Forums » Suggestions

Power Cell Blasters need to deactive thrust (mk2?)

«123
Oct 21, 2016 joylessjoker link
You should stop assuming that everyone is as overly concerned about their KD ratio as you and would avoid making so called "stupid mistakes," sieger. The simple fact is that tridents are very much killable solo under the hands of an average pilot.
Oct 21, 2016 Sieger link
The simple fact is that tridents are very much killable solo under the hands of an average pilot.

And comments like these are why I don't take you seriously at all. The only scenario where this is possible is one in which the Trident pilot is making no effort to get away. If he is, it is impossible.
No single pilot can kill a player controlled Trident Type M with the captain in the seat trying to get away. Impossible, unless the pilot is completely untalented and an idiot.

The solo attacker would have to deshield the Trident AND kill off 1,000,000 armor points in the same ship without repairing once. If he ever goes to repair, the captain would go away. That is plain logic.

But I assume you already knew this and just logged in your alt to troll a bit, DN. :-)
Oct 21, 2016 Jaks link
Sieger you are discounting the effectiveness of one skilled pilot. I have personally soled piloted tridents using furies and the Orion squadron. I know of a certain TRI member who is quite good at solo killing piloted tridents. Most people who I fly with can Solo them/kill the with two people. Add a third person and that dent dies FAST.

Also that time when I stacked with swarms and plasma HXs. Then PCBed em in a storm and let the hive finish them off. Just be smart about your trident killing and you can kill anything off. Yes solo is difficult. Add a second pilot and it becomes very easy. I have noticed that you don't bring your trident out much (probably because they die very easy). So there is that.

This weapon you all want will make it crazy easy. If it gets implemented, you all will ask it to be nerfed because how fast we'll kill your (as in everyone who has a trident and has +1ed this) dents with it. We will be called out for cheating because of it. Lets not go down that road. This is a bad idea.
Oct 21, 2016 Sieger link
Yes Jaks. If you use the pet bots, it may be possible. It's not really a solo then in my book. But fair enough.

However, the scenarios you mention require a ton of luck. Catching the guy in the storm and depending on the Hive to react fast enough is based on luck. Even using the petbots is dependant on luck. I could just undock and kill your Furies. Or drop a TU to toast them. Or kill you. You'd have to depend on me not having a fighter aboard. Or no TU.

I'll edit my statement. It's impossible to solo a Trident regularly without petbots or extreme situation- based luck.

And I think we're going to have to agree to disagree. I'd give the suggested a weapon a test, you would not. I believe both sides have valid points/doubts.

P.S: I take my TTM out to the battle regularly. I believe we just see each other rarely in game due to timezones. To be honest, I don't remember meeting you in game in like the past 2 months. Heh.
Oct 21, 2016 Inevitable link
I think the point people are trying to make is that Trident's shouldn't be easy to kill solo regardless if they are kitted out for trading or combat. It's already easy to kill a trident with two people, just ask Nyscersul (sp?). Having a weapon like this would make it that much easier.

Now if it required some crazy grid power that only a trident power cell could handle and they fixed the game where the only thing that could equip a trident power cell was a trident. Then I could be down with that. That at least would make Tridents more powerful in a way.
Oct 21, 2016 joylessjoker link
I could just undock and kill your Furies.

LMFAO.. You'd do it, sure, but most trident captains are far too unskilled, lazy, or unconfident to undock in the heat of a battle. I think you know this all too well. Stop pretending that everyone is as good as you.

Point is, it makes no sense to use you (sieger) as an "average example" of how a trident captain would normally behave and fly.
Oct 21, 2016 Savet link
+1 for the following reasons...

1. Equipping a PCB in the hopes that you catch some situational trident vulnerable is not common or realistic.
2. The PCB I'd great for arresting escape but not good for anything except that. The weapon needs some multipurpose tweaks to be chosen over a conventional weapon.
3. If the blaster affected momentum or thrust, it would add a new layer to the complexity of pvp.
Oct 24, 2016 Faille Corvelle link
I can say that running native VO, with no plugins makes a dent pretty vulnerable to a furie equipped solo pilot. Einan very nearly got the Heart of Blarg recently while I was piloting it in VR (so no plugins, and very tricky to both pilot AND man the turrets).

