Forums » Suggestions
I think we agree. Double the price of all ships, commodities, and add-ons?
Excellent arguments, aaround and death fluffy!
Having this in VO would kill trade, kill the very concept of an MMO and kill piracy along with it.
There are already players in a grey space guild selling gift subs for credits. (120 mil credits for 1 month 300 mil credits for 3 months). I just want to make the same kind of transaction without going through the trouble of buying the gift subs and then reselling the subs like they are.
This sounds fair.
There are already players in a grey space guild selling gift subs for credits. (120 mil credits for 1 month 300 mil credits for 3 months). I just want to make the same kind of transaction without going through the trouble of buying the gift subs and then reselling the subs like they are.
This sounds fair.
There are already players in a grey space guild selling gift subs for credits. (120 mil credits for 1 month 300 mil credits for 3 months). I just want to make the same kind of transaction without going through the trouble of buying the gift subs and then reselling the subs like they are.
That's not developer-sanctioned, you silly little harlequin. I hope they eventually clamp down on it.
That's not developer-sanctioned, you silly little harlequin. I hope they eventually clamp down on it.
Player who just want to pvp shouldn't be forced to trade to make credits. Traders only have to do certain combat to meet ship reqs where as pvpers have to trade to have credits to pvp.
That to me is forcing gameplay style on someone.
That to me is forcing gameplay style on someone.
Player who just want to pvp shouldn't be forced to trade to make credits. Traders only have to do certain combat to meet ship reqs where as pvpers have to trade to have credits to pvp.
Back then I made 10m a week from selling warranties alone. Your lack of creativity or motivation to come up with ingenious ways to make credits is not a game design problem. It's an open world sandbox for goodness sake.
That to me is forcing gameplay style on someone.
WoW should stop forcing its players to level up because... not all of them like farming/grinding? Awesome logic. So go play some other game that fits what you're looking for better. You are not forced to play VO.
Back then I made 10m a week from selling warranties alone. Your lack of creativity or motivation to come up with ingenious ways to make credits is not a game design problem. It's an open world sandbox for goodness sake.
That to me is forcing gameplay style on someone.
WoW should stop forcing its players to level up because... not all of them like farming/grinding? Awesome logic. So go play some other game that fits what you're looking for better. You are not forced to play VO.
Each 3 month gift sub costs 26.99 . So the going rate is 300 mil credits for $26.99. The going rate for a trident kit is about 2 bill credits. So about $188-200 would get me enough credits for a trident. The devs win in this scenario. And I get a trident. Other guilds are already doing this, so I should be able to as well.
Yes an open world sandbox, so I should be able to play in the parts of the sandbox I want to play in and not be foreced through the whole thing.
Making money through combat missions exists - it's just not paying well and forces us to do trading and other missions to get the cash we actually need if we want to concentrate on combat.
somote:
so, your argument is summed up to:
Sounds about right? Correct me if I'm not reading you right.
so, your argument is summed up to:
Sounds about right? Correct me if I'm not reading you right.
Take the significance of billions of credits away, and you'll have mass suicide on your hands. Do you really want that?
Yes. Next question.
Yes. Next question.
More credits into the game would mean more credits to buy manufactured items. Which means more players building and hauling. This means more chances to piracy resulting in the need for more combat orientated players to defend said manufactured parts. Me buying credits from Guild Software only results in increased player participation in the game.
I'm going to farther play loosely with numbers. Lets say 10mil credits is $1.00 (a bit lower amount that i used above). That would make every $0.01 equal to 100k credits. Which means every TU mine dropped is $0.05. Players could have the choice to spend $5 to TU mine an entire sector. Or $0.05 to replace a dead trident.
This is a good thing for the game.
I'm going to farther play loosely with numbers. Lets say 10mil credits is $1.00 (a bit lower amount that i used above). That would make every $0.01 equal to 100k credits. Which means every TU mine dropped is $0.05. Players could have the choice to spend $5 to TU mine an entire sector. Or $0.05 to replace a dead trident.
This is a good thing for the game.
Does anyone want to explain to this kook why currency inflation is a bad idea?
Somote, go play a rather dated mmo called "Fiesta Online". Go take a looksie at the player-priced items. Thats in an mmo without dynamic economy, like VO.
Somote, go play a rather dated mmo called "Fiesta Online". Go take a looksie at the player-priced items. Thats in an mmo without dynamic economy, like VO.
In EVE you can trade PLEX for ISK or for other items in game. It openly encouraged. How else would a player be able to drop $3000 on a titan? Eve doesn't seem to have trouble; why would VO?
In EVE you can trade PLEX for ISK or for other items in game. It openly encouraged. How else would a player be able to drop $3000 on a titan? Eve doesn't seem to have trouble; why would VO?
If you're into that sort of thing, why are you here and not playing EVE, sweetie pie?
It doesn't matter what other games do.
It would look tacky for Guild Software, remove any meaning ftom death (and there isn't much anyway), make trading a pointless practice and to be frank I think only a very lazy person would want to spend real money just to avoid playing a part of the game they don't like. Many people already think VO is pay-to-win, and i imagine that would be a shitty thing for VO to be labelled as.
Maybe just play the game or make a suggestion that would make PVP profitable.
It would look tacky for Guild Software, remove any meaning ftom death (and there isn't much anyway), make trading a pointless practice and to be frank I think only a very lazy person would want to spend real money just to avoid playing a part of the game they don't like. Many people already think VO is pay-to-win, and i imagine that would be a shitty thing for VO to be labelled as.
Maybe just play the game or make a suggestion that would make PVP profitable.
All the Vets in this thread:
No Sweety, most of us just played the fucking game and the credits accumulated on their own. I myself have started my main character and other characters at 0 multiple times by giving everything I've earned to the guild bank. Granted that main is a trade character but I also have a combat oriented alt that I started when I returned and play infrequently that has just under 5 million credits. A purely pirate alt on an inactive account with 59 million along with a nationalist that has 15 million. Every credit they have was earned without cheating.
The problem here is you guys/gals just want all the shiny toys without having to do any work.
The problem here is you guys/gals just want all the shiny toys without having to do any work.
It's a game, it's not supposed to be work, that defeats the purpose.