if yer gunna fracture off into a Spacequake arena then the rest of the 'verse should be spared your chat dialogues in 100. As much as I don't like it when an event is interrupted, the direction this is going is far worse.
This isolationist Carebear Spacequake mentality is a slippery slope. I agree with Roda, if yer gunna fracture off into a Spacequake arena then the rest of the 'verse should be spared your chat dialogues in 100. As much as I don't like it when an event is interrupted, the direction this is going is far worse.
Your not being clear enough for me - you dont like the idea of events being inturrupted, but we shouldnt do anything about it? We should inturrupt our own events (and not even all events, just those that are specifically guide moderated and follow a complex ruleset) to deal with a single pilot? while he can be taken care of quickly, light inturruptions can end up taken nearly a quarter hour to take care of, and most pilots want to step in and then step out, not stick around for an hourlong set up for a 3 minute fight.
Which part about isolationist carebear Spacequake monitored by randoms don't you get?
Ore, Luxen is too much of a sweet timid guy to understand where you're coming from. That's too bad, because I agree with you. There's no place for a spacequake style arena in VO.
this thread can be locked honestly... a solution was found
So you and TRI came up with a good solution to your guide-moderated event problem. Great. Do you mind sharing that with the rest of us or are we not privy to your best laid plans?
Umm. I already answered this thread. I support both guide-run Events, and also eventually having assigned sectors where anyone can run an Event with sector attendance and ejection controls.
Aside from that, Events may also be temporarily held in random sectors, or in "Sun" sectors that are not accessible by normal users without a teleport.
I have no problem with Events sticking to some pre-arranged chat channel and staying off of 100.
As I mentioned earlier, I see guide-run Events being able to temporarily create some interesting, unique gameplay that would not otherwise be possible in the current framework. And, as I also stated earlier, it's a great way to prototype new gameplay that might eventually become "automated gameplay" (not requiring guides) that are not "specially protected" and are properly balanced within normal gameplay context.
The notion that the above is supporting "carebear" gameplay is ridiculous. There's actually a long history of guide-run Events (as old as the game), some of which were quite powerfully protected, but no one has had the time to run them in years. But, instead of thanking someone for volunteering their time to try and add something new to the game (however momentary), a number of you are assembling to complain about it. That's idiotic.
Events provide content that can be advertised outside the game (such as on Facebook) and draw in players to show other aspects of the game, and generally get people engaged. Events are good for the game, good for creating a larger community of players, and good for the growth of Vendetta Online.
Moreover, they're brief and temporary and don't impact anything about the "regular game universe" (or certainly don't need to, if chat on 100 is the big problem).
This is not a "slippery slope", this is not "something new", this is the way things have been (except some people apparently forgot) and the way they will continue to be. There is room in Vendetta Online for guide-run (and sector-controlled) Events. Get over it.
If you don't like guide-run events, then feel free to not join them.
Aside from that, Events may also be temporarily held in random sectors, or in "Sun" sectors that are not accessible by normal users without a teleport.
I have no problem with Events sticking to some pre-arranged chat channel and staying off of 100.
As I mentioned earlier, I see guide-run Events being able to temporarily create some interesting, unique gameplay that would not otherwise be possible in the current framework. And, as I also stated earlier, it's a great way to prototype new gameplay that might eventually become "automated gameplay" (not requiring guides) that are not "specially protected" and are properly balanced within normal gameplay context.
The notion that the above is supporting "carebear" gameplay is ridiculous. There's actually a long history of guide-run Events (as old as the game), some of which were quite powerfully protected, but no one has had the time to run them in years. But, instead of thanking someone for volunteering their time to try and add something new to the game (however momentary), a number of you are assembling to complain about it. That's idiotic.
Events provide content that can be advertised outside the game (such as on Facebook) and draw in players to show other aspects of the game, and generally get people engaged. Events are good for the game, good for creating a larger community of players, and good for the growth of Vendetta Online.
Moreover, they're brief and temporary and don't impact anything about the "regular game universe" (or certainly don't need to, if chat on 100 is the big problem).
This is not a "slippery slope", this is not "something new", this is the way things have been (except some people apparently forgot) and the way they will continue to be. There is room in Vendetta Online for guide-run (and sector-controlled) Events. Get over it.
If you don't like guide-run events, then feel free to not join them.