Forums » Suggestions
Lol Brzi95 is so much fun, always has been. He just does not care what you thin of him, he just has fun in his own way. But back on topic.
-1
A gun that disables turbo after a few shots is quite good enough. There really should not be a gun that disables maneuverability too. If there were such a gun, then you would not be able to run around in your super window licker valk greeny. Imagine this:
I shoot some new guy so far into space that he can no longer warp! (Yes, I do get this bored sometimes) because I keep hitting him and ramming him into the direction I want him to go. Sure, not everyone could (or would) pull this off, but I think I could with the gun you propose. I think it might be fun, but nah. It really is just an exploit waiting to happen.
-1
A gun that disables turbo after a few shots is quite good enough. There really should not be a gun that disables maneuverability too. If there were such a gun, then you would not be able to run around in your super window licker valk greeny. Imagine this:
I shoot some new guy so far into space that he can no longer warp! (Yes, I do get this bored sometimes) because I keep hitting him and ramming him into the direction I want him to go. Sure, not everyone could (or would) pull this off, but I think I could with the gun you propose. I think it might be fun, but nah. It really is just an exploit waiting to happen.
Perhaps then a good way to start with it would be make it its own weapon and have such a high grid requirement that it can be the only weapon mounted.
Did you even think of posting any stats for this, or are you making it up as we go along, Greenwall?
-1
Tridents can already be soloed by a moderately skilled player. At least as it stands now the victim has a chance of escape. This weapon would make it pointless to do anything but go make a sandwich once you were attacked. Even as a standalone weapon with a high grid usage, I feel this would be incredibly op and would only serve to grief.
Tridents can already be soloed by a moderately skilled player. At least as it stands now the victim has a chance of escape. This weapon would make it pointless to do anything but go make a sandwich once you were attacked. Even as a standalone weapon with a high grid usage, I feel this would be incredibly op and would only serve to grief.
LostCause, the balance of risk involved in Trident use is still very much up for debate. Should a single player be able to escape as easily from an encounter as they can now? Some more solitary individuals would say yes. Others who like a more inclusive, multiplayer experience might say no.
And while this suggestion is not entirely aimed at Trident encounters, I'll indulge in that aspect specifically for you.
Escaping Trident M's can most certainly NOT be soloed by a single skilled player in 99% of circumstances (nor should they be). If the Trident M owner has his own defensive measures in place (a fighter in the hangar, proper armaments, homed nearby, etc) his evasive potential is virtually guaranteed against a lone enemy. Even with numerous enemies escape is still quite easily attainable in this regard.
While some of the detractors here are trying to argue that killing Tridents is easy -- I would point out most of the time the Tridents you have killed have either not had their pilots nearby or have been brought into sectors for combat engagement. I'm not talking about those situations (but I'm also not concerned about how this suggestion would affect those situations). I'm talking about situations where people bring out their Tridents intending NOT to be involved in combat. THEY should still have a risk and as it stand now that risk is minuscule or nonexistent if the Trident pilot is capable.
This suggestion increases that risk only slightly, leaving untouched the rest of the existing plethora of defensive / evasive capabilities lone players have at their disposal (sector jumping, undocking to unlock swarms, using plugins to rapidly fire missiles from all turrets, logging off mid jump, etc).
This weapon would make it pointless to do anything but go make a sandwich once you were attacked. Even as a standalone weapon with a high grid usage, I feel this would be incredibly op and would only serve to grief.
No, this weapon would make it more necessary to include others in your Trident operations to mitigate the risk. You are forgetting that people are not going to be flying around in space with this weapon equipped hoping to catch an unsuspecting Trident. There are not enough Tridents in use in the game for this to be a normal activity (nor will there ever be). It will only be equipped AFTER an enemy has been sighted. And solitary individuals like yoda will not be able to trap people with it because it only would affect strafing (they could still turbo since it doesn't drain the powercell).
And while this suggestion is not entirely aimed at Trident encounters, I'll indulge in that aspect specifically for you.
Escaping Trident M's can most certainly NOT be soloed by a single skilled player in 99% of circumstances (nor should they be). If the Trident M owner has his own defensive measures in place (a fighter in the hangar, proper armaments, homed nearby, etc) his evasive potential is virtually guaranteed against a lone enemy. Even with numerous enemies escape is still quite easily attainable in this regard.
