Forums » Suggestions

Enhance guide priviliges

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Jan 05, 2018 Darth Nihilus link
I was testing some of those sectors out last night and the problem with those is that there isn't any asteroids. Fighting in a completely empty sector is rather difficult as things can get rather spaced out pretty quickly.

yoda, everyone knows you're one of the coolest pilots in the 'verse. Ignore my comments.
Jan 05, 2018 Roda Slane link
I have seen a number of opinions expressed here, against guide intervention. I also tend towards a minimum of guide intervention. But I can also see that some players might wish for some guide moderated events, and to the extent that those events do not interfere with non participants, I see little good reason to not let them have such.

And, I can see, with some tact and forethought, where guide intervention could accomplished the intended goals, with a minimum of disruption to non participants.

For example:

Identifying the place, time, and intent of guide intervention.
When I hear an event is taking place, I might want to go cause trouble. The event might even be designed to attract this kind of trouble. Guide interference should be easy to anticipate, so I do not waste my time.

Limiting guide interference to willing participants.
If you sign up for a guide moderated event, then you are the most willing to be moderated.
A guide could make a list of all participants, and on demand, be able to teleport every participant to a new system/sector. This could happen even in the middle of an event. If an interloper wishes to chase an event from helios to edras and back again, it will take them a while to do it. A simple plugin could make a command apply to a list of players, and the guide would need to populate the participant list per event.

Avoiding (abnormal) indirect impact on non participants.
If you want to hold your event in sedina, and there is no guide intervention to get the participants to sedina (originally), then the impact of the event is normal. If you then bounce around half the galaxy and back again, abnormal impact is mostly limited to willing participants.

And so forth.
I have no problem with a guide exercising extreme measures on willing participants. And with a little bit of thought, stratagem, and tactics, in cooperation with willing participants, I think a guide could accomplish a majority of desired objectives, with minimum impact on non participants.
Jan 05, 2018 Luxen link
....are you suggesting mid-event people be warped to another random sector cause someone shows up to ruin said event, all because people ruining the event shouldnt be moderated for going to the event's sector, which usually is out of the way of most travel lanes? That sounds very...wrong.
Jan 05, 2018 Neuty link
Certain events should be guided maybe even spawn us capships to kill or set up a point system in game for events as well we have far to little events come on guys more events and less problems!
Jan 05, 2018 Roda Slane link
@Luxen, yes and/or no.

Both of these things are true:

1) player(s) that enter into a sector knowing that it is under guide moderated pvp should not be surprised that they are moderated, even if they would prefer to not be moderated.
2) player(s) participating in an event voluntarily under guide moderated pvp should not be surprised by any tactic the guide takes to moderate that pvp, including teleporting all valid participants halfway across the galaxy, even in the middle of the event.

option 1 is a valid short term solution.
option 2 will probably buy you more time before the next interruption.
option 3 is to do both. 1) get the interloper out of sector so they do not see where 2) leads to.

guides should be nimble, and consider their options. mobility and stealth are valuable tactics.

@Neuty, guides could do much to contribute to an event, other than moderate pvp. providing content not normally available to players is a good example. I support your suggestion of such.
Jan 05, 2018 Luxen link
Okay, thats better, i thought you meant that pilots who enter such event domains with the purpose to wreck an event shouldnt be moderated when the event is mod-assisted. Though a mid-event warp would in some cases be problematic, my issue was with the aggressor not being touched. Sorry for not understanding that bit.
Jan 05, 2018 Roda Slane link
@Luxen, you seem to be focused on your perception of who is wright and who is wrong. I am focused on who agreed to guide moderated pvp, and who didn't. A guide should prefer to exercise their moderation on those who have agreed to it, rather than those who have not. I suggest moderation of the interloper as a strictly practical matter, not as a preference.
Jan 05, 2018 Luxen link
people who sign up for an event are attending an event for what that event is, not what some interloper tries to make it, though. If someone requests guide assistance with their events (Which I agree should be public knowledge and not a surprise) then that event shouldnt have to devolve into something it isnt. a mid-event problem shouldnt punish people for signing up IF its a developer-approved assisted event.

