Forums » Suggestions
Less is more!
Less is more!
lower the energy!!
Less is more!
lower the energy!!
Put my name on there, rails are cool, but largely worthless (like charged cannons)
I think they need to be lowered to like 80-90 energy. Their fire time taken up by .1 second, their dammage taken up buy 200, and their speed increased by 20m/s. After all, they were ment to be a sniper weapon instead of a melee weapon. A faster speed should be the big thing.
Sign me up!
*signifies*
start by dropping the energy req to 90. then if they still need a little tweaking then up the speed to 425 m/s. the damage does NOT need to be raised.
having played with rail guns lately, i can assure you it is in no way a close quarters weapon. It's cycle rate is 1.5 seconds, making it worthless
The rail has the potential for being a very good secondary weapon, however, it's energy draw kills it's usage. I suggest a drop to say.. 90 e/s at first, then if that is too high, lower in increments of 5 untill a steady balance is found.
Edited to agree that 75 is to low.
Post your name if you agree, if you disagree, post your reasons why.
22 names!!! We reached and exceeded 20! w00t!
Sam II (Urza)
The Kid
Shadow Slicer
Spellcast
Pyro
Suicidal Lemming
Sky Fox
Daon Rendiv
Blitz
Celebrim
roguelazer
SirCamps
Phaserlight
Zombiebagel
Magus
7th Blade
Jm262
simondearsley
spikee_raskal
Valkyrie MK.II
Trigger
Sheean
Willis (Niut)
Edited to agree that 75 is to low.
Post your name if you agree, if you disagree, post your reasons why.
22 names!!! We reached and exceeded 20! w00t!
Sam II (Urza)
The Kid
Shadow Slicer
Spellcast
Pyro
Suicidal Lemming
Sky Fox
Daon Rendiv
Blitz
Celebrim
roguelazer
SirCamps
Phaserlight
Zombiebagel
Magus
7th Blade
Jm262
simondearsley
spikee_raskal
Valkyrie MK.II
Trigger
Sheean
Willis (Niut)
hmm good idea wrong approach. Instead of radically dropping the energy usage and then adjusting back up.. lets just drop the energy needed by 20 for a start and then adjust it (up or down) in increments of 5. i think 75 is too low, (tri rail valk gets a full volley with a fast charge bat - shudder - )
The rail is actually pretty balanced right now i use it all the time in my wraiths and hornets, but it is just a tad too high on the energy usage. I think 90/shot would be just about right. Alternatively give the round another 50 m/s velocity
The rail is actually pretty balanced right now i use it all the time in my wraiths and hornets, but it is just a tad too high on the energy usage. I think 90/shot would be just about right. Alternatively give the round another 50 m/s velocity
I agree that the rail needs to be tweaked, but I disagree with dropping the energy usage. The rail is supposed to be a sniper weapon, making it too energy effecient would make it effective at close quarters.
I would be in favor of either upping the speed a little or upping the damage a little.
edit: hmmm... I see your point, Spellcast. I'm just in favor of increasing the speed a little then.
I would be in favor of either upping the speed a little or upping the damage a little.
edit: hmmm... I see your point, Spellcast. I'm just in favor of increasing the speed a little then.
Phaser upping the damage makes the first strike potential too great. a quad rail hornet can allready almost take out a bus, centurion or atlas with one shot. 1400 * 4 = 5600 damage. upping it to even 1500 would make it a nightmare against new players.
I think upping the speed or (very slightly) decreasing the energy would balance it.
I think upping the speed or (very slightly) decreasing the energy would balance it.
I would agree to balancing the weapon, whether that means lowering the energy consumption or raising the velocity (but not raising the damage, like Spell pointed out).
The damage needs to go up and the energy consumption needs to go down. It takes a full load of ammo to kill someone even if a good 1/2 the shots hit.
Two ideas:
1. Provide weapons with their own battery.
2. Give medium/heavy ships greater battery capacity.
1. Provide weapons with their own battery.
2. Give medium/heavy ships greater battery capacity.
I'll sign that.
I think that we ought to try them at 80 then move up or down as necessary, but try 90 too if you want. The point is, it currently uses too much energy to be practical.
I think that we ought to try them at 80 then move up or down as necessary, but try 90 too if you want. The point is, it currently uses too much energy to be practical.
I also agree that it consumes waaay too much energy.
it does almost take out a bus but it doesn't. So the damage is good. If you fire a quad rail then you're pretty much a sitting duck.
I dunno, maybe 95 energy.
I dunno, maybe 95 energy.
We don't want the original, un-nerfed rail but still. It needs a boost.
Oh, what the hey. Put my name down.
I think it should just have more range since it is not feuled or on fire while in motion, therefore not stopping ever in a frictionless environment.... But I like the rail gun and Ill take any improvements...
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