While some of the detractors here are trying to argue that killing Tridents is easy -- I would point out most of the time the Tridents you have killed have either not had their pilots nearby or have been brought into sectors for combat engagement. I'm not talking about those situations (but I'm also not concerned about how this suggestion would affect those situations). I'm talking about situations where people bring out their Tridents intending NOT to be involved in combat. THEY should still have a risk and as it stand now that risk is minuscule or nonexistent if the Trident pilot is capable.
This suggestion increases that risk only slightly, leaving untouched the rest of the existing plethora of defensive / evasive capabilities lone players have at their disposal (sector jumping, undocking to unlock swarms, using plugins to rapidly fire missiles from all turrets, logging off mid jump, etc).
This weapon would make it pointless to do anything but go make a sandwich once you were attacked. Even as a standalone weapon with a high grid usage, I feel this would be incredibly op and would only serve to grief.
No, this weapon would make it more necessary to include others in your Trident operations to mitigate the risk. You are forgetting that people are not going to be flying around in space with this weapon equipped hoping to catch an unsuspecting Trident. There are not enough Tridents in use in the game for this to be a normal activity (nor will there ever be). It will only be equipped AFTER an enemy has been sighted. And solitary individuals like yoda will not be able to trap people with it because it only would affect strafing (they could still turbo since it doesn't drain the powercell).
"I'm talking about situations where people bring out their Tridents intending NOT to be involved in combat."
If they bring out their tridents and don't intend to be in combat, they won't have combat ships on them. Instead they will just exploit the faulty mechanics and load a shit ton of XC's instead. And THAT dent can indeed be soloed.
im +0 until I get to see some stats at least, I don't feel like being ganked with something that immobilizes me...
If they bring out their tridents and don't intend to be in combat, they won't have combat ships on them. Instead they will just exploit the faulty mechanics and load a shit ton of XC's instead. And THAT dent can indeed be soloed.
im +0 until I get to see some stats at least, I don't feel like being ganked with something that immobilizes me...
Einan the only way you can effecitvely solo a traveling Trident is with a squadron or furies, both of which are a giant pain in the ass to utilize and easy to counter with a TU. Stats are posted in OP. If you can turbo you are not immobilized.
In a 2v1 if all I can end up using is turbo, im pretty much dead. But the stats do seem reasonable and since it uses up 18 grid, killing the one who has it equipped should be easier.
I'm not sure I understand your concern about ganks being less fair. By definition they are unfair. Yes you would have an additional thing to think about if you discover one of your attackers has this weapon equipped -- but that should make it more fun, not less.
There is never enough fun.
+1 for more content!
+1 for more content!
Ok +1 to the weapon with the stats suggested. Would be interesting.
-1
This kills 1v1 pvp without a doubt. Add one of these to your load with dual flares and its a guaranteed win.
This kills 1v1 pvp without a doubt. Add one of these to your load with dual flares and its a guaranteed win.
I think you missed the grid requirement, Darth. Your criticism doesn't make any sense.
I ageres! But omly if is bilt into UDV! whens UDV gets in 300m Tredent is stopped for ever for desheding!
This kills 1v1 pvp without a doubt.
Precisely. Any kind of mechanism that severely limits a player's movement is a bad idea overall. Who wants to be forced into becoming a sitting duck and then pounded to death, not being able to do anything about it?
NOBODY.
Your whole "new weapon idea" is total garbage. Oh yes, in case I didn't do it yet, -1.
Precisely. Any kind of mechanism that severely limits a player's movement is a bad idea overall. Who wants to be forced into becoming a sitting duck and then pounded to death, not being able to do anything about it?
NOBODY.
Your whole "new weapon idea" is total garbage. Oh yes, in case I didn't do it yet, -1.
joyless, it goes without saying but I'll say it anyway: your comments here are garbage and don't address the suggestion as I'd laid it forth. Your disdain for me personally has clouded whatever limited ability you have to think critically and clearly state a legitimate criticism. I won't respond to you any further until you've made a valid point.
Cheers!
Cheers!