If an interloper shows up to a non-assisted event, then its chuck's pennies for all I care, but events are supposed to have their own subset of rules to make unique situations, and if there is guide assistance then that ruleset should be more strictly adhered to, and those who do follow along should get to enjoy their event.
Jan 05, 2018 greenwall link
What luxen said. I would add the entire point of Darth's battles is equalizing the playing field in the hopes of garnering the largest group PVP battle possible. Most of the time large group PVP events never happen naturally because there is never an *ideal* amount of people on whatever teams happen to be online. So inevitably one of the sides backs out the moment the odds are against them. With MODERATED team battles -- the odds are very even, more people stay and play, more fun is had.

If there are one or two thickheaded people who refuse to participate in an event because of their own personal hangups, so be it. The majority of experienced pvp-minded players like this kind of thing.
Jan 05, 2018 Roda Slane link
Asking a guide to effect someone else's character, against the will of that other character, is pvp by other means.

If you ask a guide to effect your character, without negative consequence to other players, I leave it between you, the guide, and the devs.

That you pick an unpopulated sector, and otherwise minimize negative impact on the otherwise normal game play of other players, I leave you to it. If they come to your sector knowing full well to expect guide interference, then they get what they get. But the guides should take great care, to keep such events reasonable isolated from normal traffic, and to not let players involve them in "pvp by popularity".
Jan 05, 2018 greenwall link
I don't consider operkilling and devwarping someone who is intentionally trying to disrupt a guide-run, scheduled public event occurring in an otherwise empty sector as an intolerable act of overreach. I think most other people would agree.

Purposeful disruption of such an event is tantamount to "harassment" and "Sector/Area Disruption", which is prohibited under section 1.1 of the Rules of Conduct, and thus Guide intervention is totally justifiable.

Darth said it well: "I think being able to easily and regularly disrupt these events is detrimental to developing this play style."

If it becomes expected that all guide-run events can be trolled and disrupted with ease and little consequence, then less people will participate and a lot of people's time and effort will be wasted.
Jan 06, 2018 Mi5 link
Greenwalls plugin is the best idea in this thread.
Jan 06, 2018 joylessjoker link
One of the participants could be secretly an asshole and privately message the interrupter the new location so the interrupting can commence.

So, it would be better to have a special sector instance unreachable by normal players that only a guide can teleport to, as well as teleporting players to.
Jan 06, 2018 Roda Slane link
plugin:

execute a command on a set of players.
the command to be executed would be a parameter.
the set of players would be a parameter
the set of players could be a predefined, named, list

such a plugin could be useful to players as well as guide. an example would be to msg, ignore, or vote a set of players. for a guide it could be to teleport a player or set of players. a named list means that a guide could maintain a list of trouble makers, and a list of participants.

the plugin could have a hotkey to add a targeted player to a named list.
the plugin could accept msg request to be added to a list. ex: /msg guide_x list add event_x

a player or a guide could execute a command on one or more sets of players with minimal effort.
ex: /multi_cmd '/msg %player text' player_x player_y %list_friends %list_allies

now that I look at it, it might could be done without a plugin.
Jan 06, 2018 Ore link
-1 to OP. Ad hoc events should be ran by the game and not it's users. More events like CTC with an event channel. Events should have drops. Maybe a disabled Connie full of FCP in some random sector etc. Amusing this coming from Greenwall who's attempted to nerf events himself. Also how the hell did Darth get guide status?! Lol
Jan 06, 2018 Luxen link
One of my biggest bragging points about VO is that players can run events, ya know. Its very unique, and gives pilots yet another way they can help contribute content to the game.
Jan 06, 2018 greenwall link
I never once tried to disrupt a guide-run event, unlike yourself,
Jan 07, 2018 Ore link
There are so many things wrong with this thread.

Basically you're asking for a snowflake safe room for you and your friends with corrupt Hilary playing hall monitor.
Jan 07, 2018 Luxen link
Ore, that had nothing to do with the merits of the suggestion itself.
Jan 07, 2018 Whistler link
Let's keep it on the topic of discussing the merits of the suggestion.