Fortunately, Einan jumped the gun and attacked me while I could still return to the dock, but it was a close call. Had I been just a couple hundred meters further when he attacked, I doubt I would have survived.

Claiming Furies are "easily" countered by a TU is kinda silly, just as saying soloing a dent is easy is kinda silly. Everything in VO has it's "counter", but you can't allow for every situation all the time.
Oct 24, 2016 abortretryfail link
-1 Tridents are already damn near immobile with their turbo disabled, which the current PCB can do. If it's not enough to offset the Trident Heavy Cell, then increase the power drain or rate of fire. Shutting off maneuvering thrust is nuts.
Oct 24, 2016 Savet link
Fair point Arf, but I'm thinking of a more general purpose application. What if the effect on thrust was impacted by ship mass? This would give the PCB a purpose against fighters in a dogfight as well as against a trident but the mass of the trident would negate most or all of the thrust effect.
Oct 31, 2016 csgno1 link
Someone in this discussion factored pilot skill level in the ability to defend a trident, along with what ships were on-board. Top pilots complaining that it's too easy to defend a trident are not looking at the bigger picture.

A lot of people have built tridents. Some of those players I see around but have not seen their tridents since the release of the PCB. If you want to see less tridents in the verse, then make this weapon. I already see too few. If you want to make a trident as vulnerable as a prom, make this weapon.

-1

This sort of suggestion can be revisited when concurrent population rises.
Oct 31, 2016 Savet link
But my proposal effectively neutralizes this change against tridents, meaning it's just as effective but no more so against tridents than it currently is....and gives it improved use against fighters.
Nov 01, 2016 csgno1 link
When I played this evening for a few hours I saw a high percentage of pirate characters while traversing twelve systems at least once each.

Ignoring docked characters:
3 ITAN
1 ONE
1 CLM
3 #DIE
3 EDIT
1 FIP
1 SCRN (not sure about the tag)
2 unguilded

Notice no trade guilds in this list. Maybe we don't need better tools for pirates, they seem to be thriving.
Nov 01, 2016 Savet link
If this affected thrust on fighters it would become a general purpose weapon instead of just a hunting weapon.

Your anecdotal observation of players is not an argument for or against something that would be so fun and useful.
Nov 01, 2016 ohshtwaddup link
+1 to having a capship holder that stops it from jumping and requires huge grid capacity that u can only equip one on a ship.

This would be fucking amazing everyone would now have another part of combat to worry about: Repping the jump-blockers.

Then things would get exciting. A trident blocked from jumping would make the situation amazingly more interesting. A capship pilot would need some more defense should they take their trident out where these jump-blocker ships would be. We would see actual group incentive. We would have a group function that is entirely needed to incentivise going out with other players for these types of events -- Logistical functions can be a thing (reppers and jump-blockers).

I know you all hate EVE but this is a huge thing they did with the Cyto's. When you have big ships stuck, people start to fight in one area, and that's pretty important in a 3d-game world in 3d-space. What this function really does is keep people in one place to fight it out, because you know they have to now.
Nov 01, 2016 csgno1 link
It does sound great, but the numbers right now are all with the attackers of tridents. Shelve this until the concurrent population gives it a point. Put it in the game now and you'll have a lot less tridents to hunt.
Nov 01, 2016 Savet link
csgno1, you are still ignoring the fact that my modification to the suggestion would make it behave exactly the same against tridents and are either being intentionally obtuse or not understanding that this change could be affected by ship mass resulting in no thrust effect against tridents while creating a new thrust effect against low-mass ships.

Your objection doesn't really make sense.
Nov 02, 2016 The_Catman link
-1 to OP.
Nov 02, 2016 Hoban-Wash-Washburne link
How about this, jsut make it so dents can only run and dent cells and then this whole thing is irrelevant