>While some of the detractors here are trying to argue that killing Tridents is easy -- I would point out most of >the time the Tridents you have killed have either not had their pilots nearby or have been ?brought into >sectors for combat engagement.
>Greenwall
Most the dents i have killed by myself or with one other person have been piloted dents. So you are speaking for yourself, and not the rest of us.
>Greenwall
Most the dents i have killed by myself or with one other person have been piloted dents. So you are speaking for yourself, and not the rest of us.
+1 to the Thrust Inhibitor Blaster. It would probably need to be tweaked a bit after we have a chance to play with it, but I think it would be an interesting addition to the game.
"+1 to the Thrust Inhibitor Blaster." at last I'll be famous :D
-1 to the general idea of impeding movement. In fact I think cap ships should have emergency power grid, but that's another topic.
-1 to the general idea of impeding movement. In fact I think cap ships should have emergency power grid, but that's another topic.
What really irritates me is all these people saying that they have killed plenty piloted Tridents solo or with just another friend. I absolutely cannot believe this.
I've had my TTM for about 2 and a half years now and lost it exactly twice to other players. Once I left it afk somewhere carelessly and had it destroyed while I was not there. The other time was a well coordinated attack by like 5 enemies who knew I was gonna roll through and so they prepared accordingly. I also made a stupid mistake (flying into M7 to rep. yep... it was back before we had the short way to the docks, haha).
Other than that I was attacked a dozen times. Single pilots tried. I toyed with them for hours, killing them over and over as they bombed. Once the attack got serious and I faced 2 or 3, I always managed to move out before getting in danger of being killed. Heck, I even once was attacked by 3 players and 2 of them had sets of 3 furies. I killed the Furies and one of the players and then ran for my life, only to be accused of cheating when I got away. Funnily I never heard of that ticket they were gonna send about my "cheating"...
What I am getting at: It is really, really easy to get away from attacks on your Trident when the pilot is half competent and not so high he accidently flies into an asteroid and gets stuck.
So all of you who claim they regularly solo/duo player Tridents with their pilots in the seat are either lying or you have super awesome skills!
Or I really overestimate the running competence of a Trident which I highly doubt. I've been a captain for years and brought it to the battlefield more than most other captains. Granted, I move it out to rep and bring it back a lot, but that just means I know about it's abilities.
So as it stands, the Tridents are really not as easy to kill as those against this suggestion claim.
Maybe this is not the best suggestion to address the problem, but it's a valid one and worth trying. Grid 18 strips this thing of it's chance to be anything of value to 1v1 combat. I won't deny it may be a critical tool if used in gank. But heck, we can still remove it then, right?
I've had my TTM for about 2 and a half years now and lost it exactly twice to other players. Once I left it afk somewhere carelessly and had it destroyed while I was not there. The other time was a well coordinated attack by like 5 enemies who knew I was gonna roll through and so they prepared accordingly. I also made a stupid mistake (flying into M7 to rep. yep... it was back before we had the short way to the docks, haha).
Other than that I was attacked a dozen times. Single pilots tried. I toyed with them for hours, killing them over and over as they bombed. Once the attack got serious and I faced 2 or 3, I always managed to move out before getting in danger of being killed. Heck, I even once was attacked by 3 players and 2 of them had sets of 3 furies. I killed the Furies and one of the players and then ran for my life, only to be accused of cheating when I got away. Funnily I never heard of that ticket they were gonna send about my "cheating"...
What I am getting at: It is really, really easy to get away from attacks on your Trident when the pilot is half competent and not so high he accidently flies into an asteroid and gets stuck.
So all of you who claim they regularly solo/duo player Tridents with their pilots in the seat are either lying or you have super awesome skills!
Or I really overestimate the running competence of a Trident which I highly doubt. I've been a captain for years and brought it to the battlefield more than most other captains. Granted, I move it out to rep and bring it back a lot, but that just means I know about it's abilities.
So as it stands, the Tridents are really not as easy to kill as those against this suggestion claim.
Maybe this is not the best suggestion to address the problem, but it's a valid one and worth trying. Grid 18 strips this thing of it's chance to be anything of value to 1v1 combat. I won't deny it may be a critical tool if used in gank. But heck, we can still remove it then, right?